Crusader Kings II

Crusader Kings II

Fitna Fracture
92 kommentarer
don2538 16. juni kl. 1:18 
for those who want longer time before spilt you can edit file.
"fitna_fracture\events\fitna_fracture_events.txt"
1.open file fitna_fracture_events.txt
2.Ctrl+F find "# Time for the revolt to ossify into a separate realm?"
3.at "check_variable = { which = "civil_war_years" value = 4 }" that "value = 4" is year to become separate realm. just change it to whatever you want. for example I want at least 10 year so change gonna look like this "check_variable = { which = "civil_war_years" value = 10 }"

for dissolve realm are same search for line "# Time for the defending realm to dissolve completely?"(it's under the above)
at line "attacker = { check_variable = { which = "civil_war_years" value = 3 }" ("value = 3" mean take 3 years to dissolve)
change that value to whatever you like. example I want 9 years.it's gonna look like this
"attacker = { check_variable = { which = "civil_war_years" value = 9 }"


hope this help people who want longer time(or shorter?).
Saint Lucia 7. jan. kl. 16:50 
Genius. Makes the game so more dynamic and cool.
Vision 17. dec. 2024 kl. 19:03 
Very cool mod but yeah it's too often. Perhaps a longer time would be fit. Lol I just saw my comment from 2 years ago
Ube 16. juli 2024 kl. 7:37 
Happens too often, pretty much every AI realm gets split. I've played only one game with it and there were multiple realms that were a split of a split of a split... of a split.
I dont even want one france, let alone 6. The events are also annoying.
Don't get me wrong, I love the idea but... Maybe instead of 4 years make it 10? 20? imo it should be something rare, not something you get to see every tuesday.
Argie.Goulios(1st GLI) 20. nov. 2023 kl. 21:10 
this is nice but i would love for this shit to happen after more years then just 4 since stupid ai take a long time till it finnaly decides to end the civil war
ExisT 21. apr. 2023 kl. 18:13 
anyone ever considering porting this wonderful mod to CK3?
Vision 21. nov. 2022 kl. 21:24 
Will give this mod a try
Eternantium 2. nov. 2022 kl. 10:00 
One thing that does bug me is more of a game problem than a mod problem but the two realms don't really try to fight each other after the fracture. That's obviously more of an AI problem though since I don't think the AI prioritizes de jure claims much. As a whole this mod is very good, still works even to this day, and it's very useful in breaking up blobs.
Twin Tailed Comet 16. okt. 2021 kl. 2:18 
@angel yes it works, i play with it currently and its kind of cool
Angel 12. mar. 2021 kl. 16:09 
Does this still work? and HIP compatable
tristristatum 25. nov. 2020 kl. 15:35 
Will this mod be coming to Crusader Kings 3?
a-really-big-cat 19. aug. 2020 kl. 8:08 
I would like to ask again: Wouldn't a truce do the same thing as a non-aggression pact? Instead of the war flaring up again, I only ever see the two rivals die and their heirs never start up the war again.
lidku716 18. aug. 2020 kl. 20:29 
This is a MUST have mod for anti-blob mechanics! I have to have this on every playthrough. The only problem with this mod is that I feel that the year to fracture should be tiered:

Duke: 15
King: 10
Emperor: 5 (mod default)

Also is there a way for the new realms to have better names? Because it gets trouble when later down the line the new realm has its OWN claim civil war then after it drags out, the new new realm gets a weird continuous name.

"Palagious Thrace Byzantine Empire" yeah..
jruderman  [ophavsmand] 30. maj 2020 kl. 18:32 
Yes, it's okay to integrate my mods into total conversion mods. Credit appreciated :)
Níl 30. maj 2020 kl. 12:35 
Hey, I'm one of the developers for AteOW, I was wondering could we integrate your mod into ours? We'll credit you of course.
Black_Phoenix 15. apr. 2020 kl. 0:45 
Ever consider having a third option where the leader is able to get a certain percentage of warscore so that a revolt becomes a realm but as a tributary of the original realm? Sort of like the leader of the new revolt realm pays lip service to his old liege?
falhxer 12. aug. 2019 kl. 13:20 
HIP?
Sullivas 4. aug. 2019 kl. 15:33 
Should still work with After the End
jhojnows 8. juli 2019 kl. 11:07 
Does this work still currently?

