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You can make your own meshes let alone rigs, just need to make sure thye have the right amount of animations applied. then you have s "Sockets" system which gets technical if you want a custom rigged character. I can go over that a later time for ya.
Rig your model or what you want to it, where you want, then export as FBX again. you can now drag-drop that file into Unreal Editor, in the Content Browser. It will prompt the Mesh Importer. the Very top text field is the Package Name. Put in a name you want your package to be called there. That should be all good, except go down to the very bottom of the importer to make sure that "Auto Group" or so is turned off. Now you can just import it.