XCOM 2
Grimy's Headhunter Class
151 Comments
Digan Oct 6, 2018 @ 3:17pm 
Does it work with WOTC? :O
Enoch Jul 7, 2017 @ 3:54pm 
I've noticed that sometimes the damage for twin fangs and thunderclap proc twice, which is not intended. It does insane damage, putting out around 60 damage on robotics and 40 on organics, one-shotting whatever it touches. I absolutely love this class but it feels very broken. Unfortunately I don't think its being updated anymore.
Hella Jeff Jun 3, 2017 @ 12:13am 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Séamus May 29, 2017 @ 12:52pm 
Definite CTD confirmation. What a shame - such a good class!
Chev Chellios Apr 13, 2017 @ 9:39am 
Please update this for LW2!!
ArkonisAelir Apr 6, 2017 @ 7:05pm 
Aha, so THIS is what's causing a CTD on startup when paired with LW2. A shame, this class was one of my favorites.
Ratzenflink Feb 28, 2017 @ 3:01pm 
ctd along with lw2 for me to.
[WTS]DrewDawgofWar Feb 2, 2017 @ 4:06pm 
It is also causing my game to crash. I think it was working at one point with my LW2 install, but don't recall.
Klark Morrigan Jan 26, 2017 @ 10:43am 
Also having a start-up CTD if used with LW2.
wardcat Jan 23, 2017 @ 11:50am 
update to lw please,i love this class
Metalizer Jan 23, 2017 @ 7:56am 
Is there a update coming? I love this class.
AnNapKin Jan 22, 2017 @ 12:13pm 
I second the guy below. This is probably my favourite class mod out there, Damned shame when i found out that this was whats causing crashes
grievermax Jan 22, 2017 @ 2:37am 
Hi, I'm wanting to play Long War 2 but the game wouldn't load up. There would be an error. Verified integrity restored my config files and was surprised to find out that this mod was causing the game to crash when Long War 2 is activated!

Hope you can do something about it cause I really like the headhunter class.
GrimyBunyip  [author] Jan 1, 2017 @ 10:00am 
I think what's happening is when I'm compiling the list of targets, I'm getting all targets.

then when I call "fire on target", I get errors on some destructible objects because they aren't near an enemy.

So for the moment I've changed it so it doesn't look at destructible targets anymore, units only.
IceMaverick Dec 22, 2016 @ 8:24pm 
Update: it seems that Rushed Shot occasionally works as intended. It will sometimes fire a shot at a random target. Other times, it simply does nothing and the soldier ends their turn. I notice that the times it seems to do nothing, there are always destructible containers (gas pumps, gas tanks, etc.) nearby that aren't actually valid targets because of the fact that an enemy isn't standing next to them. Perhaps they're related?
IceMaverick Dec 22, 2016 @ 7:27pm 
Heyo Grimy, I was just chiming in to ask if you've done any work on solving the case of the broken random shot abilities. I'm looking to get back into streaming X2 sometime after the new year and I love your classes. I would hate to take out the ones with random abilities because I think they actually have really great design space. I've been testing my new modlist to make sure it's working and I can confirm that at least Rushed Shot appears to be broken on my end. Thanks for all of the hard work on modding everything in general. <3
4rrakis Nov 3, 2016 @ 1:29pm 
Welcome back Grimy, good to see you active again :)
GrimyBunyip  [author] Nov 3, 2016 @ 11:48am 
So I've been busy for the past, half of a year. there's been issues reported with my random fire abilities, IE spray and pray/rushed shot/etc

they are designed the same on here as they are on the headhunter.

they were working in my playtesting before i took my break, so maybe something changed and they broke. Or maybe it's a mod interaction, or maybe it's a specific scenario.

