rFactor 2

rFactor 2

106 ratings
Daytona International Speedway
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118.818 MB
Mar 21, 2016 @ 5:04am
Oct 10, 2020 @ 4:14am
12 Change Notes ( view )

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Daytona International Speedway

In 1 collection by Machine
Stockcar Tracks + Mods (NEW Tyre Model)
34 items
Description
Daytona International Speedway is a 2.5 mile oval. 31 degree banking.
It is a conversion from an original scratch built track for Stock Car Evolution. (rFactor 1)
The racing surface has been reworked, adding support for Realroad.
The AI works well here in the Stockcars. 100% strength is recommended.

This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years)
This is specifically designed for League use.
There are some graphical issues, but the track drives beautifully.

For those wanting to race offline, the AI are very good.
You just need to be patient, wait for gaps, don't take risk getting out of the draft. The AI are good at 100%, in fact, very good. Anyone who can beat the AI at 100%....Post here!!!

v1.81 update
Daytona Unrestricted now working again for Stockcar 1016 Skins mod.
Updated caution lights

v1.80 update
Staggered pitboxes up and down pit lane. Designed to give drivers more space like in real life.
Added Daytona Alternate AIW: This is an alternate AIW using 1 racing line, vs 2 racing lines in the default Daytona 500. All else is the same.
There is a known issue. The mod, Stockcar 1016 Skins no longer works with Daytona Unrestricted. I have no idea why it uses the plate engine.
Fixed yellow lights graphical error.

v1.75 update
Grip changed to 1.0

v1.60 update
Reduced grip in corners to 0.95 (To get closer to tyre wear!)
Pacecar release endpoint moved back to correct place.
New Pacecar Line (Centre of track)

v1.50 update
Disable cut track (as per Mountain Pk Speedway)
As fields were approaching 30, online racers were starting to get cut track penalties in error.
Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.
Adjusted Speed Limits to 2018 Specs

v1.41 update
Added an Unrestricted version of the track. Works with Nascar 2016 Skins mod.

v1.4 update
_WET added to realroad material names
Fixed some realroad textures missing alpha reflections layer
Concrete walls use correct material. (Will have correct drag when hitting it)
Safer walls use correct safer material. (Will have correct drag when hitting it)
Cut track FIX (Could get cut track on grass)
Startman fixed (Waved green only before)
TDF Roughness added to bring track to life
Weird shadows following track fixed
Yellow lights fixed (They were not fixed properly last time)
Yellow line pit entry and exit
Cones added to remind drivers to stay in or out of pit lane when entering pits
2018 Loading screen updated to 1.4
AIW adjusted to make pace car come out earlier (middle turn 3&4 instead of almost at finish line)

v1.2 update
Updated lighting.
Yellow lights now work correctly.
The AI line has been fixed so they pit correctly.
The AI line has been fixed so they can now run safely 2 wide and never lift.
v1.21 update
Attempt at fixing AI. (I think it went OK)
Attempt at fixing light glows (failed on this one-I have no idea why they are half brightness on back straight and turn 3)

v1.03 is first release.

Non-Steam download links are on the Studio 397 forum:
https://forum.studio-397.com/index.php?threads/stockcar-tracks-list.53869/
There is also a setup for Daytona there to download. This is a fast setup, there is under 0.1 left to get from what I have seen in online league races.

I would highly appreciate any donations. Please go to http://www.leftturntrackgroup.com/
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42 Comments
Smooliesmoothie Jul 29 @ 12:48pm 
lol never knew rfactor 2 had so much good quality content now I dont need to woorry about dlc :)
Machine  [author] Mar 7 @ 3:30pm 
Try reinstalling the track. Sounds like might be corrupted. Still works for our league. The 2 mas files are for both versions of the track.
Mad Max Mar 4 @ 4:03am 
Hello Machine. I confess myself a fan of all your content.
But I want to tell you that a week ago we could not do a race on this circuit with the Mod of Nascar Skins 2016 because the drivers fell from the server as soon as we were more than 15 or 16 drivers.

In my tracer log I get these errors. What could be the cause?

1151.04s GraphicsShad 2076: Error opening shaders MAS file daytona_ext.mas
1151.04s GraphicsShad 2076: Error opening shaders MAS file daytona_unrestricted.mas

Greetings.
Bristol Barrett Oct 10, 2020 @ 6:14am 
nice , i never play AI lol , But the tracks u make is awesome , i love every bit of content
VELOX Patfox Oct 10, 2020 @ 5:46am 
Hi man. First....congratz for your dedicated effort to our passsion with stock mods. I tried at 96% strength, agression 15 and limit 8%. I will try your tips but i felt on turns, specially turn 3 that AI usually hit ur side and others AI does that each other, even on straigth. I played alternative AIW. Thanks!
Machine  [author] Sep 8, 2020 @ 5:11am 
There is a new layout of the track added. It is called Daytona Alternative AIW. It is identical except for AIW. This uses 1 racing line instead of 2 racing lines in the Daytona 500 version. This gives a more unpredictable AIW. And they are much less likely to hit human drivers. It is easy to get past the back part of the field, but quite difficult to get to the lead in comparison. Let me know what you think. It is another attempt to improve AIW that are difficult to get right on ovals. Try going up over 100% strength. I have been using 100% strength, 25% aggression, and 5% AI Limiter
leungkaho_p54 Jul 16, 2020 @ 7:07am 
this have 24hr layout?
Machine  [author] May 2, 2020 @ 6:41pm 
No road course. There are other Daytona mods that have road course.
JMoney024 May 1, 2020 @ 6:32am 
is there the road course included in this?
FHarbor Jul 9, 2019 @ 10:20am 
Your GPU AND CPU both not enough to run a lot of AI's.