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it has better options + compatible with most mods and can even bring 12 squad at once. this mod is basically obsolete lol
You need to build the GTS first
That's unfortunate, not my experience when using this mod. Have you tried the basics like clearing your user config files?
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Yes, I think that will happen whenever you go over the vanilla squad size.
Are you using robojumper's Squad Select? That works for me. Check that link I posted back in May 2022.
1. Go to Mods contents within windows explorer and using notepad+ edit the file SRC\MoreSquadSizeUpgrades\CLasses\MSSU_UIScreenListener.uc
2. Find the function function SetMaxSoldiers(int maxSoldiers) and add the line: class'XCovertInfiltration.X2StrategyElement_InfiltrationActions'.default.InfiltrationMaxSquadSize = maxSoldiers-2;
3. Within the Config file of the More Squad Size Upgrades edit XComMSSU_Settings_Default and set +StartingSquadSize=6
This would still require some other configurations within CI such as adjusting the Risk Thresholds. Anyways just wanted to post this as I thought I had seen some posts of people trying to get the mods to work together.
War of the Chosen
NOT war of the chosen!
NOT WotC!
Hooly shit I'm not the only one! Been banging my head against this for DAYS trying to have Squad Size 1 and 2 to show up. They just disappeared for some reason. Weirdly 3 and 4 DO show up.
Click Here ► [Robo-Squad Size Enhanced] ◄ Click Here
This mod is now Enhanced in every way!
This is YOU'RE WELCOME!
Really not sure, they've always been there whenever I've run this mod in both the base game and WotC.
Try this is if you haven't already:
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Yes, they do.
I think so, yes.
This is the mod recommended in the comment below
That's not caused by this mod.
CHeck out this great Mod Troubleshooting advice
That recommends the excellent Alternate Mod Launcher [github.com] Everyone who uses mods should be using it
As well as AML's own wiki and FAQs, this guide gives some more detailed advice on using the Alternate Mod Launcher: Troubleshooting: Mods not working properly / at all
If you're using the Community Highlander then read its specific troubleshooting advice [github.com]
Click Here ► [Robo-Squad Size Enhanced] ◄ Click Here
This mod is now Enhanced in every way!
This is YOU'RE WELCOME!
Then you either haven't uninstalled it or you're running another squad size-affecting mod.
@Deathwing
You're probably using Robojumper's Squad Select? Scroll down to GrudgeBRINGER's post with both a link to their mod and bad grammar.
I'm not sure but I doubt you could remove this in a running campaign
A mod's unique ID is in its Workshop URL as well as its directory name.
It's you're (you are) welcome.
Click Here ► [Robo-Squad Size Enhanced] ◄ Click Here
This mod is now Enhanced in every way!
This is YOUR WELCOME!
It's all based on the intended purpose of the statement. Are you personally welcoming someone into your home? Then "you are" welcome to enter. Are you acknowledging someone for something? Then "you are" welcome.
If you hand someone a written notice of welcome, then you are giving them "their" welcome, which the card / letter / text / etc. is actually providing. "Here is your welcome" is appropriate then when you are handing someone an invitation, as you are acknowledging that this item you are giving them is the welcome, not that you personally are welcoming them.
"You are" is used as a statement of fact.
"Your" is an identification of possession.
"Your Welcome" is not even a complete sentence, which leaves much to be interpreted.
( Not sorry to be 'that guy' )
Sorry to be that guy, but it's "You're welcome!"
As in an abbreviation of "you are", "your" is the welcome that belongs to you.
I'll be off now.