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is_female = yes
NOT = { has_law = agnatic_succession }
}
To change religion/culture group, simply change religion to religion_group and culture to culture_group. It will be a while before I update this mod again, but I hugely encourage you to try modifying the files yourself. When you become able to mod this game it becomes infinitely better. Look up ck2 scopes, ck2 conditions, ck2 commands online, and the events and decisions folders in the default game for coding sources.
Also, could instead of any heir that isn't same religion and culture exactly, why not just the group? It seems a bit more fair... (but heresy still trigger the event)
And the claims should be restricted to the dejure direct liege of the vassal's title, like as byzantine emperor, one my duke vassal in the dejure kingdom of greece break free, he gets claims on other duchy inside the dejure kingdom of greece. A separatist king gets claims on all kingdoms in the empire (as well as the empire itself) but not all duchies and counties.
I realise I'm asking for a lot lol. But as it is it seems too destructive for my tastes... And yet it sounds like a fuckoing great idea.
However it is not balanced for empires, and the claims get a little silly at that level. Fighting off 27 vassal kings stops being fun after the first 5 or so. I won't be making empires anymore but this mod is too much fun to not keep using.
However, I suppose I could make it so that when the king dies the civil war ends and then they have the option to break away...
I reuploaded Realm Break to dropbox. https://www.dropbox.com/s/wk1lb4itt7tiyvi/Realm_Break.zip?dl=0
Unzip it to your mod folder. If this still doesn't work, I don't know what to tell ya :\
Also, if you're using any major mods (some mods, like Game of Thrones mod, cancel other mods when they activate) let me know and I'll investigate compatability problems, but there shouldn't be any. Let me know if it still doesn't work.
Go to Documents -> Paradox Interactive -> Crusader Kings 2 -> mod.
Find factions_removed.zip. Unzip it.
Open the file that looks like factions_removed.mod.
Set archive to the name of the folder
archive="mod/Factions_Removed"
Now the contents of the folder are free to be modified. If you want to flat out make the vassals less likely to break away, then go to events in the folder, open yoyo events (don't ask why it's yoyo, there's no reason), search for where I put factor = 20 and change 20 to a lower number, such as 10.
Ask me if you have any further questions.
The reason I made vassals almost always likely to break away is because if only one or two vassals break away it is very likely that their independence will be short-lived as their previous liege will just declare war on them.