Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

6 Man Party
242 Comments
sylviamendicinor Feb 12 @ 10:25am 
This is nice but my computer sometimes crashed with it. More a computer issue.
MárcioSouza Feb 2 @ 2:20pm 
Muito bom
Koji Shinkawa Dec 23, 2024 @ 9:24pm 
It can coop 6 players?
KALEM Dec 23, 2024 @ 2:27pm 
Does not work.
spaceman. Dec 20, 2024 @ 1:43am 
Does this mod achievement friendly?
Cepxep Dec 16, 2024 @ 12:39pm 
Need start new game for work addons.
Dogiboi Oct 17, 2024 @ 4:27pm 
Doesnt work anymore :(((
740566906 Jul 27, 2024 @ 8:22am 
Great mod.:steamthumbsup:
Asian_Tom Jul 12, 2024 @ 8:10am 
works with double lone wolf. you get everyone.
baalsbane May 24, 2024 @ 12:57pm 
Great mod!:steamthumbsup:
mayvan132449 May 13, 2024 @ 7:22am 
very good mod
Koawan Medvi Bosta Mar 4, 2024 @ 4:10am 
Cool! Now I can save the world with full party! :steamhappy:
能力越小,责任越小 Feb 16, 2024 @ 6:04am 
is very good
Fedup Jan 21, 2024 @ 7:22pm 
"Requires a new game." <=== is there any 6-party mod that does not require a new game?
Lazaraith Jan 9, 2024 @ 10:58pm 
It works. You have to make sure you enabled it in the Mods Section. Once you activate it the game should reload with the mod enabled. I'm playing it now with it on
JanEzBonDz Jan 8, 2024 @ 9:17am 
it doesn't work anymore i think. I can't invite member more than 4
Caelaran May 24, 2023 @ 3:41pm 
For any reading through the comments here, yes, there are numerous older discussion threads across multiple forums that this mod (and a number of others) will crash for the animals outside the Cyseal healer's house. This is due to a missing end of script for just these three animals.

Fortunately those three just add flavor text and aren't involved in any quests, so one can either safely barbeque them or just plain ignore them while using this mod.
ro_stroh Mar 14, 2023 @ 7:57am 
Best mod for 6 man party. The henchmens abilitys are unchanged, so as the playdesigners decided. Thank you!
Arthune Dec 30, 2021 @ 10:15am 
Does this support multiplayer (up to 6 players?)
Maks_1.618 Nov 21, 2021 @ 12:34am 
Мод не работает на EE :steamsad:
eaglehit Oct 8, 2021 @ 8:01am 
Crashes with the sheep and cow behind the healer's house in Cyseal :steamsad:
CrumbleCat Sep 18, 2021 @ 2:12pm 
Is this working in co-op? A friend and I are having trouble getting it to work. IE we can't get more than usual. We started a new game and everything.
skryber Aug 1, 2021 @ 4:39pm 
Works perfectly fine even now, in case any wishes to use this.
PS: Just don't talk to the sheep and cows behind the healer's house in Cyseal or the game will crash.
Starmanexe Apr 5, 2021 @ 11:49am 
It seems the mod is no longer working :( I am unable to have more than 4 people on my party despite the mod being installed...

