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and make it able to heal buildings and destroy sappers but have a lot slower healing
but no damage to enemies or slowing them down like BluMedic said
-Does damage to enemies and slows them down
-Does not heal as much
-Can heal buildings and can destroy sappers
Pros:
- It can attack. Hold to apply. Damage does as much as healing would to an ally but halve its rate.
- If a medic is healing your target, it halves the damage and does it between both the healed target and the medic.
Cons:
-66% Attack Speed
-33% Healing Rate
No Regen Bonus
-33% Range when healing
stats:
+it can attack people
+the übercharge go on 15 seconds
+the übercharge makes u invincible
-it can heal friends, but it can't overheal
-the übercharge bar fulls 60% slower
-it deals only 40 damange x second
+in übercharge makes people invisible
-übercharge doesnt heal or makes invincible
Possible stats:
-Can't heal enemy spies
-20% less heal rate
-Uber charge makes the healer take only 30% damage and the target has elecric ammo and has 10% damage vaunarabilty
-No random crits on target
-10% less movment speed
Stats:
- +20% movement speed on you and your heal target while healing
- +40% damage vulnerability on your heal target
- Heal target can refuse your healing by middle-clicking you
- Ubercharge lasts 30% longer
- Ubercharge continues even when your medi-gun isn't equipped, and provides +150% faster movement speed and 50% damage resistance.
+Overheals 175% of patience Health.
+10% Faster Heal Rate.
-Shorter heal beam.
-Ubercharge takes 20% longer to charge.
-25% Heal rate
+25% Overheal duration
-25% Charge rate
Uber stops all healing (as in you die very easily), slows down movement speed of user and target by 25%, but the uber electrifies the weapon of the target and makes all shots have splash damage (including bullet weapons).
+150% overheal
+50% heal rate
no ubercharge
Heal targets take less damage for a short time after the beam leaves them
Can't overheal instead fills a 'resistance' bar which dictates how long/ how strong the resistance is after the beam leaves
Just my own possible idea
no uber charge
can attack enemies
But shock therapy is just so much fun!"
for battle medic(used on enemies):
+ No ammo required
- Recharge with a slow rate (using uber-bar as charge reference & can't be replenished by ammo boxes)
+ Large charge
+ blocks healing on targeted enemy
+/- Targeted enemy recieves & deals mini-crits
+/- Slows down target and user by 25%
+ 15% longer range
+ Drains enemy health slowly
- Can't heal
- 15% slower changing between weapons
+ Targets multiple enemies
+10% faster Ubercharge charge (LOL)
-2 sec shorter Uber
+10% slower weapon change
+25% faster uber
+Uber makes the enemy stun upon impact (great for cp and pl maps, where all enemies are togheter)
-25% less max overheal
On uber:
target moves at 2.5x speed (and the medic) Melee attacks do 2x damage
+ All melee attacks transfer electricity doing 1.5x damage.
+ medic is still ubered when he switches weapons
+ 10% ubercharge rate
- 50% healing rate%
- 50% max overheal
- overheal disapears 50% faster
targets multiple aleys
main target does minicrits every 2 shots
enemys hit by the beam get stunned and lose 10 health
not sure what uber would do but it would be good
no random crits <-- valve insta balance
- Has ammo (60 ammo, uses 1 per second)
-60% ubercharge rate
takes 10 seconds to insta heal
50 second recharge time
-heals at 1/2 rate of medigun on allies
-heals at 5/8 rate of medigun on enemies within 3/4 max range
-uber is gained by time fireing not dmg healed
-uber chardges somewhere between 30sec and 1 minute
-uber will send out a chardge in the cone that destroys sappers and dissables structures for 2 seconds (indescriminent of team) and decloaks spys
-uber is only one pulse
-no overheal