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Too bad.. This does sound like a good addition to the game.
Since these mentor bonuses are implemented as AWC perks, it seems they can be randomly aquired by any soldier -without having lead any patrols- instead of the hidden perk from the AWC list. And it seems that this prevents soldiers from aquiring their 'regular' AWC perk.
I don't know if this behaviour is due to this mod, LW2 or 'A Better AWC (LW2)', the only other thing in my load order that's messing with AWC perks.
Does anyone have a fix?
I have one question though: How can I influence the chance that my "Drill Sergeant" mentor gains this or that particular mentor bonus?
I stuck a slow-*** Master Sergeant in there 10 times, hoping to get the Mob bonus, but all she got was Mentor Confidence 9 out of those 10 and 1x Mentor Toughness. Another dude (who was already rather quick) got Stamina 2x out of 5 and is now basically an energizer bunny specialist...would like to be able to edit this somehow.
... unfortunately the base values are definitely OP. a single patrol route leveled up all of my rookies to squadie (i had about a dozen new faces at the time, so it was VERY noticeable). If there was a way to limit the number of soldiers that gained experience it might be more balanced. ^^;
You mean the other version of this mod? Search for Patrol Training.
I just ran into this... kind of annoying.
I seems to behave oddly with LW2 -- I get the EXP a bit befoe the Patrols are complete, and some troops go from Rookie to Squaddie, while others (mostly non-rookies) gain 4 or 5 ranks out of the blue (note -- when using a max-rank trooper as the "trainer."
Also, what's the difference between the Mentor skills (Toughness and Reflexes)?
Just to confirm, the latest update fixed that achievement, thanks again.
Cool beans, thanks for looking into that and fixing it so quickly!
Long War Laser Pack, Long War Perk Pack, More Squad Size Upgrades, Show Enemies on Mission Planning, Uniforms Manager, Blackmarket Usage, Experimental Item Unlock, Advanced Modular Weapons, Set HQ Location, Mission Time Remaining, True Retroactive AWC and AWC Healing Rework.
(I use a lot of mods, so if a conflict is causing this, then I'm hoping someone with a shorter list can narrow it down some. I haven't even listed my cosmetic or tactical gameplay mods.)
Eventually I resigned myself to not getting that room back, consoled in a replacement GTS instead, and stopped using the patrol training option in the new GTS (contrary to my comments on the other mod version, the patrol training option did reappear).
If RealityMachina is having difficulty reproducing the bug, then I'm wondering if it's a specific set of circumstances that'll trigger it and part of how some players (but not all) use the User Interface.
For example - when training completed, I tended to click the button to go directly from the geoscape to the training officer in the barracks, then tap ESC to return to the geoscape. I'm wondering if doing that can make the game believe that the training facility (either GTS or DM) is still 'open', and hence won't let you re-access it (since the game believes the facility is already open).
http://imgur.com/a/S8qH4
I have tried to click into it, but nothing will happen.
I have also tried to use console command to "givefacility" on that slot but also does not work.
I just want a clarify from this mod, when I add in a Sergeant+ solider to patrol, am I suppose to add in another solider somewhere for the pair to go on patrol?
What have been happening is:
1) I put in a Sergeant+ solider to patrol
2) wait for 10 days
3) A few of my soliders would get rank up and sometimes one of which could get injured
I thought this mod was to add a pair so solider so higher ranking one get a new perk while the lower ranking one gets an additional rank.
1) Built the defense Matrix, and manned it with an officer.
2) Officer Gained mentor perk after 0 day (instant when you open geosphere)
i look in XComRM_VeteranSlot.ini file and i see only 7 ranks ( line 25 to 31)
and i use Long War Perk Pack and in this mod we have 8 ranks, maybe is the cause of this issue , Patrol Training: Defense Matrix Edition is not compatible with Long War Perk Pack ?
m_strTrainRMVeteranDialogText=Soldiers of sergeant rank or greater can lead junior soldiers on patrols with the Defense Matrix, increasing their experience when the patrol ends. They will be unavailable for field duty during the teaching process. Do you want to proceed?
Presumably it's some kind of %VARIABLE... Would %RankNames[3] do it? That seems to be the relevant one from XComGame.int [XComGame.X2ExperienceConfig] [X2ExperienceConfig]
Incidentally, there's a small typo in this text (missing a letter "e"):
FilledText="%UNITNAME is now teaching in the Defense Matrix!"
1) Built the defense Matrix, and manned it with an officer.
2) Officer Gained Skill and levelled up and she was nolonger on patrol
3) Added another officer to the matrix and it suddenly had the problem again
I had just completed the UFO Defense mission, however if I didn't add another person to the patrol the issue would not happen.
I have both this and AllSolidersGainXP mod installed - so not sure if they would be conflicting.
I have a save before the issue, and can replicate it now (successfully) so if you want some logs or something more than willing to supply what I can.
Thanks again for your reply I will get back to you with findings to hopefully help - since this is one of the best mods!!
Can't seem to figure out how to remove the DM also, so now I just have a blank room with nothing in it. Not sure if it will work if I get attacked by a UFO again.
Any chance of a fix for this - since it has been broken for a while. Or - could you please put a warning up for everything that it is broken?
It's a shame I didn't read the comments, because this seems to be an increasingly common bug, and it kinda ruined the game for me.