XCOM 2
Symmetrical Kevlar Arms!
105 Comments
Daevinski Apr 14, 2021 @ 10:00am 
It's workingwith WOTC, at least with Unrestricted Customization the parts appear. I just can't see a related slider within Options > Gameplay, but despite that is working just fine.
Rootbeer Safety Team Mar 12, 2021 @ 3:12am 
Nevermind, started using the alternative mod launcher and it still works.

Firaxis bad.
Rootbeer Safety Team Mar 12, 2021 @ 2:54am 
Doesn't work with WOTC anymore, and seeing as there hasn't been comments on here since 2018 I guess its unlikely there's even any alternative mods that do the same thing.
Cardinal Jan 23, 2021 @ 4:28am 
This used to work with WOTC just fine but now it seems like it doesnt anymore. I've been on and off and haven't really played since the new launcher was introduced and I suspect it has to do with that.

It works with alternate launcher, but loading into a mission the game freezes :D

Is there a good soul out there that will update this?
Ziant Aug 11, 2018 @ 6:40am 
the game should have been made like this. looks way better. lol
Dragon32 Mar 7, 2018 @ 3:36pm 
@p6kocka:
"This mod adds symmetrical versions of all the default kevlar arm options"
A lot (all?) of the vanilla ones are asymmetrical.
p6kocka Mar 7, 2018 @ 3:16pm 
Hi. I simply don't get it. What's different in terms of regular default ingame kevlar pls?
Yoshiluv90 Sep 5, 2017 @ 1:31pm 
I used your arms while updating an abandoned mod. Thanks for all your work.
Malidictus Aug 31, 2017 @ 4:58am 
Well, the mod works with War of the Chosen just fine, with no side effects whatsoever. I'd suggest looking into recompiling it with the new War of the Chosen SDK. You shouldn't need to actually do anything with it.
Annozoker Aug 30, 2017 @ 10:18am 
It apparently still works perfectly with WotC but still no idea if it may create problems. Nothing this far though
Nasarog Aug 29, 2017 @ 12:22pm 
Willl this be updated for War of the Chosen?
Count_Zero_Interrupt  [author] Aug 18, 2017 @ 4:05pm 
@Panchy

Thanks for the kind words! Unfortunately I don't have time these days to update or add features. Apparently this mod is still functional under the DLC to date...no idea if it will still work with WotC.

If anyone wants to take this mod and run with it, update it for WotC or add features, they are more than welcome to!
twopointfour Aug 5, 2017 @ 11:48am 
Arguably one of my favourite mods, is there a possibility it'll be updated for WotC?
Cahos Rahne Veloza Jul 19, 2017 @ 1:57am 
@Dragon32:

Thanks for the hot tip :)
Dragon32 Jul 15, 2017 @ 9:46am 
@Cahos Rahne Veloza:
On your suggestion, have a look for the "Individual Arms" mod.
Cahos Rahne Veloza Jul 15, 2017 @ 9:13am 
Out of all the cosmetics mods available for XCOM 2, I consider this particular mod as a "Must have" and as an "Essential" one. I just hope that this will still work when "WotC" releases, and if it won't then hopefully "Count_Zero_Interrupt" (the author) can make it work with the expansion as well.

And while I'm in the mood of praising him, I'd like to offer a mod upgrade...

How about remaking the mod to have the vanilla arms options be made available as "Left and Right Arm" pieces utilizing the "Left and Right Arm" system introduced by the "Anarchy's Children" DLC. Also that system is added into the vanilla game itself and not just with AC when the game was patched when AC launched so AC is not required for the implementation of the system in a cosmetic mod. With this method we won't need to have any more additional arms options in the main "Arms" option in the game. It would also be great to have separate left and right arm customization for tier 2 and 3 armors as well :)
Axquirix Feb 14, 2017 @ 9:09am 
I've been using and loving this mod for quite a long time, and it's one of my favourites. That said, switching to Identical Arms, so I can mix-and-match with wild abandon for my less fashion aware soldiers. Thanks for having this mod out for my vanilla experience!
Turok Feb 9, 2017 @ 6:50pm 
amazing
Phantom Jan 22, 2017 @ 11:23am 
Works really well for me. would it be possible to have the arms as left and right choises too? Could you add your own mini logo to the arms and to the random options? thanks
KitKatWrath Jan 20, 2017 @ 12:39pm 
and LW2 :D
Cahos Rahne Veloza Jun 30, 2016 @ 6:32pm 
Still working under "Shen's Last Gift".

Woohoo~! :)
Albion Jun 11, 2016 @ 1:10pm 
I have a simple request, Is there a way to make option 1 arms, which are already symmetrical, have fully covered hands, instead of the fingerless gloves?
focus_dis May 30, 2016 @ 3:19pm 
Thanks for this great mod~!
Cahos Rahne Veloza May 13, 2016 @ 3:41am 
Thankfully the recent May 12th update didn't break this extremely essential mod :)
Cornelian Apr 28, 2016 @ 10:04am 
Good!
Punished Jeremy Apr 16, 2016 @ 5:49pm 
I wonder, how easy would it be to just have the bare arms
MadShock Mar 17, 2016 @ 1:57pm 
The PM is right. Currently there is no way to customize old arms with new anarchy children's parts. Even if there is space on the lower arms <- huge bummer. Same for some torso and arm combinations. I came here to express my hopes that Count_Zero_Interrupt comes up with a mod solution! :psi: :D
The PM Mar 17, 2016 @ 1:43pm 
Gerishnakov, Firaxis wasn't working hard enough to give you their normal arms. Left them as is. If you select them, you don't get to individually customize. If you individually customize, your only options are the DLC arms. They are dumb.
Gerishnakov Mar 17, 2016 @ 1:34pm 
With the Anarchy's Children patch are this mod and the other one now redundant, seeing as we're able to individually customise left and right arms?
GnaReffotsirk Mar 8, 2016 @ 9:14am 
Will you be doing something for the powered arms? Those grapple thingies on the left arm are just... well, they need to go.
mediumvillain Mar 7, 2016 @ 12:20am 
Several of my customization mods are randomly coming up w/ missing textures in place of some of the exposed arms as well, including a few of these.
endersblade Mar 5, 2016 @ 12:13pm 
Several of the arm options show up as purple/missing textures for me :-( The only other mod that does anything involving armor that I have is the Advent one.

