Europa Universalis IV

Europa Universalis IV

Disable Development Buildings
51 Comments
DUCATISLO Jun 5 @ 11:07am 
works still?
Wi-Fi Mero Mar 15 @ 8:09am 
They were so ugly i uninstaalled and reinstalled eu4 multiple times because i thought they were bugged from extended timeline
Meki Nov 14, 2022 @ 2:29am 
nice it's still work in the latest patch
Lugarpo Sep 19, 2022 @ 3:04am 
please update
Deep Jul 15, 2022 @ 8:08am 
It sltill works with 1.33 if not just change version of game in .mod file
Sesadre Jun 29, 2022 @ 9:13pm 
:( it suddenly stopped working for me
CovenantKillerJ Jan 9, 2022 @ 11:30am 
Thank you for updating this mod
Seósaidh MacEanruig Jul 17, 2020 @ 12:33am 
please update this mod, it suddenly stopped working for me and I cannot play without it!
Deckard May 6, 2020 @ 6:22am 
please make a separate version that keeps manufactories.
+1
Mississippi_Pippi Oct 11, 2019 @ 6:45am 
Hello there, I have a request...please can you upgrade this mod? It really helps to the immersion. The lazy Paradox devs just can not remove these buildings...they stay in every ♥♥♥♥♥♥♥ update....:(
YAN HUA Jan 3, 2019 @ 11:59pm 
Update please
King Zog Dec 11, 2018 @ 8:00pm 
i agree argacyan, please make a separate version that keeps manufactories.
Argakyan Sep 3, 2018 @ 3:44am 
I liked the old version more tbh, albeit manufactories weren't "localized" either in a sense. If you feel like it I would rerelease the old version as a separate workshop item.
Deckard Jun 13, 2018 @ 4:08am 
Make the old version,please) manufactories are needed!
WhatsALad Apr 4, 2018 @ 6:32pm 
Can you make the old version, in which still has the manufacturies
Thank you
thornado86 Jan 14, 2018 @ 12:16pm 
Nice, thanks a lot!
Inferna Jan 14, 2018 @ 9:11am 
yay!
Acornzzz  [author] Jan 14, 2018 @ 8:11am 
After all this time, it happened! Mod is updated!!! *fireworks*
thornado86 Jan 9, 2018 @ 12:44pm 
Could you update this mod please? New version of the game has new types of buildings that you need to disable, they're showing in our provinces. Thanks <3
Inferna Oct 4, 2017 @ 4:06pm 
update?
Mississippi_Pippi Sep 30, 2017 @ 5:51am 
It works! THANK YOU! Btw can u update the mod? (writen on: 30 of Setember 2017) :)
liamse Dec 19, 2016 @ 12:38am 
Update the mod, please.
Acornzzz  [author] Oct 14, 2016 @ 3:30pm 
Dude it works XD I'll fix the version number tommorow
Унылый Клирик Oct 14, 2016 @ 12:57pm 
dude, would you please update your mode? i cant play without.
Acornzzz  [author] Jul 13, 2016 @ 8:28pm 
duzo na tym nie zaoszczedzisz XD obawiam sie ze jezeli teraz gra ci sie przycina to po zainstalowaniu tego moda nadal Ci się będzie :P niestety
zxc.christian- Jul 13, 2016 @ 4:28pm 
to pomoże mi z fps?
Deep Jul 12, 2016 @ 7:50am 
this is great mod. Thank you!
Sanguiin Jul 7, 2016 @ 11:07am 
do you plan to update this?
Acornzzz  [author] Jun 18, 2016 @ 4:46am 
Good Job x3 if you want to share it with others mod must be created in the folder not archive XP after that you just open EU4 and from there you have the option to upload mod to workshop. when you upload the mod Steam changes it to archive and changes path="" line in your .mod file to archive="". Sometimes steam messes up and does not do that so I suggest putting copy of your .mod file already with archive="" line directly to your mod folder x3 Good Luck with your modding! @Miros
Tsvetomir Jun 18, 2016 @ 4:30am 
checked how other mods do it, checked reddit, googled, i give up, i guess i wont share this with other people but enjoy it for myself xD, thank you for helping anyway peanut.
Tsvetomir Jun 18, 2016 @ 4:00am 
@peanut1994 [PL]
here is what i did:
http://prntscr.com/bhvm6y
http://prntscr.com/bhvmbk
http://prntscr.com/bhvmg2
from here
http://prntscr.com/bhvmlv
then i tried like you said created mod folder, with .mod with description, localisation/development_text before that i tried localisation/replace/eu4_i_english didnt work, and all of that still doesnt work, mod is loaded in the launcher and path is fine in the .mod
http://prntscr.com/bhvnbv
Acornzzz  [author] Jun 18, 2016 @ 3:25am 
forgot to call you XD @Miros
Acornzzz  [author] Jun 18, 2016 @ 3:25am 
create your mod folder and another folder in it called localization
creat new text file and copy the lines of code you want to change
save with the name of your liking but as a .yml file
put your mod folder to mod directory Documents/Paradox Interactive/Europa Universalis IV/mod
now you have to create a new text file which will inform the game of existence of your mod

