Sid Meier's Civilization V

Sid Meier's Civilization V

[BNW World Map] ZipWorld v.1.3 (62 x 98) by Greizer85
57 Comments
R2T2 Aug 6, 2020 @ 8:45am 
I.m just starting to play with your map MOD (B), now playing as Phillip II of Spain. I founded Madrid and it looks where it suppose to be. I found already France and Italy (Rome), guess you forgot about Portugal but that is OK . I´ll try now to reach America and conquer some lands in South America, like the Inca´s, Argentina, Chile, etc. I hope I could find these all Civs as well. I´d lke to share it the most that I can of this CIV 5 MOD for the benefit of other fans of your nice job. Thanks in advance for any bit of advice.
Vesir85  [author] May 27, 2020 @ 9:57am 
@Generalfletch Thank you for your comment on my old map! :) I did sort of have mp in mind in that I tried to balance out the starting positions. I never tested mp though, so I'm glad to hear it all worked out!

As a minor update in case someone's wondering: I never got around to making the Civ VI version, as I simply don't have the time and tbh the game lacks something in my eyes (or rather has too much stuff, perhaps). Here's hoping for Civ VII...
Anal-O May 1, 2020 @ 9:11am 
This is such a good map for multiplayer its ridiculous
Vesir85  [author] Jan 14, 2020 @ 1:37pm 
@Holy_Warrior Hi! Tbh, I haven't played Civ V in such a long time that I can't remember how the menus look anymore. I don't even have it installed atm. Perhaps ask at a Civ forum (like CivFanatics or the Reddit sub, r/Civ)? Sorry I can't help you. Thank you for showing interest in my only mod ever, anyway. :)
Holy_Warrior Dec 4, 2019 @ 7:34am 
Hi, I'm kinda a big noob when it comes to modding and even playing mods...
So I've subscribed myself to 2 mods now, this one and a WW2 one.
When I enter the game it's all good and all, but then when i'm psat the select mod thingie and in the screen where you select who you want to play with, i cant find the additional maps in the additional map list nor the box with load scenario.
When i press play i just end up like i would in any other non mod game mode somewhere on the globe...

Could you pls help?
(If youre still active on CIV 5 instead of 6)

Thanks in advance
Vesir85  [author] May 19, 2018 @ 4:51am 
As for making maps for Civ VI, I'm still waiting for Firaxis to release a proper editor for it (the current one is a travesty and I refuse to work with it). I'm so busy nowadays with IT studies though that I hardly have any time to play games anymore, let alone mod them. Rest assured that I do have plans for a full mod to go with the new map if I'll ever get around to making one (and learning how to program is certain to help with that! :).

Cheers,
Greizer85
Vesir85  [author] May 19, 2018 @ 4:51am 
@valerio_verdecchia Thank you for the compliment! Glad you like my map. :) As to your suggestions, I like #3 (and #1 with some reservations). I like a lot of islands in the Pacific though, and another user previously complained about too *few* resources, so I'm not sure which suggestion to follow there. I never had the time to properly play-test this map to determine the ideal amount of resources.

In any case, I most likely won't be making another map for Civ V, as I consider Civ VI to be the superior game in most respects. No districts in V is a deal-breaker for me at this point.
ottmaxval May 18, 2018 @ 6:10am 
@vesir85 I agree, best Earth map ever seen for Civ V.

I have some suggestions though, for another version of the map, 'cause I am not able to do it myself.


1. Smaller South America so as to open southern sea passage.

2. Reduce number of islands in the Pacific (leave half of them)

3. Cut a line of Sahara, so as to make Africa smaller.

4. Remove many resources, it's better having to fight for them!

If you'll be able to make such a version of the map, please let me know!

