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Read the "Tracking for Custom Classes / INI Tweaks" Discussion.
But I wanted to ask about the hits/misses, do they take in consideration for example psi-soldiers' insanity attacks, or assaults' shots with the arc thrower, or sword attacks for shinobis? Or is it strictly for gun attacks only? Thanks.
;Armory Screen
[LifetimeStats.LifetimeStats_Armory_ScreenListener]
;Move the Panel Left/Right (negative/positive)
panelXOffest=329
;Move the Panel Down/Up (negative/positive)
panelYOffset=0
;How big the window will be (then it scrolls to show remaining stats)
armoryWidth=425
armoryHeight=410
Please keep in mind I've barely had time to test it. Please be careful using it in any ironman games. It ...should... be fine though.
I did end up having to change more than I thought to get it all working though so let me know if you run into any issues :)
Looking forward to this when its updated. One of my favorites
If I disable this mod and load the bugged save, the bug is gone and I can continue the mission.
Tested on multiple missions and saves , i can guarantee that something is conflicting with it.
Thanks!
Does it need one?
Open Browser.. Close.. Watch a Video.. Close.. Open XCom2.. Play for awhile.. Close --- all of which can dispatch +/- memory details back & forth inside that Paging file as need be.
In a word or two -- Static settings == Consistant stability!
Is that "Initial Size" or "Maximum Size"?
THIS (and many more Modded assets, btw) uses a fair chunk of runtime memory to maintain its dataset "active" & up-to-date. As such, it doesn't really matter if it is installed or not **UNLESS** your Win-OS Paging file isn't up to the task of these typical system RAM overload created by the Firaxis Engine & other stuff like multiple Mods.
I've (definitely) solved this buggy flaw with a very simple correction to the Paging MBs value. On my PC -- by raising it from about 8270 to 12260. 4000 more was enough in my case.
I'd recommend checking your own OS settings to increase the Virtual-Stack (Paging) as well.
Might just be the only rational solution to this kind of "problem".
If the game won't allow to make the difference, then I can't think of a solution either.
I don't have a great solution however. I welcome your opinions.
In computing the "luck factor", is a grazing shot considered as a hit or a miss (or neither) ?
I'd think it is a hit (it does remove hp) but a 100% shot grazing can hardly be considered a lucky shot, right ? While a 20% shot ending up grazing is kinda lucky.
Grazing shots mess with the luck factor and I found it a problem with the wide grazing band of LW2 (that I have reduced).
is disable for me
Disclaimer:
I did add one other mod with LW2: Rookie Customization Options & MCM. Doubt that's colliding with this.
The INI is really well commented.
Steam\SteamApps\workshop\content\268500\634754304\Config\XComLifetimeStats.ini
[LifetimeStats.LifetimeStats_ScreenListener]
showModifiedToHitChance=false
(( Just a reminder for the possibility! )) :D
Also, I actually do independently track Kills. But in the event that you already have kills when we start tracking stats (installed mid campaign, something weird happened and they got erased) we start them at that value.