XCOM 2
Halo Reach Helmets
551 Comments
My Name is Mud Nov 16, 2022 @ 8:59pm 
Thank you very much, I didn't realize I grabbed the wrong one, that's on me
Lauren Lore  [author] Nov 11, 2022 @ 9:26pm 
@No Aim No Shame
try the Wotc version of this mod instead
http://steamcommunity.com/sharedfiles/filedetails/?id=1124401136
My Name is Mud Nov 7, 2022 @ 1:55am 
90% of these are just black untextured in LWOTC
Grim Jack May 15, 2022 @ 7:55am 
i cant find any of the new helmets in the creation selection. How do i find them?
Ballcacks Apr 3, 2019 @ 9:07am 
what sonic said
SonicTurtle Aug 2, 2018 @ 11:18am 
The Haunted helmet would be great! Also great work :D
grovinch Dec 7, 2017 @ 1:45pm 
Very Good mod. Its a shame that all of the Halo's armor mods are dead tho.
DocSheepdog Sep 30, 2017 @ 10:32pm 
I have to say, of all the mods I've used. This one is one of the absolute best! Never crashes, never fails, and never disappears with patches. Also, the helmets look amazing! Thanks for creating this!!!
DERPKING1991 Sep 4, 2017 @ 5:40pm 
Nigel Thornberry, god that brings back some memories XD
anyway, anyway to make one big pack of the halo stuff? JW
PatientLandBeaver Sep 2, 2017 @ 8:43pm 
Thanks for updating this for WOTC Nigel!
Lauren Lore  [author] Aug 30, 2017 @ 11:32pm 
Lauren Lore  [author] Aug 30, 2017 @ 9:44pm 
I have a wotc update ready, im just waiting for steam to let me get a publishing ID for a new mod file. All cosmetic mods are now officially ready to be re-released for Wotc at this time, thank you guys for your support and patience.
Lauren Lore  [author] Aug 29, 2017 @ 4:43pm 
@Sephistrife19
Thank you! thats exactly the question i needed answered the most, ill slowly being porting and uploading new version of all the mods as they are now for wotc and leave these files alone. I will link the descriptions to the wotc version and vice-vera when they are ready
FSK | Seph Aug 29, 2017 @ 4:29pm 
@Nigel As I understand it, you can do it one way or the other. It's up to you. You should be aware, however, that if you update this to work for WOTC, it won't work for the base game. WOTC and the base game use different shaders, and that seems to be the biggest change. If you want people to use this without having to pay for and install the expansion, you'll need to upload a seperate version.
Daryl Dixon Aug 29, 2017 @ 4:17pm 
Thanks Nigel!
Lauren Lore  [author] Aug 29, 2017 @ 2:31pm 
Thank you for your guys support, ill be looking into the proper ways to update the mods without causing too much confusion. As it stands i am unsure of whether or not i need to upload the mods as new workshop files or as just updates. It will probably be a day or two while i poke around WOTC to figure out whats going on.

Thank you guys for you continued support and patience and Spartan A291 for gifting wotc
Hydronicus Aug 29, 2017 @ 12:29pm 
Seems we will all have to chip in for Nigel's copy that way we wont have to wait haha
FSK | Seph Aug 29, 2017 @ 10:13am 
@Nigel Disappointing. I really liked this mod.
Lauren Lore  [author] Aug 29, 2017 @ 8:47am 
Im aware of that the mod is broken for wotc and i will upload a seperate version for wotc once i can afford to purchase wotc. Sadly at this time however i cannot afford wotc and there will be a fair wait.
frankiemojica01 Aug 29, 2017 @ 12:54am 
needs update for WOTC
TeaVeins Aug 27, 2017 @ 2:25am 
Erm, as a total newbie to the game who just picked it up, how would I change the colour of this armor?
Lauren Lore  [author] Jul 17, 2017 @ 6:36pm 
@Artek [General]
Lack of polygons are because i did not make the helmets, they are direct ports from Halo Reach which is a rather old game now and made for consoles so the poly counts have to be lower.

Glad you enjoy the first mod i made for XCom2 though! I would update the helmets with some more advanced texturing techniques ive learned from modding this game specifically and making them look nicer in this specific engine but ive lost my interest in XCom2 as of the current moment.
Artek [General] Jul 15, 2017 @ 5:20pm 
Thank you for this mod! I've never played Halo, but i really like their art-style, especially armor and helmets.
However: i have to admit that the overall quality of these helmets is noticeably lower than the rest of the game (and even some other mods).
Rough edges, lack of polygons, etc.

