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Not for the classic X2 highlander, though.
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.22.3
Thank you for your help :)
I still use this with WotC. I don't think it's been fixed by Firaxis.
Other than that I love it, but would you consider looking into the Indicator incompatibility?
Cheers
I configure "SMOKEGRENADEMK2_HITMOD=-40" in "DefaultGameData_WeaponData.ini", but not adjustment,,,
http://steamcommunity.com/sharedfiles/filedetails/?id=790582498&searchtext=
Weird. I'm using this mod (and about 280 others...) without any Geoscape lag. Have you cleared out your config folder in Documents since the latest patch?
Give the Alternate Mod Launcher a go for potential conflicts. Useful guide and linkage:
Troubleshooting: Mods not working properly / at all
Steam\SteamApps\workshop\content\268500\650751923\Config\XComReliableSmoke.ini
Never lost soldiers to the smoke grenade's buggy UI because I never used it.
i remembered, bomb get 40% def. bouns + bigger radius. (it same 'tech tree MOD')
but now your saying is true in my test...
thanks your comment
why smoke bombs can only +20% cover??
I found a solution to the unreliable smoke bug! Turns out that FillRequiresLOSToTargetLocation() was actually removing tiles AFTER the previous LOS checks, causing smoke to sometimes not appear.
After removing that, it looks like the UI doesn't lie anymore - I even tried pixel-hunting with non-tile snapping grenades, and couldn't break it.
Interestingly, this means that even frag grenades should respect cover - but grenades which do environmental damage are handled differently. So if you give smokes environment damage, they could penetrate (weak enough) cover. It would look stupid in preview though since it would look as if it was going to destroy the cover.
In theory you could make grenades ignore LOS by overriding X2Effect_ApplySmokeGrenadeToWorld and having FillRequiresLOSToTargetLocation() return false (in the code). Not sure if that would fix the bugginess or not - the real issue is not requiring LOS, it's just that the preview doesn't work right.