XCOM 2
Shrek Character Options
45 Comments
Silly Willy Apr 5, 2021 @ 8:26pm 
will you add the voice as well?
Echo2500 Aug 31, 2019 @ 3:55pm 
Somebody once told ADVENT was gonna role me, I ain't the sharpest rookie in the shed.......
What's An Airport? Aug 27, 2018 @ 4:51pm 
GET THESE ALIENS OUT OF MY SWAMP!!!
Camel Sep 3, 2017 @ 1:45am 
can you add this for WOTC please <3
oldman22 Jul 26, 2017 @ 7:21am 
WHY WOULD SOMEONE DO THIS?!?
Shaggoth (Ищезаяц) May 21, 2017 @ 10:55am 
can you also do zoidberg's head? :)
Colonel Mustache May 15, 2016 @ 11:13pm 
So, just to clarify, the arms aren't supposed to sync up with the actual model/the soldier's arms stick through for everyone and it's not just me?
Kandata Mar 21, 2016 @ 2:34am 
If you can, add that frequency option that the DLC and othere mods are just adding, so we can set it to 0 and just have that one special Shrek char in our pools <3 (We need more gimic pools duder)
Walnut225 Feb 27, 2016 @ 1:16pm 
so now all we need is the shrek voice pack/voice over
Alien 480 Feb 16, 2016 @ 11:02pm 
its all ogre now for the aliens...as you fill their butts with your love
Jutooo Feb 15, 2016 @ 8:33pm 
Toospooky4me
Gonaho Feb 15, 2016 @ 4:39pm 
WHAT ARE YOU DOING IN MY SWAMP?!
cortomaltes Feb 15, 2016 @ 1:32pm 
jajajajaja crazy but amazing!
KjcKiesh Feb 14, 2016 @ 7:47pm 
It took only 2 weeks before this utterly insane cosmetic mod was released. I'm impressed. Shrek is love, shrek is life =P
Plumse Feb 13, 2016 @ 6:25pm 
Next step: Retexture Gremlin into flying Donkey.
aKaste72 Feb 13, 2016 @ 1:14pm 
Shrek is love...Shrek is life...
DAVE Feb 13, 2016 @ 11:33am 
Drimakus Feb 12, 2016 @ 6:00am 
I see experiments are going really well so far! Great job! I can't wait to make some exclusive graphic content for this game but I just started digging into it, getting to understand how it works. Eagerly waiting for your guide :xcom2specialist:
Pope Raccoonus Feb 11, 2016 @ 7:23pm 
It was only a matter of time...
Coolbeano Feb 11, 2016 @ 3:35pm 
Xcom? More like Shrekcom
Trivmvirate Feb 11, 2016 @ 12:48pm 
Tactical mad mods incoming! *Beep* *Beep* *Beep* *Boom*
Tizzy Feb 11, 2016 @ 12:16pm 
Am I wrong to want something like this, but using a Queen Elizabeth II model instead? There's nothing like an old lady holding a rocket launcher, I guess :P
Armedwithpuns Feb 11, 2016 @ 11:23am 
#shrekscom
0wΔrijiRoyal Feb 11, 2016 @ 9:10am 
WHAT ARE YOU DOING IN MY SWAMP?!?!?!?!?!
SixDice Feb 11, 2016 @ 7:43am 
Sweet, Now it time to start making Warhammer 40k characters
Ryncage Feb 11, 2016 @ 7:41am 
Holy shit, this has me seriously hyped for future mods.
Sordiax Feb 11, 2016 @ 6:00am 
PLEASE make master chief from halo anniversary
bot tOp Feb 11, 2016 @ 3:53am 
10/10
GnaReffotsirk Feb 11, 2016 @ 1:33am 
Radical!
Dafini  [author] Feb 11, 2016 @ 1:26am 
Got genders working! incoming update! and another mod
LinkedGlint Feb 11, 2016 @ 1:03am 
I have been waiting for a silly mod. :D
GnaReffotsirk Feb 11, 2016 @ 12:29am 
Thank you Dafini. I'll be eagerly anticipating the release of your guides.
Dafini  [author] Feb 10, 2016 @ 11:11pm 
the rest is just using UE's Archetypes and Config Files which are seprate to the editor windows. I will include this in the guide. Writing that after a few more bits of mods.
Dafini  [author] Feb 10, 2016 @ 11:10pm 
If you plan to use an existing rig then i suggest keeping the same skeleton, unless you want physics driven parts like tentacles to flail around a bit.
You can make your own meshes let alone rigs, just need to make sure thye have the right amount of animations applied. then you have s "Sockets" system which gets technical if you want a custom rigged character. I can go over that a later time for ya.
Dafini  [author] Feb 10, 2016 @ 11:10pm 
Easiest way to get it compatible is with the Unreal Editor that comes with the tools. Right click the Skeletal Mesh asset you want, and this i suggest one of these hats with the filename "ConvHat" since that comes with the full body structure. So, yep, Right click, hit Export to File and it will come out as a .fbx file.
Rig your model or what you want to it, where you want, then export as FBX again. you can now drag-drop that file into Unreal Editor, in the Content Browser. It will prompt the Mesh Importer. the Very top text field is the Package Name. Put in a name you want your package to be called there. That should be all good, except go down to the very bottom of the importer to make sure that "Auto Group" or so is turned off. Now you can just import it.
GnaReffotsirk Feb 10, 2016 @ 10:51pm 
Can you talk about how this is done? I do 3d modelling, but don't know the specifications of the models and bones to make it compatible with the game.
kadaju Feb 10, 2016 @ 10:47pm 
lolllll
Dafini  [author] Feb 10, 2016 @ 10:28pm 
Hands are fixed, the female one is really confusing me. It will be done in due time.
Jeff the Hobo Feb 10, 2016 @ 10:12pm 
That's it! we're done! We've reached the top and now modding can go only downhill.
It's Ya Wife, Ruby! Feb 10, 2016 @ 9:44pm 
This game is finally playable.
ClankyBalls Feb 10, 2016 @ 9:41pm 
lol
J o n d a Feb 10, 2016 @ 9:31pm 
10/10 It is Ogre for the aliens now :xcom2grenadier:
Dafini  [author] Feb 10, 2016 @ 9:24pm 
That arm rig update is ready. just seeing if the Female gendered characters are now able to use them. If yes then this mod is very well done to where it should be and updated. Then follows that guide if I am not distracted with making more of these... this is fun.
Duality Feb 10, 2016 @ 9:12pm 
Thats awesome and scary at the same time
Punished Jeremy Feb 10, 2016 @ 8:55pm 
oh god