Total War: SHOGUN 2

Total War: SHOGUN 2

1351 Nanboku-cho period (RotS)
117 Comments
Krehlmar twitch/gm4ng Jun 24 @ 5:39am 
Has this stopped working? I'm gaining research from farms but my research-tab in the right tree is -20% (tested and yeah it's taking longer to research now than if I start a new game)
Korthor Jan 3 @ 9:29am 
id love a minor faction playable mod for this
Druzinik Aug 31, 2024 @ 10:55pm 
Im in turn 67 of this mod and to be honest its pretty fun
asuka_kyo Sep 8, 2023 @ 4:12am 
This is pretty amazing mod! But some of the names are off. On the start screen, it still has the Taira, Minamoto and Fujiwara and the Emperor has the name Minamoto in it.
Komo Aug 10, 2023 @ 5:11am 
thanks o, I could not find the campaign_calendar, only dates in save game head and campaign preopen_map_info
uanime5  [author] Aug 9, 2023 @ 6:31am 
@孔孟
The packfile manager is a fan made tool that lets you edit DB tables in pack files. You can also edit esf files.
http://www.twcenter.net/forums/showthread.php?494248-Pack-File-Manager-2-4-1-Compatability-Features-added

To change the turn per years open the Startpos.esf and edit the campaign_calindar. Change the 4 to 12 to have 12 turns per year.
Komo Aug 8, 2023 @ 7:16pm 
Is there a way to change the years per turn? or extend the time needed to finish the campaign? I felt I didn't had enough time before reaching the defeat screen :v
NoahsRebels Jul 29, 2022 @ 4:23pm 
Thank you for the info once again. I was hoping to play as the Hojo or even one of the temples, they would make for an interesting campaign I think. This is a very well made mod and I love being able to play in different eras other than the 3 base ones.
uanime5  [author] Jul 29, 2022 @ 2:44pm 
@NoahsRebels
The name and flag can be easily changed, the territory is difficult due to how many entries there are. Also the start menu entries don't effect the game in any way, it just covers the start menu.

Without all the startpos files I made for Tweak you won't be able to use Bob since its using the vanilla files.
NoahsRebels Jul 29, 2022 @ 12:42pm 
I see - thank you for the info. I was trying to make a new clan playable with this by basically replacing an existing clan like the Southern Court with another, and switching around the names and flags and territory, etc. I'm not sure of another way I could do this except through the in-game tutorial, but I was hoping to do it on the normal start screen so I could also make a description and clan traits and such. I did see another method online, but it involved using BOB, and it keeps giving me "failed to process startpos" error and I haven't been able to fix it.
uanime5  [author] Jul 29, 2022 @ 6:57am 
@NoahsRebels
That's very difficult to do using PFM. To change the ownership I have to make a new Startpos using Tweak. This can also make the mod crash if you have a general assigned to this settlement but don't move them somewhere else.

Basically I don't know how to do it this way.
NoahsRebels Jul 29, 2022 @ 12:01am 
I was wondering if you knew how I could change province ownership in this mod. I tried using PFM and looking through the start pos as well, but the only thing I found resembling a place to do this was an entry in the startpos which displayed (among other things) the province name and what I assume to be the province owner name, as all the province owners and provinces matched up. However changing the owner value didn't do anything. How would I go about changing who owns which provinces? (I did look online for help but only found info about editing buildings in provinces or adding new clans, I only want to change ownership)
uanime5  [author] Nov 20, 2021 @ 5:01am 
@Tibbs versus Japan
I believe the samurai are available at the higher building levels.
Tibbs versus Japan Nov 19, 2021 @ 7:12pm 
So basically you start with Gempei units and then SJ units unlock? I ask because there's only a few SJ units usable in custom battles and also none of them are ashigaru.
r()acH Feb 13, 2021 @ 9:37am 
did you have to fight Motouji the kubo at some point? what were some clans that got big or big ones that got crushed early?
Il-Khan of Persia Feb 4, 2021 @ 12:10pm 
@uanime5

Just conquered the whole map as Ashikaga Takauji and historically made the Ashikaga Shogunate. I really enjoyed this mod! Having the Takauji/ Tadayoshi/ Loyalist influence was pretty neat, although I'm not sure if "Loyalist" was supposed to mean loyal to the old Kamakura Shogunate, or something else. Probably the coolest part of this mod was what's essentially the unit reforms from Heian-to-feudal units (aka RotS to GC units). It's cool seeing the progression from using trash units like RotS naginata levy to using superior units like yari ashigaru, and going from mounted/dismounted samurai from RotS to having a variety of samurai and other units to use. It's a really nice blend of the two campaigns into one. Great job!