Thanks again, wonderful job
Vesir85  [author] Jun 15, 2017 @ 7:06am 
@Huang Ying Thanks! :) It's nice to hear a compliment, as people have mostly complained about the bad sides of this map. For my upcoming version of the map (for Civ VI), I will correct most issues that have been reported, and modify the rules a little bit for a better experience. I will make two versions of the map though, one without the rule changes and one with them, so you can choose your preferred mode of play.
Deynon Jun 10, 2017 @ 3:35am 
This, so far, is the greatest mod i've ever tried.
Μολοχ Apr 5, 2017 @ 12:08pm 
Unfortunately, I don't have civ VI, my computer runs it pretty poorly and I don't have money to buy it. anw, thanks for your reply.
Vesir85  [author] Apr 5, 2017 @ 12:04pm 
@Moloch I understand where you're coming from; I have a better computer now and could play a map with more terrain on it. For my Civ VI version of this map, I plan to have more territory, so you could check that out when it comes out (if you play Civ VI that is). There's not even a proper map editor for Civ VI yet though, so it will be quite some time before I'll be able to make the new map.
Μολοχ Apr 5, 2017 @ 10:30am 
Okay, I understand, but the fact that you cut half of Scandinavia, ruins it for me, sorry.
Vesir85  [author] Apr 5, 2017 @ 10:15am 
@Moloch What do you mean 'finished'? While there are some minor flaws (e.g. the resource balance could use some work), the map is playable and as such 'finished' for most intents and purposes. If you mean there's 'too little land' in the north and south, that is a design decision that was taken in order to keep loading times down (by reducing the overall size of the map).
Μολοχ Apr 4, 2017 @ 7:39am 
jeez, this would be amazing if you finished it
КАЧАЮ АРКАНЫ Nov 6, 2016 @ 7:39am 
классная маленькая карта но, минусы нет северного и южного путей, обрезаны края, поищу лучше
Vesir85  [author] Oct 18, 2016 @ 10:12am 
@ Rœs Snœflæk Well, there is on this map. ;) It's just more interesting that way. Also (according to Wikipedia) due to the ice caps melting, shipping is becoming more and more viable on this route irl as well.
Snowjunkie Oct 16, 2016 @ 11:56am 
"Go through the Northwestern Passage, found a city in Panama, or use the World Builder to cut your own canal."

