Battlezone 98 Redux

Battlezone 98 Redux

Soviet Playground
9 Comments
76561198292631324 Jan 28, 2017 @ 4:25am 
I think it would actually be more beneficial if the Barracks in the Playground were normally belonging to the enemy, making it possible to just create enemy crafts if wanted for testing, such as the testing of a Pop Gun.
76561198292631324 Jan 28, 2017 @ 4:24am 
The name of the field HQ in the Soviet Playground is very peculiar. It must be some kind of a complicated acronym, very long one.
Bobcat Betty  [author] Jul 24, 2016 @ 9:05pm 
That's true of the normal playground. The idea was that if any pilots hopped out of those barracks and took control of a unit you left there, that the unit would not attack you because it was neutral. Unfortunately an error in the code made it behave the reverse, your units cannot attack neutral units but neutral units can indeed attack you.

This would have been corrected years ago, unfortunately map makers started finding uses for this "aggressive neutral" team and so to fix it would break many older IA maps. So, it has stuck, nothin' can be done about it.
JimL2112 Jul 24, 2016 @ 8:41am 
:( There are 2 buildings which are neutral therefore your units cannot attack them.
Bobcat Betty  [author] Jul 6, 2016 @ 1:15am 
This mod directly replaces the normal Playground map, mostly because I'm lazy.
andrewbarker2008 Jul 5, 2016 @ 8:56pm 
Well, there is one thing that I wish to know. Would this be an Instant Action map, like it was in Battlezone Classic? I wish to know. Thanks.
Dallenson May 12, 2016 @ 3:43pm 
I've been wanting this kind of think for forever and a half so you could see how Soviet tech varies.
Bacon May 1, 2016 @ 3:18pm 
I actually have wished for this since I played it as a kid. Well done! :D
Jowsense May 1, 2016 @ 3:42am 
I liked the idea of this on BZC
Now we can play it on BZR!
Good Work!