rFactor 2

rFactor 2

60 ratings
Daytona International Speedway
File Size
115.452 MB
Mar 21, 2016 @ 5:04am
Jul 31, 2018 @ 3:55am
9 Change Notes ( view )

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Daytona International Speedway

In 2 collections by Machine
Machine's Stockcar Tracks
20 items
Basic Stockcar League Content
30 items
Daytona International Speedway is a 2.5 mile oval. 31 degree banking.
It is a conversion from an original scratch built track for Stock Car Evolution. (rFactor 1)
The racing surface has been reworked, adding support for Realroad.
The AI works well here in the Stockcars. 100% strength is recommended.

This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years)
This is specifically designed for League use.
There are some graphical issues, but the track drives beautifully.

For those wanting to race offline, the AI are very good.
You just need to be patient, wait for gaps, don't take risk getting out of the draft. The AI are good at 100%, in fact, very good. Anyone who can beat the AI at 100%....Post here!!!

v1.60 update
Reduced grip in corners to 0.95 (To get closer to tyre wear!)
Pacecar release endpoint moved back to correct place.
New Pacecar Line (Centre of track)

v1.50 update
Disable cut track (as per Mountain Pk Speedway)
As fields were approaching 30, online racers were starting to get cut track penalties in error.
Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.
Adjusted Speed Limits to 2018 Specs

v1.41 update
Added an Unrestricted version of the track. Works with Nascar 2016 Skins mod.

v1.4 update
_WET added to realroad material names
Fixed some realroad textures missing alpha reflections layer
Concrete walls use correct material. (Will have correct drag when hitting it)
Safer walls use correct safer material. (Will have correct drag when hitting it)
Cut track FIX (Could get cut track on grass)
Startman fixed (Waved green only before)
TDF Roughness added to bring track to life
Weird shadows following track fixed
Yellow lights fixed (They were not fixed properly last time)
Yellow line pit entry and exit
Cones added to remind drivers to stay in or out of pit lane when entering pits
2018 Loading screen updated to 1.4
AIW adjusted to make pace car come out earlier (middle turn 3&4 instead of almost at finish line)

v1.2 update
Updated lighting.
Yellow lights now work correctly.
The AI line has been fixed so they pit correctly.
The AI line has been fixed so they can now run safely 2 wide and never lift.
v1.21 update
Attempt at fixing AI. (I think it went OK)
Attempt at fixing light glows (failed on this one-I have no idea why they are half brightness on back straight and turn 3)

v1.03 is first release.

Non-Steam download links are on the Studio 397 forum:
There is also a setup for Daytona there to download. This is a fast setup, there is under 0.1 left to get from what I have seen in online league races.

I would highly appreciate any donations. Please go to http://www.leftturntrackgroup.com/
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DazaKiwi Jan 11 @ 9:57pm 
Have you considered making the other Daytona track variant like the one in the Rolex 24hours? as i presume this track mod is oval only, is that correct?
pdcalla31 Sep 18, 2018 @ 7:43pm 
Just wondering if anyone else has like a fog over the racetrack during replays?
Machine  [author] Jul 31, 2018 @ 4:05am 
No tyre marks planned.
No RC. This is Nascar. There are other versions of Daytona with RC.
JoelArg88 May 12, 2018 @ 4:49pm 
Is RC layout available?
akai_fr Mar 29, 2018 @ 12:42pm 
Hi ! thank you for your work ! do you plan to add tire marks on the road ?
[LSF] k_gambino Feb 7, 2018 @ 5:00am 
We use this track for race this saturday , open race : http://francestockcar.clicforum.fr/t50-Open-Nascar-15-Daytona.htm#p158
Machine  [author] Feb 6, 2018 @ 8:41pm 
Stockcarsimracing.com runs a heap of races. Actually affilliated leagues run the series. 4 nights a week in the US. Starting in Australia this Sunday night also. I know of 1 French, and 2 Brazilian leagues running Nascar also.
1 Bristol Barrett Feb 6, 2018 @ 7:33pm 
where and what server can i run with u guys here
[LSF] k_gambino Feb 5, 2018 @ 5:09pm 
We will test it this weekend with pleasure :

Machine  [author] May 17, 2017 @ 7:38pm 
I tested, and all working ok. It's a pain uploading from a different location, need to redo batch files etc as SteamCMD in a different location!