Are you high? There isnt a North Western passage, that was a myth. I'm concerned for you, i think you need help 0.0
Vesir85  [author] Aug 28, 2016 @ 7:11am 
@Дядюшка Патрицио Not sure tbh, as I've never tried it myself... But I've heard that mods either don't work in multiplayer, or work very uncertainly and via nebulous methods (turning them into a 'DLC pack' or whatnot). Maybe someone else can chime in if they know the details... In any case I won't be touching this map again, as Civ VI is coming out soon and I will focus all my efforts on re-doing the concept in that game (which already seems superior to Civ V in almost every way, imo).
VI Aug 27, 2016 @ 10:31pm 
Can I play this map in multyplayer?
Vesir85  [author] May 15, 2016 @ 5:44am 
@SoberConstant9 You should already be able to do this. It's why Mt Sinai is in such a weird place -- to ensure that a canal city can link the Mediterranean to the Red Sea. The only thing that I can think of that could stop you from founding your city there would be some other civ founding their city too close to the canal site. In this case you know the only possible solution... ^^
Salt Peter May 15, 2016 @ 4:39am 
@Vesir85 Yeah. Also, could you make it so you could found a city to make the Suez Canal?
Vesir85  [author] May 14, 2016 @ 10:00pm 
@SoberConstant9 Ofc. That should go without saying, but I could add it to the description.
Salt Peter May 14, 2016 @ 3:09pm 
is this tsl?
Vesir85  [author] May 14, 2016 @ 7:12am 
@Rudosaj I'm not sure tbh, as I've never played Civ V mutliplayer. I do seem to recall that using mods in multiplayer was impossible, and this map pack is technically a mod, so, you may be out of luck here. I'm sure there are instructions somewhere online in regards to this; I might do a little search when I have the time and update the F.A.Q. with the info that I find about this.
Rudosaj May 13, 2016 @ 10:43am 
How do you play this map in multiplayer?
Vesir85  [author] May 7, 2016 @ 12:18pm 
@Uncombustible Lemon You said earlier that you found the resources a bit too scarce. I'm a bit surprised, as I was worried of the exact opposite. As for the City States, the aim was to give each of them only two resources, to diminish their power (which I find a bit too great in the default game). Ofc nowadays with the ridiculously op trade routes, it wouldn't really matter to grant them a few extra resources; I'll see what I can do. But about the general resource balace: did you find that food was lacking, or strategic resources and/or luxuries? And which areas would you say are most in need of extra resources? Thank you for your feedback btw.
Vesir85  [author] May 7, 2016 @ 12:18pm 
@carod2018 Thank you for your kind words! :) I actually think I may have gone overboard towards the gameplay side in a few aspects... The distance between Africa and South America in particular could be greater, in order to maintain a better degree of immersion. Moving around an entire continent is such a huge ordeal though that this will likely have to wait until the Civ VI version of the map.
carod2018 May 7, 2016 @ 8:22am 
I can't wait for this to be in YNAEMP mod pack this is the best map because it focuses on gameplay over realism
Vesir85  [author] May 5, 2016 @ 2:37pm 
@[-ENC-] Thekillster12 With a modified dll, I guess you could have 43 civs, but then you'd have to put in the extra starting locations, and I'm not sure how that works with the WorldBuilder and everything... When my map will be included in the YnAEMP mod (weeks or months down the line), you should be able to have all 43 civs on it if you play it through that mod.
The Grand Architect May 5, 2016 @ 1:03pm 
Can you play all 43 civs at once or is it 22 max?
carson :) May 2, 2016 @ 4:35pm 
In fact, I think this map is totally fine to play with tons of cities, and the design makes for perfect military strategy. Some of the capitals are really hard to capture because of it.
Vesir85  [author] May 2, 2016 @ 2:47pm 
@Chairman Meow Which maps are you talking about? My map has reduced oceans on purpose, but the landforms can stack up against any map available on the Workshop. That is my opinion, and you have yours. Give me an example of a better map and I might play on it myself, as I originally made this map mostly because all the other maps were either too gigantic or too ugly/unrealistic to maintain immersion (imo). Imo, Civ V is badly suited for giant maps anyways, because you hardly ever build more than 4-6 cities (if you want to play optimally that is).
Peachy May 2, 2016 @ 11:21am 
You see the 'troll' comments are there because this looks nothing like Earth. Have you seen the other Earth maps they look amazing! This one looks like a slightly better version of the Earth map in the game.
Vesir85  [author] May 2, 2016 @ 10:46am 
What's with the troll comments? Go form a human centipede.

