Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you
Some issues getting it to upload to workshop, if whatever made it there has issues, drop a line there.
In the screenshot, the dodge value should be 12%, but is reported as 9%.
http://steamcommunity.com/sharedfiles/filedetails/?id=853914883
I went through GrimyShotBar.uc and it seems like line number 176 is the culprit.
http://steamcommunity.com/sharedfiles/filedetails/?id=625737801
Example: 50% CTH, 50% CTC, 0% Dodge currently displays half yellow (crit) and half grey (miss). I want the mod to divide CTH by CTC before drawing the yellow bar, and display 25% red, 25% yellow, 50% grey.
What does the "probably" chanse to hit value mean? How is it calculated?
Do you mean "But probably... ##%"? That's from Lifetime Stats.
I'm afraid it still doesn't work with the update. I also tried deleting the XComGame\Config folder, with no success.
I just did an update, lmk if that fixes it for you.
Yes, you are not supposed to use THT with PI, PI already has THT in it.
Geoscape lag is caused by mod coflicts like that.
Disabling Tactical HUD Tweaks with Perfect Information enabled back fps to normal (>100 fps)
Disabling Perfect Information with Tactical HUD Tweaks enabled back fps to normal aswell.
yeah, it's the shot bar one
yeah it should be on by default
did ASSB change its implementation? Only explanation i can think of.
Not sure, but my mod doesn't alter the HUD probabilities from vanilla.
Perfect information's fly-overs aren't always accurate unfortunately.
Any idea?
BAR_WIDTH_MULT = 3;
BAR_HEIGHT = 9; set this to 0 to disable the hack bar
BAR_OFFSET_X = 0;
The hacking thing should be dictated by a bool called hack_preview or something along those lines.
Yeah, that is to disable the hack bar, right? I am trying to disable everything but the hack bar.
It's right next to where it says do X to disable the hack bar.
great, how?
Yes
steamapps\workshop\content\268500\640402081\Config
Thank you for your directions!
That location is pretty unintuitive to someone not familiar how mods work, but I guess you have no control over that :(
You want to look inside steamapps/workshop/268500 or whatever that path is
disabling mods doesn't completely disable them.
Sometimes you need to delete your config folder
C:\Users\User\Documents\My Games\XCOM2\XComGame\Config
graphics are aligned from bottom center now
Dodge text will no longer display if dodge chance is 0
Dodge is displayed to the left of crit chance now
Colors are tweakable via hex code and there's an option to swap crit/aim in the bar now.
I have code for melee previews, but you may have another mod overriding that file