Does this work with After the End Fan Fork mod? Don't see why it wouldn't.
NPC 20. jan. 2019 kl. 22:18 
does this work with the new update?
a-really-big-cat 1. dec. 2018 kl. 12:48 
Oh i see. But wouldn't a truce do the same thing? I don't think I 've ever seen the AI break a truce before.
jruderman  [ophavsmand] 29. nov. 2018 kl. 20:39 
They have a 5-year non-aggression pact in order to cool off and replenish levies before they reignite the war.
a-really-big-cat 29. nov. 2018 kl. 18:05 
@jruderman Why do the split realms have a non-agression pact with each other? It's keeping them from reigniting the war.
a-really-big-cat 16. nov. 2018 kl. 10:41 
Is this holy fury compatible?
jruderman  [ophavsmand] 11. nov. 2018 kl. 1:08 
Yes. Player realms are not excluded. Just be careful to keep warscores within the range (-50% to 50%) instead of trying to win.
falhxer 10. nov. 2018 kl. 5:28 
hey buddy, can my realm be affected by it ? I want to collapse, reason RP
The Hunky Dorry Life Of Mr.Kris! 25. feb. 2018 kl. 23:12 
would this work the factional reblaence mod?
VikkelEekhorn 25. dec. 2017 kl. 17:09 
is this compatible with After the End?
Teun 1. dec. 2017 kl. 8:44 
Can you confirm that this works with the current version?
? 29. okt. 2017 kl. 10:37 
It would be nice if you could make it so that secessionists would only use the location name as their title's name, for example, Basrite Empire (arabian empire) instead of Basrite Arabian Empire. Not only would it look better and make more sense, but it would also prevent getting lots of titles with very silly and long names, such as Kuwaitan Basrite Arabian Empire (lol).
As for muslims and indians, you could simply make em use their dynasty name as their title name since all indian and muslim realms use their dynasty name as their title name anyway. If both seccessionist leader and primary ruler are of same dynasty, the new title would use the default name ( in the way i mentioned before).
Other than this i really like this mod.
a-really-big-cat 15. okt. 2017 kl. 18:45 
@jruderman Regarding previous comment, I feel that a truce is more realistic; take for example the civil war in Syria where truces have been drafted repeatedly and broken quickly. NA pacts physically prevent hostilities ingame, which isn't very realistic.

I also feel that the leaders do not press claims as much as they should once the pact is dissolved. What ends up happening is a new realm being created that never goes away.
a-really-big-cat 23. sep. 2017 kl. 10:31 
@jruderman Shouldn't there be a truce, rather than a non-agression pact after a realm split?
Neil 3. sep. 2017 kl. 6:39 
Like majurski I would like to extended (double) the times required, AI cant cope well with such such a small window to be pro-active.

I can edit the mod text myself if you tell us what lines govern it, please and thank you.
Richard Cephal 2. sep. 2017 kl. 9:40 
Would it be possible to have the "X years stalemate" be adjustable? I would like to increase the time requirements. In a recent game my liege reclaimed an independent, fought off a holy war, and almost crushed a revolt, but just barely missed the deadline. 4 years is plenty for the player, but the AI could use some more time.
Azzarrel 26. maj 2017 kl. 13:32 
Is it possible to carry on the war after the realm is split?
Right now the realm is split into two or more seperated realms once a civil war doesn't come to any conclusion fast enough, but that doesn't mean that the war has to end. It would be great to immediately start a new subjugation( + destroy crown, if any new realms have been formed) war between the old and the new realm(s).
Maybe give all rulers a unlimited subjugation cb for previous rebels (only the current char), in order to give them more ways to quickly reconquer their lands.
Action Hero Daft Punk 22. maj 2017 kl. 18:48 
I ended up going into the mod files and shifting it to a ten percent range instead of a fifty percent range. Can I suggest changing it so it requires a contigious period instead of any point after three years? I'm not sure how possible that is, but having a revolt automatically fracture the realm because it went from seventy five percent to negative three percent seems like an issue to me, it means that, after three years, either whoever is currently winning wins, or the realm fractures. Alternatively, a condition requiring that a realm split only occur when a realm split has not already happened to avoid realms with four descriptors in front of " ... west francia" or whatever might also work, especially if you pair it with an AI change that makes them want to war for the casus beli added by this mod more than usual.
jruderman  [ophavsmand] 22. maj 2017 kl. 14:04 
If you disable the mod, realms will no longer split, which I assume is what you want. Note that kings with extra kingdom titles won't be able to merge/destroy them, since that's also a mod feature.