One small bug I saw was that the fame metre doesn't work. As I just finished taking the entire map, my fame metre was only a little ways along and said my clan's fame was still "obscure".
uanime5  [author] Dec 24, 2020 @ 11:24am 
@[6thAL.H]Pvt. DVS_BSTrD
I'm unsure if the modding tool will work with anything else. You may be able to get a demo version.
[6thAL] HankMan (DVS) Dec 24, 2020 @ 9:28am 
Can you recommend any modeling software besides 3D Max?
uanime5  [author] Dec 23, 2020 @ 2:34pm 
@[6thAL.H]Pvt. DVS_BSTrD
If you want to make a new map I recommend the guide I made:
https://www.twcenter.net/forums/showthread.php?600630-How-to-split-a-region
[6thAL] HankMan (DVS) Dec 23, 2020 @ 9:54am 
Is there any chance that you could make a version of this map for the vanilla campaign? All the other ones are either too crowded or have provinces that make not sense given the geography. If not, what programs would I need to edit the campaign map myself? All I've been able to find so far are the ones to create battle maps.
uanime5  [author] Sep 30, 2020 @ 10:41am 
@Prince Louis de Beaubourg
That should be possible but I don't know which DB table you'd need to edit.
Prince Louis de Beaubourg Sep 30, 2020 @ 7:57am 
Great, thank you!
I'm sorry to keep asking modding questions, but it's very hard to get answers online for the sorts of things I want to do, and you've been so helpful so far so I would like to ask one more:

In Master of Strategy, there is no cost for agent actions, which I think is a much better way of doing it (so you can level up your agents quicker etc). Is there a way of removing these costs within your mod using PFM?
uanime5  [author] Sep 27, 2020 @ 11:40am 
@Prince Louis de Beaubourg
Try a later version of PFM.
Prince Louis de Beaubourg Sep 26, 2020 @ 5:09pm 
I'm trying to edit the startpos in PFM to make it 12 turns per year, but when I click on campaigns - jap_gempei - startpos.esf nothing comes up on the right. I also tried extracting the file and editing with ESF editor but it wouldn't open. Any thoughts?
Arnaldo I de Altamira Aug 21, 2020 @ 7:56pm 
Hello, I recently downloaded your mod and started playing in custom battle, naval battle, and suddenly this came out "Error: expecting version
rigimodels / sengoku /
For what is this-??
uanime5  [author] Aug 15, 2020 @ 7:54am 
Go to the names text/db/names.loc file, find names_name_names_fujiwaraGo-Murakami-tenno, change the entry next to it from Go-Murakami-tenno to something else. Don't change the names_name_names_fujiwaraGo-Murakami-tenno entry or the mod won't work correctly.

After changing this entry click off it so the loc file turns red. If it doesn't turn red then PFM thinks nothing has been changed so it won't save any changes. Save the pack file.

Load S2TW and start a new game. If this doesn't work I don't know how to make it work as this is what I did to make these changes.

According to Wikipedia Emperor Go-Murakami was of the Yamato clan. However it's hard to know what clan he belonged to as my sources don't mention it.
Prince Louis de Beaubourg Aug 15, 2020 @ 4:17am 
After your last suggestion, I exported the text folder, opened the names file with Notepad and went and made the same edit, then put that names file in the Shogun 2 data folder, but this made no change.

I don't really know what else to do, again I don't want to bother you with this any more but it would be really great if you could give me an answer so I can get on with my Emperor role-playing!

Side note: wouldn't the Emperor and Kanenaga be Fujiwara, not Minamoto?
Prince Louis de Beaubourg Aug 15, 2020 @ 4:17am 
I'm sorry I just can't seem to get it to work. I don't want to keep bothering you with something so trivial, so I'm going to write out exactly what it is I want and what I've been doing, in the hopes that you'll be able to see where I'm going wrong:

Currently the name of the Emperor is 'Minamoto Go-Murakami-tenno', and what I'd like is for it to be formatted in the same way as Kanenaga, whose full name is 'Minamoto Kanenaga' but whose full title is 'Prince Kanenaga'. In other words, I'd like it to be 'Minamoto Go-Murakami' / 'Emperor Go-Murakami'.