All of the options are selectable in the menu, but at least 3 of them the skin texture is completely missing. Just shows up as purple.
mojo_monkey99 Mar 4, 2016 @ 2:14pm 
Thank you so much for this!
Badyuyu Mar 3, 2016 @ 1:45pm 
I didn't know I needed this till I saw it! :D
Count_Zero_Interrupt  [author] Mar 2, 2016 @ 12:22pm 
@Dick Justice
Yep, ill be updating everything as soon as I get a chance. Probably tonight.
Dick Justice Mar 1, 2016 @ 6:47pm 
Will you be doing the same with the spider arms mod?
Count_Zero_Interrupt  [author] Mar 1, 2016 @ 1:53pm 
@Kaldreth
Thanks for the tip! I checked it out, and it does seem to cut down the mod filesize significantly. Just published the new, leaner version.
Kaldreth Mar 1, 2016 @ 12:03pm 
Hello. I just wanted to make sure you were aware of this issue discovered by some devs with the ****_ModShaderCache.upk file.

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/d0j0ueo

This may not apply to your mod, but I noticed the size for that file in your mod is large so please look into it.
IRMcG Feb 25, 2016 @ 2:20pm 
Thanks for this, been bugging me since day 1 :P
Count_Zero_Interrupt  [author] Feb 24, 2016 @ 10:34pm 
@Malidictus
Nice catch, thanks! Fixed.

I've had a few people report missing arms, but I can't see anything that would be causing it. All arms show up in my tests and the scripts look good. It could be a conflict of some kind with another mod, if you have something else installed that affects arm options.
ultralobo fx Feb 24, 2016 @ 6:12pm 
mh on no. 14 are shoulders on men is that intended or something?
Malidictus Feb 24, 2016 @ 8:09am 
Something I noticed: Arm 15 doesn't work well with tattoos. Any tattoo placed on the left arm will also copy itself to the right arm, then another right-arm tattoo can be placed over it. This doesn't seem to affect any of the other arms that I can see.
Cahos Rahne Veloza Feb 23, 2016 @ 3:26pm 
@Count_Zero_Interrupt:

Thanks for the symmetrical versions of arm 5 :)

@Outis:

Maybe you'll need to manually reapply them to your soldier to fix the issue?
Outis Feb 23, 2016 @ 3:03pm 
Female arms #9 are invisible
Count_Zero_Interrupt  [author] Feb 23, 2016 @ 6:05am 
@ The PM

Thanks for the tip! Totally did not realize that. Cleaning that stuff out now.
Count_Zero_Interrupt  [author] Feb 23, 2016 @ 6:04am 
@Cathos
Paragon mentioned he downloaded other arm mods, so he probably has more arm options than you. The game automatically labels all the body part options with numbers, I haven't been able to figure out a way to get it to display names. The A to F simply refers to how the actual models are named inside the packages - it didn't occur to me, but I can see how that would be confusing, as most people would think of them as 1 to 6. Perhaps I should change that.
Also yeah, I'll probably add versions of option 5, I've gotten quite a few requests for it, and it doesn't take much work.
Cahos Rahne Veloza Feb 23, 2016 @ 4:09am 
I forgot to mention that I love the fact that most of the rookies the game has spawned for me so far are using your mod's more aesthetically pleasing symmetrical arms :)
Cahos Rahne Veloza Feb 22, 2016 @ 11:10pm 
@Paragon XC and Count_Zero_Interrupt: Both of your comments are confusing me...

Paragon said there is an Arm 14 option amongst the choices and yet on my game (base game only as I was unable to Pre-purchase the game, so no Resistance Warrior Pack Bonus DLC for me T_T) and you Count_Zero_Interrupt opted to label the arms with letters as designation (based on your download page descriptions. Whilst the game actually labels the arms as 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 which totals 14 arms exactly. So when Paragon said he's missing Arm 14, did he mean to say Arm 13? Or is there supposed to be a fifteenth arm (Arm 14) in your pack?

I'm also hoping you'd reconsider making symmetrical versions of Arm 4 (game label) a.k.a. Arm E (your naming scheme) a.k.a. the actual vanilla game fifth Arm a.k.a. Arm 5.
The PM Feb 22, 2016 @ 8:22pm 
Hey man, check out your source folder in your mods when you get a chance. Because you started with a default mod it has every source file included, you probably aren't using all of them (or any of them beyond X2DownoadableContentinfo_*yourmodhere*). Not a huge deal but 15mb of crap we don't need and don't need conflicting with other mods that might change those. Thanks for your efforts!
Count_Zero_Interrupt  [author] Feb 22, 2016 @ 6:27pm 
For those of you who just can't get enough kevlar, you may be interested in my Kevlar Spider Arms mod, which simply adds some of the kevlar arms as options for the Spider Suit, with the grapple and rope intact so they match up with the Spider Suit torso. Check it out here:

http://steamcommunity.com/sharedfiles/filedetails/?id=630730736