XCOM 2
Tactical HUD Tweaks
72 Comments
Ghoul_47 Jan 7, 2018 @ 1:02am 
战利品在哪MOD
Thank you
Rilne Sep 3, 2017 @ 6:08pm 
Quick and dirty update for WotC here . Stripped out hacking preview (used a giant hard-coded list of rewards, would take awhile to either update to current WotC payouts, or re-implement to not need the list) and unit flag changes (WotC appears to delegate this to another class now, so I just used their code to be safe).

Some issues getting it to upload to workshop, if whatever made it there has issues, drop a line there.
Freedom's Flame Aug 30, 2017 @ 9:05am 
Does not work in WotC, unfortunately. I don't know if Grimy's going to update his mods for the expansion either.
Schadenfreude Aug 29, 2017 @ 10:20pm 
Still working in WotC?
GauravDas Jan 31, 2017 @ 4:00am 
For LW2, dodge value reported is incorrect when FinalHitChance is greater than 100%.

In the screenshot, the dodge value should be 12%, but is reported as 9%.
http://steamcommunity.com/sharedfiles/filedetails/?id=853914883

I went through GrimyShotBar.uc and it seems like line number 176 is the culprit.
Silent Dec 26, 2016 @ 1:00am 
@Xyptero Not sure if you will see this, but this was annoying me too so I fixed it!. This mod was rolled into Perfect Information and I left a comment on that mod with the change I made to make it display the Aim bar display correctly for EU Aim Rolls :D

http://steamcommunity.com/sharedfiles/filedetails/?id=625737801
Xyptero Jul 19, 2016 @ 7:28am 
@GrimyBunyip I play with EU Aim Rolls, which separates dodge and crit rolls from the hit/no-hit roll. Is it possible for me to easily alter this mod so that it displays the Graze and Crit bars correctly? How would I go about doing this?

Example: 50% CTH, 50% CTC, 0% Dodge currently displays half yellow (crit) and half grey (miss). I want the mod to divide CTH by CTC before drawing the yellow bar, and display 25% red, 25% yellow, 50% grey.
Juravis Jul 4, 2016 @ 12:42pm 
@GrimyBunyip Can you make an option so the preview damage is the average rounded down instead of the minium? (Basically the "expected" damage)? Thank you.
Dragon32 Jun 23, 2016 @ 11:39am 
@Astrolimbic:
What does the "probably" chanse to hit value mean? How is it calculated?
Do you mean "But probably... ##%"? That's from Lifetime Stats.
Lux Manifestus Jun 23, 2016 @ 11:07am 
What does the "probably" chanse to hit value mean? How is it calculated?
baryhill Jun 3, 2016 @ 1:31pm 
Hi Grimy,

I'm afraid it still doesn't work with the update. I also tried deleting the XComGame\Config folder, with no success.
GrimyBunyip  [author] Jun 3, 2016 @ 12:32pm 
@baryhill
I just did an update, lmk if that fixes it for you.
baryhill Jun 3, 2016 @ 9:31am 
I'm on Mac OS X, and after the Alien Hunters update this mod doesn't seem to work anymore. I've tried unsubbing and subbing, but no luck.
GrimyBunyip  [author] May 30, 2016 @ 8:38am 
@vullcan
Yes, you are not supposed to use THT with PI, PI already has THT in it.

Geoscape lag is caused by mod coflicts like that.
Vullcan May 30, 2016 @ 8:30am 
Enabled together -->Tactical HUD Tweaks + Perfect Information and LW Toolbox create horrible fps drop in Geoscape.(10-12 fps)
Disabling Tactical HUD Tweaks with Perfect Information enabled back fps to normal (>100 fps)
Disabling Perfect Information with Tactical HUD Tweaks enabled back fps to normal aswell.
Ser Lancelot May 18, 2016 @ 12:49pm 
Odd, unsubbing and subbing to see what's up with that.
GrimyBunyip  [author] May 18, 2016 @ 11:14am 
@Ser Lanceloy
yeah, it's the shot bar one
Ser Lancelot May 18, 2016 @ 11:10am 
What's the title of your mod on the Steam launcher? GrimyShotBar? It isn't showing up despite being in my 268500 folder...
GrimyBunyip  [author] May 18, 2016 @ 10:26am 
@Ser Lancelot
yeah it should be on by default
Ser Lancelot May 18, 2016 @ 8:54am 
I'll try disabling the other and see if yours work. Does your mod come with shot breakdown always being shown, as well?
GrimyBunyip  [author] May 18, 2016 @ 8:36am 
@Ser Lancelot
did ASSB change its implementation? Only explanation i can think of.
Ser Lancelot May 18, 2016 @ 7:46am 
For some reason, the HUD doesn't show up...I have Always Show Shot Breakdown and it would work with this well. But now I just have ASSB and your colored HUD bar doesn't show up...?
[=VF=]-Ray Jefferson May 13, 2016 @ 9:13am 
this mod work with new dlc and new patch?
Bullett00th Apr 27, 2016 @ 2:23am 
I've unsubbed due to this being integrated into Perfect Information but would like to thank you for the amazing mod!
saizai Mar 25, 2016 @ 7:42am 
Does the merger with Perfect Information mean that this can be removed now if PI is installed?
GrimyBunyip  [author] Mar 23, 2016 @ 8:37am 
@Ser Lancelot
Not sure, but my mod doesn't alter the HUD probabilities from vanilla.