It sounds like I may need to re-balance the mod to reduce the number of realm splits -- either by tweaking the conditions for initial splits, or by giving rulers of the split realms special ways to force a merge (currently they just get strong claims against each other at the time of the split).
Action Hero Daft Punk 20. maj 2017 kl. 17:29 
these mod is destroying my world, I'm the only unified nation in the world, and only because I spent 200~ years re-uniting Byzantium after they collapsed. If I disable the mod, will it still work, or will it destroy my save? If not, can I disable the fracture and "revolt became its own realm" conditions so that the various kingdoms have the potential to re-unite? France is in atleast 20 pieces, england and scotland are the most together becuse they've each only fractured once, the muslims keep shattering into ever smaller pieces, india isn't coallescing anywhere near well enough to potentially become an issue in EU4, and I'm worried when the aztecs arrive they'll roll through everything automatically because noone will be able to field more than 200 men.
Azzarrel 6. apr. 2017 kl. 14:09 
Doesn't seem to work since monks and mystics.
Lord_Daemonar 30. mar. 2017 kl. 11:02 
@mastaschmitty, are you still making that overhaul mod?
@jruderman, how up-to-date is this mod?
Schmittboxes 22. feb. 2017 kl. 17:48 
Of course! Thank you :D
jruderman  [ophavsmand] 21. feb. 2017 kl. 22:18 
Yes, I'm generally okay with my mods being incorporated into overhaul mods. I'd appreciate credit with links.
Schmittboxes 16. feb. 2017 kl. 19:30 
Hello!

Would you be ok with me incorporating this mod and Elective Leagues into an overhaul mod I'm working on? Thanks!
Nosonja 11. sep. 2016 kl. 5:20 
Direct link?
Gaming Grandpa 22. aug. 2016 kl. 7:22 
Just one issue: When you see a blob fracture, but then leave the game and load it up again, the flag of the new fracture is the same of the original empire. Anyway to work around this?
Gaming Grandpa 14. aug. 2016 kl. 12:08 
Great mod! Just wondering how you will update it for The Reaper's Due?
jruderman  [ophavsmand] 18. juni 2016 kl. 0:40 
The revolt has to be a claimant revolt (or Conclave "oust ruler" revolt), and the warscore cannot favor either side by 50%. You can right-click the revolt leader to see which requirements they meet and how long the mod thinks the revolt has been going.
Meat Grinder 17. juni 2016 kl. 19:39 
What do you mean by stalemate? Because 2 revolts have been in the byzantine empire for 5 years but havent collapsed it
Job 27. maj 2016 kl. 11:06 
wow, the dissolution of the monarchy works perfectly imo, the realm splitting is a bit weird, I think it should just grant independence, but give the original monarch a cb that vassalizes all rulers in the old realm.
Evan_Andrew89 11. maj 2016 kl. 4:56 
So I very much do enjoy this mod and the idea behind it. That being said, I wanted to bring to the dev's attention that in an early playthrough I witnessed a potentially debilitating issue with the realm splitting feature. It occurs when mercanary companies revolt against their employer for nonpayment. Occasionally the resulting war lags on for whatever reason, AI distracted or simply dumb, and my game resulted in an Irish mercenary company inheriting half of the Abbasid empire despite being a landless revolt.

I am currently using the mod in conjunction with HIP so perhaps it's an issue of my own doing of the submod is not compatable with overhauls.