Project Zomboid

Project Zomboid

ORGM Silencer / Suppressor Mod
156 Comments
SerFredrick Mar 19 @ 10:02am 
I've read a bunch of things on Reddit and such, but apparently the suppressors only reduce the amount of tiles the gun sounds reach? If this is incorrect please let me know, but that is what I know about it.
kano Nov 20, 2023 @ 7:20am 
suppressors dont reducing the fuckin' sound
HELP ME!!!!
Tom shelby Nov 17, 2023 @ 2:01am 
doesn't work at all
魔王Maou Dec 23, 2022 @ 11:49am 
First shot is loud
nashashuk Oct 18, 2022 @ 9:51am 
does not work makes me bug the game with hydrocraft and prevents me from escaping to access the options, forced to do alt f4 .
JayBlaze Aug 30, 2022 @ 12:03pm 
How can I add weapons to the Supressed list in the script?
Lavrentiy Beria Jul 23, 2022 @ 9:27pm 
May I know its in-game item ID? Is it "Silencer.Silencer"?
ToastyDubbs May 19, 2022 @ 5:18pm 
I'm not sure that this, nor the ORGM guns mod it requires works quite properly. Gun spawns never have suppressors, I can't seem to craft a homemade suppressor even with the right skills and material, and in the mod this requires, it seems to only add ammo. Gives you the chance to convert vanilla ammo into its corresponding ORGM type, but then it can't be used in any guns. I'm not sure, but I think I found ORGM added guns, and the new ammo wouldn't work in them, only vanilla ammo
MaNuLaToR Jan 19, 2022 @ 7:29am 
Compatible with Brita Weapons?
david04DSM Jan 6, 2022 @ 4:17pm 
where can i find plastic tube ?
Alexander1713cc Nov 5, 2021 @ 2:54am 
Does the mod work on B40? (MP)
Malikyte Nov 6, 2020 @ 12:27am 
For some reason despite the real HK Mark 23 having a threaded barrel, I cannot attach any suppressor to it.
Shulz Oct 31, 2020 @ 9:35pm 
Is this still working?
[DSTM] Misha600 May 9, 2020 @ 5:34pm 
Is this working?
Dreacon Nov 15, 2019 @ 6:05am 
will this mod be getting the update love once/if they update ORGM?
excelatrate Nov 8, 2019 @ 1:01am 
"As with any other attachment, you need a screwdriver to add or remove it." -Mod desc

Now we know and knowing is half the battle, @Cobra Commander.
Balista the Final Cut Aug 31, 2019 @ 8:21pm 
Mod works great for me...I do not like the original sound though tbh... It sounds very old school hollywood, like "pew pew".... Anyone know how to edit it so I can a more realistic sound, you know what I mean like a "metallic snap" sound...Is it easy as just replacing a mp3 sound byte into the mods file?
HybridJoe Aug 4, 2019 @ 5:48pm 
Hey dude, cool mod, but i dind't like the sound for the suppresed gun, so i change it for my own usage, can i upload that and credit you?
Malkavian407[RU] Jul 11, 2019 @ 5:32am 
Only a muffler without "subsonic ammo" a little useful (don't know if there are cartridges in the ORGM).
I believe that 90% is too much (but it can be forgiven, because it is only a game). In addition, the silencer should accelerate the contamination of the barrel.
Uncle Morty Jun 29, 2019 @ 6:44pm 
To the people who can't attach suppressors on their weapons: I had the same problem. Load-order of mods is key here. You need to add the Silencer mod to the server's mod list before you add the ORGM Silencer mod.
excelatrate Jun 24, 2019 @ 9:13pm 
Yes, suppressors aren't like the movies, they suppress distance significantly better than at close range.
TooT_PikK Jun 24, 2019 @ 4:07pm 
whenever i fire a glock 17 with suppressor i still draw nearly zombies. is this intended ?
EricLW Jun 13, 2019 @ 9:40pm 
how i put the silencer in the gun?
Clydeflowas Jun 13, 2019 @ 12:23pm 
I have a screwdriver
Clydeflowas Jun 13, 2019 @ 12:22pm 
Wait so how do you attach it to a gun?
TheSuit May 14, 2019 @ 5:30pm 
The silencer mod still works,
If you have questions I answered some common ones in this post,

https://steamcommunity.com/workshop/filedetails/discussion/640674707/1651044588034837337/
rei1gn Mar 30, 2019 @ 11:36am 
Both mods ORGM and vanilla silencers not working for me. Still sounds and everybody comes.
|Z| Chmonya Russian Cat Mar 24, 2019 @ 1:10am 
silencers doesnt work on pistols
Baldwin IV Mar 22, 2019 @ 1:27am 
when will we get an update on the supressor mod? It still attracts zombies in huge numbers.
Dahak Mar 20, 2019 @ 5:14pm 
Drat, I saw the recent comments and figured that that part was still working
excelatrate Mar 17, 2019 @ 9:37am 
@Dahak

Mod is super out of date, first of all.

ORGM author apparently will add silencers natively, at some point.
Dahak Mar 17, 2019 @ 9:09am 
So I see silencers spawning, I hear a 'silencer' sound when shooting, but all the zombies still show up like I was firing a normal gun. I know that silencers don't actually make guns movie quiet, but the zombies are still showing up in huge numbers even when out in the country. It's like the sound range and volume aren't being reduced at all. I even tested this by firing a shotgun with a suppressor and one without out in a farm field in the middle of nowhere and equal numbers of zombies showed up. Different fields for each test obviously.
josericotaconachoquesadillamandi Feb 28, 2019 @ 8:35pm 
just discovered that the Mark 23 pistol doesn't take suppressor (irl it does) was wondering if i could edit the file to have it accept suppressor?
DemolitionDerby Feb 8, 2019 @ 2:48pm 
For those of you who do not want to toy around playing in the mod's code, I did find a workaround so that silencers do spawn and you can use sliencers at some point.