Perfect information's fly-overs aren't always accurate unfortunately.
Ser Lancelot Mar 23, 2016 @ 8:27am 
This is one of my favorite mods, but apparently (usually for snipers) the numbers don't match up. i.e., this HUD would say the shot is 75%, so I take it and miss/hit, Perfect Information then has the fly-over saying the shot was 92%. Where's the extra aim coming from? For the other classes, the % is typically off by 1 to 3 points, but for snipers, it's pretty huge. AND, I've edited the .ini to give XCOM *zero* aim bonuses on all difficulty levels (i.e., Legend level aim assists = none).

Any idea?
Conrad Turbo Mar 17, 2016 @ 11:48am 
It does say that.

BAR_WIDTH_MULT = 3;
BAR_HEIGHT = 9; set this to 0 to disable the hack bar
BAR_OFFSET_X = 0;
GrimyBunyip  [author] Mar 17, 2016 @ 11:31am 
sorry, does the comment in the INI say hack bar? the bar represents the shot bar.
The hacking thing should be dictated by a bool called hack_preview or something along those lines.
Conrad Turbo Mar 17, 2016 @ 10:45am 
@morionicidiot
Yeah, that is to disable the hack bar, right? I am trying to disable everything but the hack bar.
GrimyBunyip  [author] Mar 16, 2016 @ 11:02pm 
@Conrad Turbo
It's right next to where it says do X to disable the hack bar.
Conrad Turbo Mar 16, 2016 @ 10:32pm 
@morionicidiot
great, how?
GrimyBunyip  [author] Mar 16, 2016 @ 10:30pm 
@Conrad Turbo
Yes
Conrad Turbo Mar 16, 2016 @ 10:15pm 
Is there a way to disable the shotbar and enable only the hacking preview in the ini?
GrimyBunyip  [author] Mar 15, 2016 @ 7:46am 
it should be compatible with EU Aim Rolls, this mod just polls the final results of the shot breakdown.
DabHand Mar 15, 2016 @ 7:07am 
I second Fennix on the question re EU aim rolls.
Kontrahent Mar 15, 2016 @ 6:46am 
xor Mar 13, 2016 @ 10:12am 
But if the breakdown bar doesn't work with the better hit roll (from EU/EW) we can't use Perfect Information anymore...?
GrimyBunyip  [author] Mar 13, 2016 @ 9:39am 
just a heads up, the features in this mod are getting folded in to Perfect Information soon
Lilium Atratum Mar 12, 2016 @ 1:10pm 
Found it under
steamapps\workshop\content\268500\640402081\Config

Thank you for your directions!

That location is pretty unintuitive to someone not familiar how mods work, but I guess you have no control over that :(
GrimyBunyip  [author] Mar 12, 2016 @ 12:24pm 
You are looking at the wrong config folder

You want to look inside steamapps/workshop/268500 or whatever that path is
Lilium Atratum Mar 12, 2016 @ 12:10pm 
huh... I have 35 ini files in my Config folder, but neither of them is named XComShotbar.ini or similar. The mod is running seemingly correctly though.
GrimyBunyip  [author] Mar 12, 2016 @ 11:40am 
You would edit xcomshotbar.ini
Lilium Atratum Mar 12, 2016 @ 11:23am 
Which actual ini file should I edit to change the features of this mod?
GrimyBunyip  [author] Mar 12, 2016 @ 7:50am 
@Arumba
disabling mods doesn't completely disable them.
Sometimes you need to delete your config folder

C:\Users\User\Documents\My Games\XCOM2\XComGame\Config
Arumba Mar 12, 2016 @ 7:48am 
This mod doesn't seem to be working for me.. at all. :( I've tried disabling every other mod and it still doesn't do anything. Am I missing something?
GrimyBunyip  [author] Mar 12, 2016 @ 7:33am 
Update:
graphics are aligned from bottom center now
Dodge text will no longer display if dodge chance is 0
GrimyBunyip  [author] Mar 11, 2016 @ 11:29pm 
Update:
Dodge is displayed to the left of crit chance now
Colors are tweakable via hex code and there's an option to swap crit/aim in the bar now.
GrimyBunyip  [author] Mar 11, 2016 @ 10:24am 
@admo
I have code for melee previews, but you may have another mod overriding that file
Admo Mar 11, 2016 @ 8:06am 
bug to report: minimum damage preview is not catching the case where you preview a ranger melee attack by hovering the mouse over an enemy.