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I look into ini files and script files, but I can't see any.
OH THE DISMAY :(
I was wondering if you could tell me how to get them as the weapons that the unit uses?
Thanks
Once you finish editing, just drag and drop it into the editor, and then double click the Material. Look for a bold line with the words Parameter Groups, expand that group, and replace the DIF, MSK, and NRM in there with the ones you copied. Then double click your skeletal mesh, look at the bottom of the actual menu on the left, and look for skeletal mesh properties or something like that. Then replace the material listed in the skeletal mesh with your own. I'm not sure how to replace already existing weapons, but if you make a new weapon you'll need the skeletal mesh, the DIF, MSK, and NRM, the associated MaterialInstanceConstant, an XcomWeapon, X2UnifiedProjectile, and have to set all those up. Then you'll have to actually create the new weapon in code which is a bit too lengthy to write here.
Sure. What I did was go into the unreal editor from the modbuddy, first. Made a new package for the new weapon, found the texture (The rifle was AdvAssaultRifle_DIF, but yours is going to be different. Will always end in _DIF for the actual texture, though), copied the NRM, MSK, and MaterialInstanceConstant into the new package along with the DIF, rightclicked the DIF and hit export to file, opened the exported .tga into photoshop and started editing. If you see any speckling in-game once you re-import it, it's the blue mask.
Thanks
Awesome work.