Cities: Skylines

Cities: Skylines

Extended Building Information
55 Comments
Keallu Nov 4, 2018 @ 8:11am 
Take a look at this new mod with similar functionality:

Show It!
MrPanda72 Jun 8, 2017 @ 1:15am 
Looks like I do need the orignal mod... because it complained
MrPanda72 Jun 8, 2017 @ 1:05am 
Is the original mod required? I might have to find out after starting and answer my own question.
billw May 19, 2017 @ 6:02pm 
I made a fix for this which works for me. No more crash at startup, service's show text correctly (at least the ones I tested). http://steamcommunity.com/sharedfiles/filedetails/?id=928988785
patrioticparadox May 19, 2017 @ 7:46am 
The Pyrobear May 19, 2017 @ 2:59am 
I'm afraid but seems like Hedgehog lost interest to C:S.
Wilder May 19, 2017 @ 12:58am 
will this get updated? please
MarkJohnson May 18, 2017 @ 12:58pm 
I forgot, the error message I get for 1.7 is, "object reference not set to an instant of an object"
MarkJohnson May 18, 2017 @ 12:38pm 
It error with the new DLC, but it seems to still work somewhat.

Will there be a fix coming soon?
Exiv May 18, 2017 @ 8:24am 
dont works for me with dlc
Barckot May 15, 2017 @ 1:01pm 
Does not work for me :(
i do not get additional inforamtions or anything it just looks like before
NLX78 May 9, 2017 @ 12:27pm 
@lextacy Not, it's useful for knowing what the building lack in service.
Lextacy Apr 21, 2017 @ 12:32am 
Garbage. Extended information would be stats like visitor counts, education requirements ect. This has neither and names buildings in such a way that does not make sense.
Kermit (GER) Jan 30, 2017 @ 5:43am 
yes of course - its new.. i am too
Gerishnakov Jan 26, 2017 @ 1:42am 
I'm still getting the overlap issue with this mod.
AmiPolizeiFunk Jan 24, 2017 @ 6:21am 
It would be nice if this displayed the name of the model (similar to how it is displayed in RICO or the Theme editor). Then when you're learning the asset collection, you could click on a building to see which model it is.
Jaws Dec 25, 2016 @ 2:59am 
Works fine with CS 1.6
Skullzcrusherz Dec 6, 2016 @ 4:23pm 
I'm not sure if this works with ND
Probe1 Nov 24, 2016 @ 7:46am 
Works for me. It's unfortunate that some people are having difficulties (maybe they didn't uninstall the old mod). But for me it does what it says. Thanks Hedgehog.
吹风机送头怪 Sep 21, 2016 @ 2:20am 
may be you can upload the code to github and I will clone the code and translate by myself
吹风机送头怪 Sep 21, 2016 @ 1:32am 
Can you add Chinese for this mod? I can supply Chinese text .
My Tag Gone Sep 14, 2016 @ 2:29am 
Works great, unsub orig, sub this, restart game from desktop. :)
UguuDoki Sep 7, 2016 @ 5:48pm 
Unsubscribe the original
Are S. Sep 6, 2016 @ 3:10am 
I have text overlapping even with this mod; two lines of "radius" data on each built building makes text overlap.
CastaRune Aug 19, 2016 @ 1:20pm 
@pixelplayer
this mod over takes other mod.. people don't know you have to unsub to other one and only have to on... having both mods on makes the errors :rfacepalm: someone forgot to add that info in the description.
PixelPlayer Jul 23, 2016 @ 12:50pm 
Seems the user is not addressing the issues people are highlighting thats a shame.
Maxson Jul 7, 2016 @ 9:53am 
I get an error when using this mod and it does not fix the overlapping text problem for me. And I get a similar error to others. Hope it gets fixed.
ink Jun 24, 2016 @ 12:57pm 
I have this error
The Mod D:\Steam\steamapps\workshop\content\255710\670422128 [ExtendedBuildings.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ExtendedBuildings.ExtendedLoading.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
docta / ドクター Jun 18, 2016 @ 6:35pm 
It's currently not working for me. Version 1.5.0-f4.
Mastrshok Jun 16, 2016 @ 10:30am 
Thanks for the overlapping fix. It was getting annoying.
longbaugh01 Jun 14, 2016 @ 2:36pm 
And yeah, while this is highly appreciated if it works, you really should describe what exacly this is better, because I was about to just dl it thinking it was a fix and not bothering to unsubscribe from the original.
longbaugh01 Jun 14, 2016 @ 2:35pm 
@Termite In the original mod "N" supposedly toggles names/descriptions on/off.
Scarsick Jun 6, 2016 @ 9:18am 
I appreciate this, but you should really add a better description. Some people may think this is just a fix that needs to be installed along with the original mod, not an updated version.
Sir 5w30 May 8, 2016 @ 8:33am 
Thanks for fixing this pal. Updated my mod collection according to this. :steamhappy:

http://steamcommunity.com/sharedfiles/filedetails/?id=680872121
Termite May 4, 2016 @ 2:50am 
Does anyone know where the random text is? Most of it does not make any sense so it would be good to be able to edit it or to be able to delete it.
Finwickle May 2, 2016 @ 1:11pm 
@Hedgehog: could you maybe put a warning in your mod description, preferably in caps, to unsubscribe from the old mod? I would help against the confusion if this mod is working or not. :-)
CastaRune May 2, 2016 @ 11:45am 
unsubscribe from the old mod. :rfacepalm:
Exudiz Apr 29, 2016 @ 3:43am 
This fix dose not work!
co-wie Apr 27, 2016 @ 7:41pm 
@mackay_tt: unsubscribe from the old mod.
mackay_tt Apr 27, 2016 @ 7:19pm 
@Hedgehog Thanks for the fix. When I subscribed to this mod, however, the Policies window would no longer open.
RaggaR8 Apr 27, 2016 @ 11:59am 
Do we need both? As in, is this just the fix or a mod of its own?
RexDCBelen Apr 25, 2016 @ 9:28pm 
yey... thanks for the fix :)
CastaRune Apr 25, 2016 @ 2:09pm 
OMG thank you
AdvancedFollower Apr 25, 2016 @ 12:28pm 
Agree with @Quboid. Those weird "flavor texts" really don't work...
Mavors Apr 25, 2016 @ 6:42am 
Nice job Hedgeho!!:steamhappy: TY
chaosmercenary Apr 25, 2016 @ 6:04am 
whoohoo!
[SSU]yenyang Apr 24, 2016 @ 12:23pm 
@Hedgehog Nevermind, I figured it out.
[SSU]yenyang Apr 24, 2016 @ 11:38am 
@Hedgehog How did you prevent this error from occuring "MissingMethodException: Method not found: 'System.Reflection.FieldInfo.op_Equality'."
Quboid Apr 24, 2016 @ 7:30am 
Very handy, thanks for the update. Any chance you could remove those weird text blurbs too?
hara.gobi Apr 23, 2016 @ 5:13pm 
Working fine, thanks for fixing this :)