XCOM 2
Overwatch Ignores Concealment
22 Comments
matthias May 8, 2018 @ 1:38pm 
Is there a mod that does this only for killzone?
Lurmey Oct 29, 2017 @ 4:21pm 
I agree with MatteCrystal, two buttons please! One for normal overwatch, another for concealed overwatch.
Boge Sep 19, 2017 @ 11:57am 
@MatteCrystal, exactly! I want two separate options.
pauloel7 Sep 18, 2017 @ 5:39pm 
Indeed, neat observation.
MatteCrystal Aug 29, 2017 @ 5:44pm 
I need a second Button, Normal overwatch and conceled overwatch. Everyone making these mods seems to think it should be just one or the other but they're are situations for both.
Aeon Jul 18, 2017 @ 9:01am 
can you uninstall it mid-campaign?
reinhartalvaro Jul 8, 2017 @ 8:15am 
Is this compatible with LW 2?
The BlackVision May 26, 2016 @ 9:05am 
@Fennix - Um. You mention having both IESS and Better Advent. Pretty sure those conflict anyway, from what Better Advent says on its mod page. Might be wrong.
The BlackVision May 26, 2016 @ 9:02am 
Ideally, would have a listener to detect if the target in question has had its pod activated, and to not fire if it doesn't... but those can be a right pain to implement :P

Personally, I like this mod even without it - I consider it an additional tactical choice on whether to simply end turn or prep that overwatch :)
яise May 23, 2016 @ 4:04pm 
hmmm what about a seperate button for this "absolute over watch" and regular over watch? sometimes you want to be on over watch incase you get spotted.
Divine Lucubration  [author] Mar 21, 2016 @ 4:12pm 
I don't have any fix available for you, I'm sorry. The enemy AI is something I haven't yet dealt with very much.
Kontrahent Mar 21, 2016 @ 3:40pm 
thx for the reply! and yes i can confirm, it also occured during the last mission out of concelment! i killed the leader on the alien reveal turn with overwatch and the rest of the pod just stood there :/ any suggestions on how to fix this? are there mods out there? do the devs know about it?

sry. i know it is _not_ related to your mod, but you are the first to give an explenation and my googlefu failed me :/
Divine Lucubration  [author] Mar 21, 2016 @ 6:26am 
I don't think that's a mod conflict exactly, Fennix; what you're describing is something I've seen as well. The enemy AI in this game doesn't seem entirely equipped to deal with their leader being killed on their turn.
Kontrahent Mar 21, 2016 @ 4:55am 
donnu if it is a mod conflict, but i noticed sometimes the enemy pod wont scamper!
- i put everyone in position and steady weapon!
- then i notice the pod doesnt move anymore (pods will stop patrolling when the player sees the pod while still in concealment)

- i have "Patrol When Revealed" http://steamcommunity.com/sharedfiles/filedetails/?id=622778878 installed;

- i am waiting 2 turns for up throttling to take effect and overwatch my whole squad but not my scoutranger

-squad kills the enemy on overwatch(the leader). the other 3 enemys then just stand out in the open and dont move at all after the animation played!

- possbile mod conflicts: better advent, patrol even when revealed, IESS, ~70 other mods

anyone noticed the same problem/something like this?
btw i only saw it happen if i am concealed, not if i am not concealed and overwatchtrap
x.iso Mar 18, 2016 @ 8:35am 
It would be awesome to have Parametric Overwatch button, which then would display dialog with options, like preffered fire action or enable/disable attack from concealment. I don't think SDK gives such freedom though.
Rick95051 Mar 16, 2016 @ 9:34pm 
If you don't want to blow concealment, there's a button called HUNKER DOWN. Use that rather than complaining to Divine.
Divine Lucubration  [author] Mar 13, 2016 @ 4:13pm 
Okay, I think I understand what you're looking for. Making a new ability is a bit outside of the the scope of this project and I'm not looking to pursue it right now.

The best I can suggest is that with this mod, you can Overwatch your Specialists to let them participate in an ambush but not Overwatch your Ranger so that they stay concealed.
Dev Mar 13, 2016 @ 3:55pm 
I want to be able to choose whether or not they perform reaction fire. As in, I want maybe one ranger to stay in concealed overwatch, where he doesn't break cover unless he's spotted, and I want my two specialists who got Phantom to participate in the ambush as they normally would. Right now they're pretty useless :/
Divine Lucubration  [author] Mar 12, 2016 @ 12:09pm 
You're welcome, Beagle!

Yeah, Fennix, there's definitely some unexpected complications or things to consider with the change in mechanics.

Deviathan, I'm not sure I understand the use case that you're presenting here. In the scenario you're describing, do you want your Phantom soldiers to perform reaction fire or not?
Kontrahent Mar 12, 2016 @ 11:00am 
thx for this. works great.

one has to be careful with ever vigilant skill though (skill which lets soldiers overwatch after dashing) in concelment!
Dev Mar 12, 2016 @ 10:35am 
Is there any chance you could make just a separate overwatch that concealed soldiers can use, so we have the option of whether to stay in concealment or not? My main issue is that when soldiers pick up something like Phantom from the AWC, they're completely useless in ambushes. This happened to two of my A-team specialists in my current run :(
Beagle Mar 11, 2016 @ 11:34pm 
Thanks again for this!