Battlezone 98 Redux

Battlezone 98 Redux

Soviet Playground
9 kommenttia
76561198292631324 28.1.2017 klo 4.25 
I think it would actually be more beneficial if the Barracks in the Playground were normally belonging to the enemy, making it possible to just create enemy crafts if wanted for testing, such as the testing of a Pop Gun.
76561198292631324 28.1.2017 klo 4.24 
The name of the field HQ in the Soviet Playground is very peculiar. It must be some kind of a complicated acronym, very long one.
Bobcat Betty  [tekijä] 24.7.2016 klo 21.05 
That's true of the normal playground. The idea was that if any pilots hopped out of those barracks and took control of a unit you left there, that the unit would not attack you because it was neutral. Unfortunately an error in the code made it behave the reverse, your units cannot attack neutral units but neutral units can indeed attack you.

This would have been corrected years ago, unfortunately map makers started finding uses for this "aggressive neutral" team and so to fix it would break many older IA maps. So, it has stuck, nothin' can be done about it.
JimL2112 24.7.2016 klo 8.41 
:( There are 2 buildings which are neutral therefore your units cannot attack them.
Bobcat Betty  [tekijä] 6.7.2016 klo 1.15 
This mod directly replaces the normal Playground map, mostly because I'm lazy.
andrewbarker2008 5.7.2016 klo 20.56 
Well, there is one thing that I wish to know. Would this be an Instant Action map, like it was in Battlezone Classic? I wish to know. Thanks.
Dallenson 12.5.2016 klo 15.43 
I've been wanting this kind of think for forever and a half so you could see how Soviet tech varies.
Bacon 1.5.2016 klo 15.18 
I actually have wished for this since I played it as a kid. Well done! :D
Jowsense 1.5.2016 klo 3.42 
I liked the idea of this on BZC
Now we can play it on BZR!
Good Work!