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But I want to tell you that a week ago we could not do a race on this circuit with the Mod of Nascar Skins 2016 because the drivers fell from the server as soon as we were more than 15 or 16 drivers.
In my tracer log I get these errors. What could be the cause?
1151.04s GraphicsShad 2076: Error opening shaders MAS file daytona_ext.mas
1151.04s GraphicsShad 2076: Error opening shaders MAS file daytona_unrestricted.mas
Greetings.
AMD FX- 6300 Six core processor 3.50 GHz
RAM 16 gb
64 bit windows 10
running an Nvidia GTX- 720 graphics card
Mabe my computer just cant run that many AI well or something?
I can do a race with 26 though.
Maybe I have my game set wrong or something because the 2016's also do the jittery thing for me. Thats what I used and I kept reducing the number of opponents until it stopped happening.
Possibly my computer is doing something that causes that many AI to not work well I guess.
Was just sorta wanting to run a full Daytona 500 against AI's because I thought it would be an interesting time.
Thank you for getting back to me on that though.
My main issue I found is the AI in some situation just run into you and for that reason more than 20 cars is not really raceable. Ideally around 10 to 12 was best. 100% is super hard.
LOL
Suppose I shouldnt use a full grid offline then?
It works fine with the 10 cars I usually run so I'm guessing the issue is the cars im using or the amount of them.
Anyways love the track. Great job.
My first ever racing game where I get to drive the formation lap and I love it.
No RC. This is Nascar. There are other versions of Daytona with RC.
http://francestockcar.clicforum.fr/index.php
Updated lighting.
Yellow lights now work correctly.
The AI line has been fixed so they pit correctly.
The AI line has been fixed so they can now run safely 2 wide and never lift.
It is based off Jacksonville.
http://www.racedepartment.com/downloads/daytona-sces-road-course.5197/