Sid Meier's Civilization V

Sid Meier's Civilization V

Citadels don't steal land
18 Comments
Shavy Aug 23, 2019 @ 7:35pm 
Can we get an opposite of this mod that allows me to 'Liberate' the land of the communist threat using my incredibly sexually attractive war hero by building citadels (preferably without having the civ hate me after.)
Usernamehere Jul 23, 2016 @ 2:25pm 
Essential for when you get to the late game stages and borders are fugly across the entire map.

Thank you. Subscribing.
TORARADICAL Jul 9, 2016 @ 10:01am 
I should have, but that was several games ago now.
Scutlet  [author] Jul 3, 2016 @ 7:02am 
@I'd love to see some screenshots of that :steamhappy: (P.s. You could use I.G.E. (In-Game Editor) to manually return the land to the Huns so you can 'save' your saved game)
It's actually quite funny how I tricked the AI into thinking that they were stealing your land, while in fact they were just giving land to you lol
TORARADICAL Jul 2, 2016 @ 12:23pm 
@Troller0001, Thanks for fixing it! Love the idea of the mod, just that made it difficult, and that last game the Huns had built a citadel on almost every section of border, so their border was a long strip of my own territory, on a continent I could see long before I could cross the ocean to get to it, lol.
Scutlet  [author] Jul 2, 2016 @ 7:34am 
@TORARADICAL, The neutral land did in fact always go to the human player (which always has a player ID of 0). The cause for this was a mix-up between player ID's and Player Pointers to the point where I'm even wondering why the code even 'functioned' in the first place. :steamfacepalm: This is fixed in the newly uploaded version. Thank you very much for pointing it out! :steamhappy:
Scutlet  [author] Jul 1, 2016 @ 1:29pm 
Oh I'll have to look into that! Thanks for pointing it out! (I guess I hadn't playtested enough :/ )
TORARADICAL Jul 1, 2016 @ 11:45am 
Anyone else have problems with this mod causing neutral land to go to you, even when someone else builds the citadel?
Palps0802 May 30, 2016 @ 3:37pm 
nice!...thank you!
Scutlet  [author] May 30, 2016 @ 11:10am 
The "Steal Neutral Land"-feature is now LIVE! (This can be disabled again within the StealNeutralLand.lua file) :steamhappy:
Scutlet  [author] May 30, 2016 @ 4:11am 
I'm almost done with them (I'm debugging right now), though I haven't had the time to work on it that much past few weeks because of my finals!
(That being said I shouldn't have stated that you could expect an update within the next two weeks... I guess I was a tad bit too excited :steamfacepalm:)
Palps0802 May 29, 2016 @ 1:35pm 
Any luck with the neutral land grab?
Scutlet  [author] Apr 29, 2016 @ 7:42am 
@Killed by Tony, @[MVP]palps0802, in that case I'll be adding the 'neutral land'-feature within the next two weeks!

@Georege Lincoln Rockwell, Massive, epic wars are what makes Civ amazing!
Killed by Tony Apr 27, 2016 @ 6:49pm 
Sounds good, add that feature to capture neutral land.
Palps0802 Apr 25, 2016 @ 4:36pm 
!!!!!FINALLY!!!!!.....I've been hoping for this for forever, thank you!!
I like the idea of taking neutral territory.
Zersetzung Apr 24, 2016 @ 10:49am 
I always declare war on AI's early in the game, and focus on military strength early on. Then I get really big and powerful and usually some other civ gets super powerful too and we have an epic war.
Scutlet  [author] Apr 24, 2016 @ 12:43am 
@George Lincoln Rockwell, that's pretty much the only drawback ;)
Though there's a solution for that: Declare war! Not only will you steal their lands, but also their cities! MUAHAHAHAHAHA
Zersetzung Apr 23, 2016 @ 1:29pm 
But then I can't culture bomb the AI and tell them to fuck off when they have a problem with it.