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this mod was a vanilla xcom2 mod available at launch, as a placeholder until "perfect information" was ported over from the previous game post-launch... this mod was redundant after "perfect information" mod surfaced. and that worked with LW2 mod too.. perfect info is the superior mod, if working.
and then WOTC came out, last i checked its attempted to update, but buggy.. might wanna check that out and see if you can dig through the code and create a fix? http://steamcommunity.com/sharedfiles/filedetails/?id=1140739830
Anyway, I tested it right into my ongoing campaign by loading a tactical save that was already using 120+ mods, and everything's fine.
You shouldn't get any trouble if you don't use another mod overriding X2ActionApplyDamageToUnit class.
http://steamcommunity.com/sharedfiles/filedetails/?id=1183444470
As I'm french, I did the french Loc., feel free to translate the text to another language ^^
Localized Version Screenshot:
https://steamuserimages-a.akamaihd.net/ugc/852730190928447410/0F85C55462D49B1EFEAFA8C60FE2CB088E12A57B/
Thanks man!
This is in a text file within "Localization" Folder.
For now, I fail to display localized strings, but I have good hopes :-)
Actually it wasn't too much difficult to port this to WoTC, I just had to remove the XComUIBroadcastMessage reference, because it just doens't work that way any more, and I really did not understand why it was here in the first place...
I may upload this on Steam within few hours.
https://steamuserimages-a.akamaihd.net/ugc/852730190928215431/9BDC3804C0F354B6EABE0682B6B0DAE0567111C5/
https://steamuserimages-a.akamaihd.net/ugc/852730190928154337/D2F75449928AC826E120E0B9C0AF77AF6868DD9B/
I would like being able to do it, so then I could move to something more complex, but I still have to figure out how to do this first... ^^
At least I managed to get a full usable ModBuddy with tools that allow it to run like a real IDE would, with completion/intellisense/etc...
I've also been comparing how PerfectInformation displays messages against how this mod does, and it's...different (lol)
May the Force be with you! :D
I wanted to begin XCOM modding by porting your mod first (which seemed doable at first sight :-p), and then see if I could manage to debug PerfectInformation (lol)
Right now, I'm not even able to port your mod to WoTC... ^^
@Andy_Bell101:Wouldn't you mind giving me a hand dude? ;-)
I know you don't have WoTC,but I can provide you with the new classes, if you could just take a look and tell me what I could do?
So, I took a peek into the mod and... it's not an easy task to port it to WoTC...
Mod's Class extends X2Action_ApplyWeaponDamageToUnit, which has changed a lot since original XCOM 2.
For example, now we have also Templar/Skirmisher/Reaper Damage Displays, and some other new stuff that are not present in this mod's Class.
There are also UI Elements that have been changed since original XCOM 2.
So I managed to apply the new functions definitions (1 parameter added), but there is a UI element that I can't seem being able to use...
More specifically, the "UIWorldMessageMgr.static.DamageDisplay()" function used to return a value that is not returned any more, because now UI elements are handled in another way.
Also, all classes extending XComUIBroadcastWorldMessage are now deprecated and empty :-p
Sooooo... I might end up trying some things, but I'm really unsure about the results I will get, as almost everything has changed.
Can't please wthout this great mod!
any differences between this and perfect info? i used this a year ago at xcom 2 release.
go to your "My Documents" search for "My Games\XCOM2\XComGame\Config" folder and delete all files inside the folder and the game will rebuild all files and all mods which are bugged will be working again, not 100% sure if this will work for everyone but at least it works for me.
Also the links work for me, what happens when you click it?
infact, so giant text doesn't cover all the screen how about (if ts not too difficult or too much trouble) removing all text expect for the %?
what do you think?
quick question though, do you know anyway to change the font size? or to have the game use a font size that is larger?
Also, GeminiGoD, there is a Second Wave option called Perfect Information that does this (if this mod does what I think it does)