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HELP ME!!!!
Now we know and knowing is half the battle, @Cobra Commander.
I believe that 90% is too much (but it can be forgiven, because it is only a game). In addition, the silencer should accelerate the contamination of the barrel.
If you have questions I answered some common ones in this post,
https://steamcommunity.com/workshop/filedetails/discussion/640674707/1651044588034837337/
Mod is super out of date, first of all.
ORGM author apparently will add silencers natively, at some point.
I have tried it on a server but it should be working find in SP too.
Simple trick, install BOTH original Silencer AND ORGM Silencer Mods.
You will see that silencers now spawns in the world but are only compatible with the few original guns of Project Zomboid.
Gather around silencers and once you have enough to last you for a lifetime, disable the Original Silencers Mod and only keep ORGM Silencers Mod
The silencers that have already spawned in the world will not de-spawn and you will see that they are now compatible with ORGM guns.
Thanks for the info.
Hoping the updated needed to make the silencers work on all the guns again will be able to happen soon.
I understand that RL tends to make that hard, just saying I am hoping it is soon.
Miss being able to shoot without bringing every zed around to say hey.
(ORGM Silencer / Suppressor Mod)
Updated
Mar 30, 2018 @ 8:53am
(ORGM)
Updated
Oct 13, 2018 @ 9:07am
https://www.youtube.com/watch?v=-WPHcqr6dcI
Where I think the idea of making a suppressor reduce damage came from.
https://en.wikipedia.org/wiki/Suppressor#Wipes_and_packing_material
While many suppressors used wipes in the Vietnam War era, most modern suppressors do not use them as anything that touches the projectile has significant accuracy implications. All "wipes" deteriorate quickly and require disassembly and spare parts replacement.
Wipes, packing materials and purpose-designed wet cans have been generally abandoned in 21st-century suppressor design because they decrease overall accuracy and require excessive cleaning and maintenance.
If the homemade supressor uses some kind of wipes/packing_material, then yeah it should slow down the bullet (lower the max range).
Russian name: Глушитель
You need to add this to the top as well:
require "Items/SuburbsDistributions"
require "Items/ItemPicker"
When doing this, you can just play with your modified ORGM, and not need a silencer mod enabled.
finally for the media\lua\server\SilencerORGMLoading.lua file, move everything underneath the"require ..." lines to the bottom of media\lua\server\ORGMDistribution.lua file. If that does not work, for the last part, basically take the table.insert lines, and manually put them in the tables further up in ORGMDistribution.lua
my hunch is that the problem is with the Silencer.txt script file:
imports
{
Base, ORGM
}
Which should work, but maybe a new bug in PZ with multiple imports? Everything looks OK with this mod.
Think before you type.