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Also, need a porting for WotC.
in the XcomClassData.ini in the mods config folder:
+AllowedArmors=soldier
+bAllowAWCAbilities=1
[Mr. T-XP x64 Crosby Edition] has linked a fix, in the comments below.
http://steamcommunity.com/sharedfiles/filedetails/?id=793522232
I alerted the maker to this mod and he added it to what it covers and fixes :)
Add these two lines to: steam/steamapps/workshop/content/268500/631056086/Config/XComClassData
+AllowedArmors=soldier
+bAllowAWCAbilities=1
If you have other custom classes installed and cannot where armor on them, you can manually look through your other mods installed in the "268500" folder and add those lines for them as well - i did this for several other classes and it only took me 10 minutes or so...
- If you want to keep things neat you can add the lines right after the +allowedweapons entries rather than at the end of the page - either way works.
This is still one of my favorite classes, and I am glad to see this mod still up in the workshop!
However, is it normal that the fire starter can not leave Burning Ground?
Also he can not torch the Cover or blowe the car with flame...
Add these two lines to: steam/steamapps/workshop/content/268500/631056086/Config/XComClassData
+AllowedArmors=soldier
+bAllowAWCAbilities=1
Mod owner can't update the mod anymore, so you'll just need to manually enter and save that to fix that problem.
if it isn't an armor prob, could be hidden potential thing.
Just enjoy what we got.
and Broc, use your shocks more aggressively. it's why they get dodge for just moving. additionally. they work well wirth Grenadiers since you can pre-destroy cover and actually force the x-rays into a specific place.
@prophyz: guy clearly has no life.
holy fkn christ
So, if your future update need LWS perk pack, would you please make it seperate mod. Thank in advance.
Add these two lines to: steam/steamapps/workshop/content/268500/631056086/Config/XComClassData
+AllowedArmors=soldier
+bAllowAWCAbilities=1
That gives them a serious disadvantage in the latter game...
+bAllowAWCAbilities=1
I only added the armors line not this one...
irishmafia2020 20 May @ 11:38pm
Add these two lines to: steam/steamapps/workshop/content/268500/631056086/Config/XComClassData
+AllowedArmors=soldier
+bAllowAWCAbilities=1
There's potential in this mod as a "tank" and user for the exoskeletal armor, but I don't know if the original author is coming back to improve this. It really needs a boost for the flamethrower side to make it a viable two-tree soldier option.
A few ideas:
- Room Clearer and Set the World on Fire now destroy cover.
- Spray & Prey really hasn't shown much. Replace with White Phosphorous, a skill that gives two free flashbangs that do 2 damage, disorientation for two rounds and set foes on fire?
-Replace the GTS perk with Pyromania: all fire-based attacks gain +3 damage and provides free dragon rounds by default? It would give the SMG-spec tree a boost as well, and give a free slot if you've had ammo hogging it up.
Add these two lines to: steam/steamapps/workshop/content/268500/631056086/Config/XComClassData
+AllowedArmors=soldier
+bAllowAWCAbilities=1
If you have other custom classes installed and cannot where armor on them, you can manually look through your other mods installed in the "268500" folder and add those lines for them as well - i did this for several other classes and it only took me 10 minutes or so...
please add +AllowedArmors="soldier" to the xcomclassData.ini.