Otherwise these helmets go very good with tier 1 and tier 2 armor sets, its tier 3 where i have to abandon them for consistency of fashion.
Lauren Lore  [author] Jun 9, 2017 @ 8:42am 
@Kenji
Exactly what i was trying to get at
Kenji Jun 5, 2017 @ 2:58am 
Thanks for the idea, here's what I did to reduce the entries down to no color variants:

in the workshop/content/(XCOM2 number)/635150344/Config
- Make backup for any of the following files
- Delete most of the lines containing colors in XComContent.ini, keep whichever variant desired and keep the .ini file open

Do the same for XComGame.int (open with txt editor of any sort) located at the Localization folder, only keeping the ones not deleted from the above file. (Otherwise the name shows up as Helmet / Helmet # with no name but still takes up a slot)

This dramatically reduced the number of helmets and I get to finally enjoy my plethora of troops using Reach helmets.
Lauren Lore  [author] Jun 2, 2017 @ 2:54am 
@Kenji
To remove the other visor colors you have to edit one of the files, i could be wrong, but im pretty sure if you remove the entries in the localization file, the items wont show up anymore. or the names will be blank.. one of those. Alternatively theres another file with all the +item entries you can remove what you dont want.

Its a long shot to say this but i might make a condensed version of this with the original silver only visor
Kenji May 31, 2017 @ 8:29am 
I know the mod author has answered this before, but doesn't hurt to request again:

Can the author make a lite-version of this mod where there are none of the colored variants of the helmets? Or maybe a set of instructions on how to remove duplicates of the helmets and only preserving the ones that we'd like.

It'd be much appreciated.
Collin Apr 13, 2017 @ 9:19pm 
Is it possible to get a version of this mod that doens't have the additional colored visors? It's cool to have the option but I'll probably only ever use the default visor so there's a lot of props that I might never use taking up space in the menus.
metsfan4ever1997 Mar 16, 2017 @ 9:35am 
Im definetly gonna do a RvB saves the world xD
nightwolfxbox Mar 14, 2017 @ 2:59pm 
Hey, I have a bit of a request. Would it be at all possible for me to get access to one of your helmet's model? I'm really into 3d printing and I'd love to make one for my collection.
mad_cat Mar 1, 2017 @ 1:24am 
As you can tell, I've never played Halo. OK, I played the first one.
Lauren Lore  [author] Feb 28, 2017 @ 10:14am 
VertigoJockey Feb 23, 2017 @ 5:10am 
@mad_cat
Wrong Halo Game. Their stuff is from Halo4/5
mad_cat Feb 23, 2017 @ 3:11am 
Any chance to get helmets from RvB of Carolina and Locus? Or are those custom ones?
Vik Kosenko Feb 12, 2017 @ 8:21pm 
@My Epic System Same, Now i can Xcom it up and feel badass doin it. Oh teh nostalgia!
Sweet C Jan 10, 2017 @ 12:29am 
I think this mod has made me decide to pick the game up. Thanks, lol!
My Epic System Nov 12, 2016 @ 10:50am 
Dude, Halo Reach was my first foray into the Halo series, to see it given some love... *sniffle* brings a tear to my eye...
🎖xXStretcHXx🎖 Nov 7, 2016 @ 3:23pm 
Another awesome mod!

Is there a way to make the MP visors transparent? it would go well with the Reach Marines mod since they wore transparent versions.
woo4 Oct 20, 2016 @ 6:37am 
thanks, this mod is awsome
Sofakingcool Sep 13, 2016 @ 10:31am 
Panopticon Aug 22, 2016 @ 9:42pm 
is this ded
Lauren Lore  [author] Jul 4, 2016 @ 10:36pm 
@Xtersin
Go home pls lol
Apollo Jul 4, 2016 @ 8:23am 
This mod is...



Smashing.
FSK | Seph Jul 4, 2016 @ 6:53am 
@Nigel, I was mistaken. The DLC didn't break this mod. It broke the weapons mod.
VertigoJockey Jul 4, 2016 @ 1:52am 
There was a weird hiccup with the new DLC that flipped a lot of mods over. The solution is to verify the game cache, disable all mods, restart the game then reenable everything.
Panopticon Jul 4, 2016 @ 12:46am 
But isn't this a cosmetic mod? The Alien Hunters DLC didn't break this.
Lauren Lore  [author] Jul 3, 2016 @ 4:00pm 
What exactly is broken about it so i can have somewhere to start when i work on it
FSK | Seph Jul 2, 2016 @ 12:21pm 
Just as an FYI, the latest DLC seems to have broken everything on this mod (as well as others). Had a shit ton of mods and dey all gone, now.
L.K.D Jun 22, 2016 @ 4:16am 
good
Panopticon Jun 7, 2016 @ 10:29pm 
@Cookie_Abaddon

That's a great idea.
By creating elite models, people can cosmetically change their human soldiers into elites.

But, making elites an entirely new class or a new ADVENT alien will take some more work.