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try the Wotc version of this mod instead
http://steamcommunity.com/sharedfiles/filedetails/?id=1124401136
anyway, anyway to make one big pack of the halo stuff? JW
http://steamcommunity.com/sharedfiles/filedetails/?id=1124401136
Thank you! thats exactly the question i needed answered the most, ill slowly being porting and uploading new version of all the mods as they are now for wotc and leave these files alone. I will link the descriptions to the wotc version and vice-vera when they are ready
Thank you guys for you continued support and patience and Spartan A291 for gifting wotc
Lack of polygons are because i did not make the helmets, they are direct ports from Halo Reach which is a rather old game now and made for consoles so the poly counts have to be lower.
Glad you enjoy the first mod i made for XCom2 though! I would update the helmets with some more advanced texturing techniques ive learned from modding this game specifically and making them look nicer in this specific engine but ive lost my interest in XCom2 as of the current moment.
However: i have to admit that the overall quality of these helmets is noticeably lower than the rest of the game (and even some other mods).
Rough edges, lack of polygons, etc.
Otherwise these helmets go very good with tier 1 and tier 2 armor sets, its tier 3 where i have to abandon them for consistency of fashion.
Exactly what i was trying to get at
in the workshop/content/(XCOM2 number)/635150344/Config
- Make backup for any of the following files
- Delete most of the lines containing colors in XComContent.ini, keep whichever variant desired and keep the .ini file open
Do the same for XComGame.int (open with txt editor of any sort) located at the Localization folder, only keeping the ones not deleted from the above file. (Otherwise the name shows up as Helmet / Helmet # with no name but still takes up a slot)
This dramatically reduced the number of helmets and I get to finally enjoy my plethora of troops using Reach helmets.
To remove the other visor colors you have to edit one of the files, i could be wrong, but im pretty sure if you remove the entries in the localization file, the items wont show up anymore. or the names will be blank.. one of those. Alternatively theres another file with all the +item entries you can remove what you dont want.
Its a long shot to say this but i might make a condensed version of this with the original silver only visor
Can the author make a lite-version of this mod where there are none of the colored variants of the helmets? Or maybe a set of instructions on how to remove duplicates of the helmets and only preserving the ones that we'd like.
It'd be much appreciated.
http://steamcommunity.com/sharedfiles/filedetails/?id=874249653
Wrong Halo Game. Their stuff is from Halo4/5
Is there a way to make the MP visors transparent? it would go well with the Reach Marines mod since they wore transparent versions.
Go home pls lol
Smashing.
That's a great idea.
By creating elite models, people can cosmetically change their human soldiers into elites.
But, making elites an entirely new class or a new ADVENT alien will take some more work.