So far, I've gone into Pack File Manager --> 1351_nc.pack --> text --> db --> names.loc
Then I went to names_names_names_fujiwaraGo-Murakami-tenno, and in the localised strings changed the text to 'Emperor Go-Murakami'. This then changed that character's name, but got rid of everyone else's names.
uanime5  [author] Aug 14, 2020 @ 3:15pm 
@Prince Louis de Beaubourg
In the folder this file was in.
Prince Louis de Beaubourg Aug 14, 2020 @ 1:06pm 
@uanime5 once I've exported and edited the text file (it is the names.txt file right?) where do I put it? in the Data folder?
uanime5  [author] Aug 13, 2020 @ 7:51am 
@Prince Louis de Beaubourg
Try exporting the file and editing it in notepad++
Prince Louis de Beaubourg Aug 13, 2020 @ 7:21am 
I haven't been able to comment for ages, but basically after I edited the name it deleted everyone else's name in the game, like there was just a blank space where other daimyo's names should be.
I've tried going back into PFM to try again but whenever I try and save I get an error message saying something about "can't transfer from DBNull" ??

Any thoughts on how to fix this?
Prince Louis de Beaubourg Jul 29, 2020 @ 6:02am 
It's ok I figured it out, thanks!
Prince Louis de Beaubourg Jul 29, 2020 @ 5:39am 
@uanime5
How do I find that in PFM? I'm not very familiar with how to use it...
uanime5  [author] Jul 28, 2020 @ 3:13pm 
@Prince Louis de Beaubourg
That should be possible. You'd need to go to the text area, find the name, and change it.
Prince Louis de Beaubourg Jul 28, 2020 @ 3:10pm 
Is it possible to edit the daimyo's names with pack file manager? I'd like to change Go-Murakami-tenno to Emperor Go-Murakami if possible.
SlowPlay Jul 18, 2020 @ 5:19pm 
Is there a version of this map that doesnt add all the useless crap and is just the map
Il-Khan of Persia Jun 1, 2020 @ 8:28am 
Ah, that makes sense. Thanks! I've been messing with my mods trying to figure out why it wouldn't work.
uanime5  [author] Jun 1, 2020 @ 5:04am 
@Darth Nox
The 12 turns per year mod requires a modified startpos, however this mod has a different startpos so they can't be used together.
Il-Khan of Persia May 31, 2020 @ 10:15pm 
@uanime5

Do you know of a reason why the 12 turns per year mod wouldn't work with this mod?
Korthor Apr 28, 2020 @ 4:27am 
more ROTS mods with minor factions i love it
uanime5  [author] Jan 10, 2020 @ 10:04am 
@White Squall
I did make a Chinese and Korean mod called Morning Sun using the Shogun 2 campaign so if you play a custom battle using these factions you may see Chinese and Korean units. I recommend Expanded Japan if you want to play Shogun 2 custom Battles.

The Southern Court is one of the playable factions in this mod (Go-Murakami). Basically in Japan there was a Northern and Southern Court, which alternated between which court provided the Emperor. Takauji declared a northern emperor to be the emperor to weaken the power of the current emperor Go-Murakami.
Alexander Rahl Jan 9, 2020 @ 5:29pm 
aside from some 1 turn tech mods and income mods, this is the only other one im using right now.
that said...
when i enter a custom battle, none of these units show up to use, but i do have... uh... korean and chinese ones for some reason? a faction called the Southern Court which SOUNDS pretty chinese to me, and all the korean and chinese units have white icons. is this your mod? or leftover files from another mod i might have that is conflicting even while off?
Howdy Pardner Aug 31, 2019 @ 4:19pm 
@uanime5
I am doing a playthrough with this map, and have some odd stuff for you:
Echigo has a naval tradition chain, but no port. The units recruitable there have enhanced morale for no apparent reason either.
Minamiuonuma's recruitable units have superior morale as if there is a holy site there, but there is no holy site.
I will let you know if i find more.
nicyatnite Jul 13, 2019 @ 4:38am 
I never thought RotS was bad, but I'd expect most would agree with me if I said it comes out so mediocre and is drowned out by the polish and success of FotS. But this mod almost single handedly saves the game. Makes it worth getting even.
uanime5  [author] Apr 25, 2019 @ 6:02am 
@[6thAL]Pv2.DVS_BSTrD
I've made some mods that have more regions for this campaign. Though date starts in another region. You may need to select and move a unit before they appear.
[6thAL] HankMan (DVS) Apr 24, 2019 @ 1:49pm 
The main single player campaign, (ie the one that isn't FotS or RotS). All the other region maps for vallina Shogun 2 have either add too many provinces to capture before the timer runs out, even with 12 terns per year, or so few that their placement makes no sense. And for some reason none of them have a starting region for the Date Clan anymore, so they crash even when I select other clans. :(
uanime5  [author] Apr 24, 2019 @ 1:39pm 
@[6thAL]Pv2.DVS_BSTrD
What do you mean by campaign mode?
[6thAL] HankMan (DVS) Apr 24, 2019 @ 11:47am 
Any chance you can make a version of this map for the campaign mode?