@Jason I have posted my map for inclusion in the YnAEMP mod, but the main admin said that it might take weeks or even months to include it, as he updates a lot of stuff and 'visits' YnAEMP only sporadically. Come to think of it, I should notify him of the 45 coal in China issue, so that it can be corrected before my map is included in the mod.
Cranbury May 2, 2016 @ 7:22am 
Can you make this availble to Ynaemp?
Peachy May 2, 2016 @ 6:40am 
*hurl*
wpndrw May 2, 2016 @ 3:29am 
:steamhappy:
wpndrw May 2, 2016 @ 3:29am 
eeee рок
Vesir85  [author] May 2, 2016 @ 3:27am 
Rest assured, btw, that I won't delete the map again. If I can't make the update without doing that, you'll just have to live with 45 coal in China... As you will in any case for some time, as (since this occurs in the late game) I consider this a minor enough mishap that I can take some time to correct some other things to go along with it. No ETA atm. If you want to, you can always open the WB and fix the 'glitch' yourself right away.
Vesir85  [author] May 2, 2016 @ 3:27am 
@Uncombustible Lemon D'oh! That's a bad one! Thanks for reporting it; looks like I'll have to make one more version after all. I wonder if that's always been there, because I don't recall editing the resources of China lately. Anyway, it's more carelessness than a true 'glitch', but I suppose Firaxis is partly to blame for not putting numbers on the resources in the editor (without clicking the tile I mean). Means you have to be extra super-duper careful, and we all know that in such stressful efforts, we're *more* likely to slip up (or at least I am). :p
carson :) May 1, 2016 @ 7:12pm 
Noticed a game-breaking glitch near Harbin, China. You must have typed 4 coal then changed it to 5, but ended up putting 45 coal there! The resources are a little too sparse, especially around city states, but otherwise a fantastic map.
Vesir85  [author] May 1, 2016 @ 11:20am 
@Garry You could try it; I haven't myself, but I've heard that mods are even more unstable to use online than pure 'vanilla' Civ V (which is not great in itself). ... Or was it that mods don't work in Civ V *at all* when you're playing online? I'm not sure tbh. It was a long time ago when I read about this. I guess the best option is to just try it and see how things work out.
Hairenmakista May 1, 2016 @ 8:10am 
Is it possible to play online with this mod?
Vesir85  [author] May 1, 2016 @ 3:23am 
Done! I added some strong words about 'Load Scenario' in the description... :D I think the problem might be that the flavor text of the map overlaps the Load Scenario button, and makes it easy for even veteran players to ignore it by mistake. Especially if you haven't played Civ V for a while, it's easy to forget that such a silly button even existed, nevermind how crucial it is (seriously, why is the button even there, with all the problems you get for *not* clicking it? -.-).

I'll add this fix to the so far surprisingly short list of fixes that I'll do to the map if I ever make another version of it... I probably won't bother though, since Civ VI will likely come out this year already. :O
Vesir85  [author] May 1, 2016 @ 3:10am 
@jbrynn29 Are you sure your problem is not the same as Wang_Limpin's? I.e., are you clicking 'Load Scenario' as you select the map?

In any case this seems to be a common enough issue that I'll update the description with instructions for 'enabling' the map. I guess Civ V still has some new players after all these years (or people who are picking it up again and have forgotten how this works; I wouldn't blame them, as Firaxis made sure it's as non-intuitive as possible).
jbrynn29 Apr 30, 2016 @ 9:57pm 
I tried A and B versions of the map and I either start in 1770 AD or 1925 AD (or somewhere thereabouts). How do I make it so start from 4000 BC like a normal game would?
Wang_Limpin Apr 30, 2016 @ 7:18pm 
I know what the problem is I didn't hit load scenario.
Vesir85  [author] Apr 30, 2016 @ 3:50pm 
[...continued]
3) How good is your computer? If you try to run Civ V on a pc that barely meets the minimum requirements, it can crash when the game becomes too taxing for it. Turn 35 does sound extremely early for this though. The problem is compounded by switching between strategic view and the regular one, or using mods to reveal the map; for me the game often crashed on my old computer when I used the IGE mod to reveal the entire map at once. Even though I closed the mod and the map returned to all black, the game sometimes crashed a few turns later.

Hope that some of this helps... Get back to me on it, and if anyone else is having the same issue, please report it.
Vesir85  [author] Apr 30, 2016 @ 3:49pm 
@Wang_Limpin Seems like a pretty curious case... I tested this and played France until turn 60 with no problems (on Emperor difficulty). I played the B version of the map, since that is the only one that has France present. Maybe a few followup questions could clear things up:
1) Did your civ start in the correct place, i.e. where Paris is located irl? If not, then the problem is most likely that you didn't check the box 'Load Scenario' before starting the game, which can lead to all kinds of weird issues. And ofc even before this, you should enable the 'mod' (really just a map pack but the game labels it as a mod) in the mod selection screen.
2) Did the crash occur when you pressed 'end turn' or when your scout encountered something? If it's the former, at which point during the loading process does the game crash (i.e. is it the turn of some specific civ, the city states or barbarians)?
[continued...]