it looks something like this

name="Name wich will appear in launher"
path="mod/name of your mod folder"
tags={
"Graphics" (what your mod does)
}
picture="Logo.png" (optional logo)
supported_version="1.15.*.*" (which version of game does your mod support)

save file as .mod file and you are all set

Tsvetomir Jun 18, 2016 @ 3:06am 
No no peanot, i was talking about a new mod without changing this one. i actually went and checked to see if i can mod, used notepad++ to find in all documents the term "improve production".
So i found it at localization, IMP_BASE_TAX:0 "Improve Base Tax"
I will try to rename it to my liking, although this is the eu files, do you know how to make a mod that will substitute this localization? (rename vanilla text)
Acornzzz  [author] Jun 18, 2016 @ 3:00am 
oh and this mod is Global so sadly it disables those buildings in eu nations as well :/ currently there is no way to specify how each nation reacts to development buildings. When I'll have more time I'll try to find solution for that, and I will continue my work on other bigger mods ;)
Acornzzz  [author] Jun 18, 2016 @ 3:00am 
I'll look into it ;) @Miros
Tsvetomir Jun 18, 2016 @ 2:13am 
Forgot to call you: @peanut1994 [PL]
Tsvetomir Jun 18, 2016 @ 2:12am 
About fixing. When i saw the "raise base tax", "raise base production", "rase base manpower". It was breaking the immersion for me like i am some kind of a modder,
Can it be renamed to:
-"Invest in the construction of more houses"
-"Invest in workshops and expand the merchant's district"
-"Invest in recruitment and expand the military camp"

Sounds much better for a player yes? Instead of looking at these programmer's terms. I hope modding has access to that, and if possible to be made as a new mod because i play in EU. xD
陌然 May 7, 2016 @ 7:54am 
Good!:steamhappy:
Acornzzz  [author] Apr 20, 2016 @ 10:57am 
Yup, Fully compatible.
HAMMERMAN Apr 20, 2016 @ 6:57am 
Did you ever test and figure out if it was Ironman Compatible?
Acornzzz  [author] Apr 11, 2016 @ 4:37am 
Thank you for your support ^^ right now I'm working on a unit fixes (for example, game not using all Mapuche models and figuring out how to swap european sabres, from tribal units, to clubs)
Fellini Apr 11, 2016 @ 4:29am 
Greatly appreciate this mod. Thanks for making it peanut!
E Apr 9, 2016 @ 2:43am 
Also, what were Paradox thinking when they implemented those huge 1980s nuclear reactor buildings anyway?
E Apr 9, 2016 @ 2:41am 
This is amazing. Those buildings were too large compared to rest of the models, and didn't fit in my Indian and Asian buildings at all. I hated them. Thank you for this mod!
Acornzzz  [author] Apr 7, 2016 @ 2:38am 
:steamhappy: Thank you
Pearl Fountain Apr 6, 2016 @ 5:53pm 
YOU ARE A SAINT! THANK YOU!
Tom.025 Apr 6, 2016 @ 7:17am 
Subscribed...
Make no sence that as a tribe you get these buildings
StringQuartettOp5 Apr 5, 2016 @ 10:00am 
I never understood the admin 20 building, it's just very ugly.
Acornzzz  [author] Mar 30, 2016 @ 8:23am 
Should be xD I'm 99% sure it is. I haven't tested it yet cuz i have to reinstall eu4