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Hope you can do something about it cause I really like the headhunter class.
then when I call "fire on target", I get errors on some destructible objects because they aren't near an enemy.
So for the moment I've changed it so it doesn't look at destructible targets anymore, units only.
they are designed the same on here as they are on the headhunter.
they were working in my playtesting before i took my break, so maybe something changed and they broke. Or maybe it's a mod interaction, or maybe it's a specific scenario.
I'm gonna play an xcom campaign and see if I can reproduce it on my end. More details later.
Thunderclap and rushed shot both end my Headhunters turn without actually taking the action. (It doesnt always happen, though, Id say 50% of the time)
I've found a semi-minor issue: The random targeting (can confirm with Rushed and Thunderclap) seems to be unable to target mindcontrolled enemies; in the same mission, first time there was a sectopod and another mind controlled enemy, and it just failed to fire (I guess because it chose the controlled guy). Later, when only mind controled was left and I went to put him down, it didn't work.
In both instances it uses the action and ended the headhunter's turn.
could not reproduce, are you using a mod that changes standard sniper shot or something?
weird, i'll test again.
I've decided to just rip out the old code and write something new from scratch, might take a while.
Spray and pray should be able to miss, it didn't have the same bug that the headhunter had.
yeah, all the random shot abilities are built using the same function. They should all have been fixed last patch.
good catch, will fix next patch