Maybe there was an update that left the mod behind? Any help is welcome
Vampiregoat69 Feb 5, 2021 @ 7:29am 
unable to get more than 4
7FingeredMan Jan 27, 2021 @ 4:38pm 
hey i don't know if you're still active at all, obviously it's an old game, but changing party formations would be incredible for 6 man parties. Vanilla party formations do not work well with filled out parties
Migs Oct 10, 2020 @ 3:58pm 
Does this mod allow 6 of your friends to play with you or is it just NPC's?
jackyaboy Sep 19, 2020 @ 1:46am 
Does this disable achievements and can I add it on after I started a game
Akahoshi ✯ Sep 12, 2020 @ 2:52pm 
Crashes with sheeps and cows.
-Norbert- Aug 31, 2020 @ 5:34am 
I too have crashes when pet-pal talking with animals. Not all, but some.
Rats were all fine so far, as were the pack mules in Cyseal, but the Cow and Sheep in the town crash the game.
I have yet to try any talking to other animals.
pipboy04 Jul 15, 2020 @ 9:48am 
This allows you to see more lore/backstory, which is nice in an RPG
CrazyIvan Jul 9, 2020 @ 6:16pm 
Can I use this mod for one save game, but still be able to play my other save game that doesn't use this mod? Or will activating this for one game cause issues for another save that I dont use this mod for?
Medvezhak Jun 6, 2020 @ 3:54am 
How can I make it work with epic encounters?
Tinchy Jun 2, 2020 @ 7:34pm 
Just finished the game with this mod. All works fine)
There is a single crash when talking with a sheep and a cow near the hospital in Saisil. When talking with all the other animals there are no crashes.
To work correctly, you need to start a new game)

P.S. Sorry for my english)
P.P.S. Screenshot of my party just in case
https://cdn.discordapp.com/attachments/348445001870475275/715964470211379260/unknown.png
kriomant42 Apr 20, 2020 @ 10:50pm 
Crash when talking to animals. Not play.
langedokkkk Mar 24, 2020 @ 4:30pm 
This mod does not work. The party can not take more than 4 characters
sneakypetev Mar 20, 2020 @ 3:00pm 
Do you simply subscribe to download, are there any files that I have to manually load ?
顺势而为 Mar 5, 2020 @ 5:21pm 
最多可以招募四名同伴或追随者。见中等难度的6人小分队,可定制的同伴,无限的战斗治疗药水,更快的移动速度,和磨光的敌人。

别忘了在游戏中激活mod。本质上,在不合并它们的情况下,在mod菜单中一次只能激活一个mod。需要一个新的游戏。
Felipe Dec 21, 2019 @ 4:24pm 
i will follow that!!
Nosferius Oct 30, 2019 @ 3:49pm 
For some reason the character portraits are wrong, any way to fix it? It irks me that they aren't correct.
[MAT] Keks Oct 27, 2019 @ 3:49pm 
При активации и начале новой игры во время некоторых диалогов выкидывает из игры
FrauBlake Jul 20, 2019 @ 5:45am 
Adding some info to the one below:

It's a very bad idea to change activated mods with existing savegames.

Some changes DO work between savegames and this is a big problem:
A savegame might have stored a reference to an object that only exists in mod A but does not exist in mod B. This usually results in the game crashing.

Since mods usually add objects but don't remove existing ones, it's usually painless to activate a mod for a non-modded savegame, because no items will be missing.
FrauBlake Jul 20, 2019 @ 5:41am 
There are mods that do not work with existing games and others that do.

The reason for this is that some changes require so-called "story scripting". Story scripts get compiled in the game editor and the compiled code is only read at a single point: when a new playthrough is started, i.e. before new characters are created etc.
After that point, the compiled code is never read from a mod again but always read from the save files.
Since compiled code is not picked up when a mod is activated, but only during the start of a new campaign, it always requires a new campaign if one wants to use the changes a mod makes in story code.

So it's not evil modders that prevent people from picking up some mods, it's the limitations of the game engine.
Adeptus Jul 17, 2019 @ 1:02pm 
It does not
CoolToole45 Jun 28, 2019 @ 5:44am 
Does this mod not work with already existing saves?
Avatar of Frost Apr 17, 2019 @ 4:02pm 
Is there a version of this that pairs with XC _ Encounters?
Hashroll Mar 27, 2019 @ 6:30am 
не работает
VanGame Jan 3, 2019 @ 9:26am 
it's very good
Y.Guima Nov 26, 2018 @ 3:53pm 
Works in multiplayer mode ??? :proposal::diplomacy:
Volkarion Oct 17, 2018 @ 5:17am 
Hi, have you solved the issue about speaking to animals & crash? I would like to use this Mod, but I can't risk to break my game. If I start a new game with the Mod activated, have I any issue or not in those situations? (Animal chatting).