I have tried it on a server but it should be working find in SP too.

Simple trick, install BOTH original Silencer AND ORGM Silencer Mods.

You will see that silencers now spawns in the world but are only compatible with the few original guns of Project Zomboid.

Gather around silencers and once you have enough to last you for a lifetime, disable the Original Silencers Mod and only keep ORGM Silencers Mod

The silencers that have already spawned in the world will not de-spawn and you will see that they are now compatible with ORGM guns.
Flesh Forge Jan 22, 2019 @ 1:24am 
This is a completely fine mod except I feel like the world is littered with silencers everywhere. The recipe is easy enough to make, you should probably nerf the commonality of the item in loot by like 90% or something.
excelatrate Jan 14, 2019 @ 11:55pm 
It's physically and emotionally shocking to me that people don't take 3.5 seconds to read the last 5 comments before posting.
荷兰猴子 Jan 14, 2019 @ 10:50pm 
i just tryed this mod just now, but it seems not working, what's going on , man?
Dreacon Jan 14, 2019 @ 7:33pm 
@Deer Trap

Thanks for the info.
Hoping the updated needed to make the silencers work on all the guns again will be able to happen soon.
I understand that RL tends to make that hard, just saying I am hoping it is soon.
Miss being able to shoot without bringing every zed around to say hey.
excelatrate Jan 10, 2019 @ 8:45pm 
@Dreacon

(ORGM Silencer / Suppressor Mod)
Updated
Mar 30, 2018 @ 8:53am

(ORGM)
Updated
Oct 13, 2018 @ 9:07am
Dreacon Jan 10, 2019 @ 7:08pm 
I was curious to know when these stopped being able to be attached to weapons like the MP5, the ARs and things like that. I used to be able to attach them to everything without any issues. Now they only seem to attach to pistols and single shot style (bolt action/hunting) rifles. Are they still supposed to be able to be attached to pretty much everything except the shotguns?
pyatr Dec 24, 2018 @ 2:18am 
I'm not an expert on guns, but why the hell does a silencer weigh like a hammer? This doesn't make both common sense and sense of the game in which weight sometimes mean size too.
Quintovir Dec 23, 2018 @ 10:31am 
Does a Silencer Affect Bullet Velocity? 9mm, .22, and .223 suppressed & unsuppressed
https://www.youtube.com/watch?v=-WPHcqr6dcI

Where I think the idea of making a suppressor reduce damage came from.
https://en.wikipedia.org/wiki/Suppressor#Wipes_and_packing_material

While many suppressors used wipes in the Vietnam War era, most modern suppressors do not use them as anything that touches the projectile has significant accuracy implications. All "wipes" deteriorate quickly and require disassembly and spare parts replacement.

Wipes, packing materials and purpose-designed wet cans have been generally abandoned in 21st-century suppressor design because they decrease overall accuracy and require excessive cleaning and maintenance.

If the homemade supressor uses some kind of wipes/packing_material, then yeah it should slow down the bullet (lower the max range).
star Nov 18, 2018 @ 5:44pm 
Please add more localizations.
Russian name: Глушитель
ddraigcymraeg Nov 10, 2018 @ 5:19pm 
veritas6, my guess is, its possible that you are running into the same problems that I did.
veritas6 Nov 10, 2018 @ 4:46pm 
Hey I have a question I love this mod and thank you for the work. I am not that computer saavy, so here goes when I am in game, I am using ORGM, and I try to take a suppressor off of a weapon it will not let me re-attach it back to another system, or the same weapon system it came off of, this just started happeneing up until then no problems screw driver and the appropriate weapon system plug and play, any ideas on how I should fix this. Thanks for your time
ddraigcymraeg Oct 13, 2018 @ 7:49pm 
you also need to change Silencer.Silencer to ORGM.Silencer. I also ended up adding the 'suburbdistributions' lua code from Nolan's regular Silencer (non-ORGM) mod to the bottom of ORGM'S ORGMDistribution.lua which definitely made the silencer's show up.
You need to add this to the top as well:
require "Items/SuburbsDistributions"
require "Items/ItemPicker"

When doing this, you can just play with your modified ORGM, and not need a silencer mod enabled.
ddraigcymraeg Oct 13, 2018 @ 6:30pm 
I also noticed that these items do not spawn in-game or in neoforge anymore. Not sure why. I did get silencers to work, but by integrating them into my ORGM mod. basically, copy sounds and textures folders over to ORGM (merging with it's folders). Same with media\lua\client file. In scripts\Silencer.txt move the 2 items and 2 recipes (not the whole file) to the scripts\ORGMMods.txt file underneath "module ORGM { " section.
finally for the media\lua\server\SilencerORGMLoading.lua file, move everything underneath the"require ..." lines to the bottom of media\lua\server\ORGMDistribution.lua file. If that does not work, for the last part, basically take the table.insert lines, and manually put them in the tables further up in ORGMDistribution.lua

my hunch is that the problem is with the Silencer.txt script file:

imports
{
Base, ORGM
}
Which should work, but maybe a new bug in PZ with multiple imports? Everything looks OK with this mod.
NickySins Sep 16, 2018 @ 4:37pm 
Why does it lowers max range? It's a barrel extesion!
Maus Sep 15, 2018 @ 9:41am 
Why no work for me ? I cant find it aneywhear :(
excelatrate Sep 1, 2018 @ 9:08pm 
Updated Mar 30 @ 8:53am

Think before you type.