XCOM 2
qUIck_FP2
19 Comments
Zyxpsilon  [author] Sep 14, 2019 @ 8:47am 
AFAIK.. yes. (You'll need to join FP1 for everything to work as intended)
Maty83 Sep 14, 2019 @ 2:05am 
I wonder, currently testing my latest modpack and thingking of adding this... Does it work with WOTC+TLP?
Tadpoleon Jul 8, 2018 @ 7:18pm 
yey :Rubber_Duck:
Zyxpsilon  [author] Jul 8, 2018 @ 5:27pm 
Great to learn you managed to make this work exactly as you wanted. The concept and how the files were coded allow for better control of various features -- as long as someone has patience & minimal editing skills with some creative imagination.
Proud of you!
:)
Tadpoleon Jul 8, 2018 @ 11:28am 
(cont.) I also cleared out the declaration files that gave the X-Files/X-Men/Shado their own countries for missions. Felt a little silly to me personally. Other than that, your mod is quality stuff, I really appreciate the extra diversity the additional nations add to the mission screen.
Tadpoleon Jul 8, 2018 @ 11:25am 
It worked! Huzzah! To be honest, I'd have no problem with soldiers from the countries you included showing up. It's just that I've got other much more comprehensive flag mods and I wouldn't want to be dealing with duplicates, especially since your flags look slightly different to the other mod's (rounded edges rather than sharp 90 degree corners). I do like your fictional flags though, the Cybertron and Weyland-Yutani ones are really useful for my Transformers/Colonial Marines character pools. Thanks for helping me out there!
Zyxpsilon  [author] Jul 8, 2018 @ 6:29am 
That one is FP4.
Checking out how my (FP2) sample was edited.. it shouldn't be hard to fix the other -- just keep the last six (CountryFP4_...) sections.
Notepad++ editor & using basic UTF-8 format for those INI files are recommended.
Tadpoleon Jul 7, 2018 @ 8:27pm 
Oops, sorry my bad, of course it didn't work, I wasn't subscribed to this mod. I was subscribed to the mod with Weyland-Yutani, Cybertron, Etc. Thanks for that, I'll try editing it on my own!
Zyxpsilon  [author] Jul 5, 2018 @ 10:17pm 
BTW.. there's another easy trick while editing the file.
Trailing each declaration blocks -- you can control how often soldiers would be randomized from any specific "countries" be they fictional or not.
The UnitWeight values can adjust the frequency for whatever you want. Sooooo, 0=Very Rare ... 8=More likely ... and so on!
Zyxpsilon  [author] Jul 5, 2018 @ 8:20pm 
After examining the XcomGameBoard.INI file involved.. you could edit that simple "correction" rather easily.
It's only a matter of removing the extra declaration sections that you'd prefer not being active.
All the fictional stuff is at the end of that file.

Sooooo.. as a test -- here's an edited version (( https://www.dropbox.com/s/6r3ji9hk67nmqr7/Tadpoleon_XComGameBoard%28customfile%29.zip?dl=0 )) which you'll only need to copy into the Config folder & that would just replace the original INI file.
Let me know if that worked. I think it should be alright.
Tadpoleon Jul 5, 2018 @ 10:25am 
I understand, yeah, real life keeps us busy as it is without having to deal with finnicky coding. If it's any compensation, I'd be willing to pay for it if you've got some kind of patreon set up.
Zyxpsilon  [author] Jul 5, 2018 @ 7:00am 
Sorry, i can't since the Vanilla SDK isn't usable anymore to compile new (or update such) Mods. Technically, it's the WotC DLC that now requires a secondary setup with various extra files & i just don't want to revert back that coding structure for stability reasons.

But .. i could always have a look at these "oldish" files while checking if what you want is still possible indirectly. Might have to hack the entire set (FP1 to FP5) to join all fictional countries together. The result(s) would not be installed via Steam and simply operate as a Local version (external folders) without being accessed through SteamApps.

I don't know when this would be done though as i have a lot of Real-Life things to take care of lately.. maybe in a month only. I'll let you know.
Tadpoleon Jul 4, 2018 @ 6:24pm 
Would you possibly be willing to release a version with just the fictional countries? If not, would you possibly help me figure out how to edit your mod to delete the extras?
Zyxpsilon  [author] Dec 7, 2016 @ 6:03pm 
This is a well-known false positive by that Launcher program. There's really nothing wrong with both RCP & qUIck_FIX as they just re-use a similar Class/Function but with different naming conventions (to prevent any conflicts, btw) which their Launcher sadly can't detect properly.
Dungeon Master Dec 7, 2016 @ 5:59pm 
Wow talk about a quick response LOL.... Thanks will try these now see what happens oh. One more thing do quick-fix & RCP conflict according to the launcher they do any particular launch order?
Zyxpsilon  [author] Dec 7, 2016 @ 5:55pm 
...Continued

That should prevent them from being listed anywhere in the Customization screens or be picked by the game engine as available for distribution. If that fails.. you could also try to (THEN) remove the semin-colon in front of the Bracketed Lines only.

Lemme me know if that worked! ;)
Zyxpsilon  [author] Dec 7, 2016 @ 5:55pm 
Never tried this myself but i think it should work;

-- XComGameBoard.ini file from the Mod Config folder would need some editing steps.
-- Go all the way dow to line #282 .
-- The Headers in Brackets have the necessary Template definitions like this...
;[Country_FP2United_Nations X2CountryTemplate]
;FlagArchetype=qUIF2_UILibrary_Common.FA2_036-United_Nations
;FlagImage=img:///qUIF2_UILibrary_Common.CountryFlags.FB2_036-United_Nations
;Races=(iCaucasian=1, iAfrican=1, iHispanic=1, iAsian=1)
;Language=english
;UnitWeight=8

-- Make a backup of that default file.. just in case.
-- You'd need to add a semi-colon character in front of each lines as shown above.
-- Repeat the same process for everything that follows.. since that's where all the ZYX & Bonuses entries are.
-- Save the file as UTF-8 (NOT Ansi) from within Notepad.


Dungeon Master Dec 7, 2016 @ 5:29pm 
Hi I'm wondering how I can use only the real nations flags and not the bonus. I guess its in the config file. But I am not sure how or what to edit. I do not mind having soldier from (ZXY or Bonus Nations.) But I only want missions from their respective area. no Bonus or ZXY. Is this editable and if so how? Any help would be very much appreciated. Just started playing xcom2 and getting to enjoy some UI/QoL mods before I delve into the game properly. TY in advance...
Zyxpsilon  [author] Apr 1, 2016 @ 10:16am 
Second part of the "Package". All yours.