I'm gonna play an xcom campaign and see if I can reproduce it on my end. More details later.
4rrakis Sep 20, 2016 @ 11:47am 
Yes, I know what you mean. I really like his mods, but right now they have too many bugs.
Chaon Sep 19, 2016 @ 6:10pm 
That really sucks, most of his class mods are cool but have several nonfunctional perks :\
4rrakis Sep 19, 2016 @ 3:19pm 
At the moment all of Grimy's mods seem to be abandoned.
Chaon Sep 18, 2016 @ 7:00pm 
This mod appears to be broken for me, the abilities that shoot random targets often fail to work while still using up action points. Is this mod abandoned or anything?
4rrakis Sep 1, 2016 @ 2:51pm 
Any update on rushed shot? Does it work now?
Artanis Creed Aug 22, 2016 @ 10:34pm 
Brybry, does it happen when there is something other than a critter like a crate, fuel tank, radio tower in the available target list? Cause that kept gettin me.
Brybry Aug 22, 2016 @ 4:17pm 
Addtionally: I've knocked out any mods that could conflict, at this point I'm running a fistful of cosmetic mods, and some items exclusively from the modular overhaul collection, so there shouldn't be any conflicts. I do not have the attrition or realtime mods installed, but I don't figure that would be an issue either.
Brybry Aug 22, 2016 @ 4:16pm 
I'll join the list of people saying Rushed shot seems to be broken. Sometimes it works, sometimes it fails to take any action and just ends the turn. Something is still triggering, because it'll break stealth when used, but there's no attack animation, no damage/miss, etc.
Pontiac Jones Aug 18, 2016 @ 1:54pm 
I have a similar issue with Rushed Shot, but it isn't consistently broken. Seems 50% of the time it works just fine. I ran into the same thing with Twin Fangs, but again its only occasionally it won't fire. I cannot determine why there is no consistency with the issue though.
4rrakis Aug 8, 2016 @ 12:57pm 
I can confirm the Rushed Shot problem, it doesn't show any damage.
Sky Marshall Sanders Aug 7, 2016 @ 3:07pm 
I'm also having the issue a lot of others have described since the most recent update hit for OSX. So far only with rushed shot, which displays and does no damage on the shot screen. I have not been able to attack with rushed shot since I selected Thunderclap.
Davinxi Aug 4, 2016 @ 1:06am 
Reloaded and tried again. This time it worked, for now Ill keep saving before taking action with the HH, just in case.
Davinxi Aug 4, 2016 @ 1:04am 
Having similar issues like MoronicCinamun & Co.
Thunderclap and rushed shot both end my Headhunters turn without actually taking the action. (It doesnt always happen, though, Id say 50% of the time)
BionicCinamun Aug 2, 2016 @ 6:16pm 
So I got back to playing after awhile.

I've found a semi-minor issue: The random targeting (can confirm with Rushed and Thunderclap) seems to be unable to target mindcontrolled enemies; in the same mission, first time there was a sectopod and another mind controlled enemy, and it just failed to fire (I guess because it chose the controlled guy). Later, when only mind controled was left and I went to put him down, it didn't work.

In both instances it uses the action and ended the headhunter's turn.
derk sewls Jul 30, 2016 @ 8:15pm 
weird... I just used the ability again and it worked. It might of been some sort of glitch with the situation but I'm not sure.
GrimyBunyip  [author] Jul 29, 2016 @ 2:35pm 
@ScrbHC
could not reproduce, are you using a mod that changes standard sniper shot or something?
GrimyBunyip  [author] Jul 29, 2016 @ 2:23pm 
@ScrbHC
weird, i'll test again.
ScrbHC Jul 29, 2016 @ 4:26am 
Grimy thanks for great mods. Rushed shot seems to have stopped working since last update. Still uses action point but doesn't fire.
derk sewls Jul 28, 2016 @ 8:53pm 
I just noticed the same thing. I used thunderclap, putting it on cooldown and using a charge, but no shot was fired.
MANA Jul 27, 2016 @ 11:40pm 
Thunderclap no longer working but still uses action point.
GrimyBunyip  [author] Jul 27, 2016 @ 5:46pm 
okay so, the random shot abilities still can't miss apparently?
I've decided to just rip out the old code and write something new from scratch, might take a while.
GrimyBunyip  [author] Jul 25, 2016 @ 7:01pm 
@Sea[Turtle] i think i implemented so that setting the charges to -1 just removes the charge cost
Abracadabralicious Jul 25, 2016 @ 4:18pm 
Does changing the charges to 0 in the ini simply make them unusable? If so is there a way to remove the charges attached and make certain skills only rely on a cooldown?
ShunBrokuSatsu Jul 24, 2016 @ 10:56pm 
yeah I have not missed with Spray and Pray but the last time I used that was about a week ago before your latest fix. As for rushed shot that one I was using today and was still not missing though I don't know if you have patched that. I have not had the chance to actually test thunder clap or twin fang yet so I couldn't say about those for now. I'll see if I can get that tested soon enough.
GrimyBunyip  [author] Jul 24, 2016 @ 10:18pm 
@JM001
Spray and pray should be able to miss, it didn't have the same bug that the headhunter had.
GrimyBunyip  [author] Jul 24, 2016 @ 10:17pm 
@JM001
yeah, all the random shot abilities are built using the same function. They should all have been fixed last patch.
ShunBrokuSatsu Jul 24, 2016 @ 9:36pm 
I also have noticed that it seems that all of your random target abilities seem to not miss. I have yet to see Spray and Pray miss on Fury. I believe thunder clap and twin fang are doing the same as well.
GrimyBunyip  [author] Jul 23, 2016 @ 8:28pm 
@JM001
good catch, will fix next patch
ShunBrokuSatsu Jul 23, 2016 @ 6:03pm 
So im not sure if anyone has pointed this out yet or not but it seems that Rushed Shot is always applying damage, even if it misses. Thing is pefect information will not say it missed but the bullet will be nowhere near the target but will still apply damage. It seems to hit no matter how low the percent chance to hit is.
slayer858 Jul 23, 2016 @ 12:36am 
Thanks.
Deacon Ivory Jul 22, 2016 @ 9:08pm 
@slayer858 it works with the LWS PP. All class mods work with the PP unless they modify the default classes.
slayer858 Jul 22, 2016 @ 2:16pm 
Update plese for LWS Perk Pack.