XCOM 2
Remove Aim Assists
62 Comments
SilentSam7 Dec 1, 2021 @ 2:16pm 
This is great. I adjusted the Veteran to reflect Legend. Do I need to change this too?

; Aim Assist
NormalSquadSize=4
ReasonableShotMinimumToEnableAimAssist=50
MaxAimAssistScore=95

Thanks for posting this, after LW 1 & 2 you can tell right away when you're being pandered to, lol
Vaartok May 2, 2020 @ 8:58pm 
Thanks for the detailed mod description. Made it easy for me make my own ini edits for War of the Chosen. I went ahead and made dodging remove all damage and made it possible for enemies to have chances to hit below 5% and above 95%. Even added back the height disadvantage mechanic and nerfed it so it isn't a huge deal.

So thanks for the inspiration. This earns my fav.
⚡Judge Zed⚡ Feb 20, 2019 @ 1:53am 
Thanks
Friendly Mar 13, 2018 @ 6:30pm 
Do you need a new save for it to take effect? Because although I changed the values it continued to happen for me, at least extended information is stating it is.
Lux Manifestus Dec 7, 2017 @ 6:15pm 
I think you have to make all the values the same as "Legend" difficulty, so a 1.0 multiplier and the rest 0s
Baleur Dec 7, 2017 @ 2:14pm 
MaxAimAssistScore=0 should be enough, right?
Sectoidfodder  [author] Dec 7, 2017 @ 1:58pm 
WOTC - mod probably won't work, so just follow the updated directions in the description.
Baleur Dec 7, 2017 @ 11:23am 
No reply, guess it doesnt?
The Gunslinger Jan 31, 2017 @ 6:56am 
Rookie Diff on LW2 has a Lower Difficulty Aim Bonus, would this mod remove that? If not how would I go about removing it? TY
Sectoidfodder  [author] Jan 20, 2017 @ 1:14pm 
LW2 completely overhauls the to-hit system. I'm just going to assume there are no hidden modifiers on any difficulty in LW2 because that's how it was in LW-EW.
Green Raven Jan 20, 2017 @ 12:37pm 
Same question here.
-shhfiftyfive Jan 20, 2017 @ 4:56am 
redownloading xcom 2 for longwar 2. wondering if this mod would be needed. and if so would it get an update/compatibility patch...
David Mar 13, 2016 @ 5:30pm 
Ah, because people roll 1d7 far more often than they roll 1d6, right?
It's like, riding a tiger.
criminelis Mar 13, 2016 @ 3:15am 
"it's like rolling a 1 on 1d6."

More like a 1 on 1d7...
GeminiGod Feb 28, 2016 @ 4:14pm 
So stupid that the aim assist isn't shown in the vanilla hit chance window. Now disabled so not a problem. THanks for showing me how.
AR-NewRecruit Feb 28, 2016 @ 2:20pm 
says 100% hit chance?

Actually -1286352784% XD
David Feb 16, 2016 @ 7:50pm 
85% misses are common because it's 85%. That's a 15% chance to miss, it's like rolling a 1 on 1d6.
sonicsuperone Feb 16, 2016 @ 7:21pm 
Iknew it! I knew they were Liars sbout the hit chances! But hey look to actually be helping the players and it doesn't explain why missing 85% shots is so damn common........
Hijinks Feb 16, 2016 @ 1:29pm 
Skyomyke, if it's just a ploy to get workshop popularity, then why didn't you do it before him? Also it's a relatively simple Ini edit. It's not like he stole content from anyone. So what's the big deal?
Swords Feb 16, 2016 @ 12:18pm 
@Syko, oh shut up.
Sykomyke Feb 16, 2016 @ 7:50am 
PSA: XCOM EU/EW also did this as well. This is not new. This is not a surprise. This is just a cheap ploy to get workshop popularity.
孙元良 Feb 12, 2016 @ 9:27pm 
我说怎么最后几枪打我枪枪都中呢......:steamfacepalm:
David Feb 12, 2016 @ 9:25am 
@ 1/2: No, they just don't get penalized as much on higher difficulties e.g. Commander+. Killing the aliens off and then making the survivors(if any) miss or not attack with cover/LOS/debuffs is still the best thing to do.
Final Form Feb 12, 2016 @ 7:34am 
Right. But are there any differences in the chances to hit or miss at higher difficulty levels beside this assist? Like aliens get more HP at high difficulty but does THEIR chance to hit increase if THEY lose their soldiers or miss shots in a row?
NeoAcario Feb 11, 2016 @ 6:11pm 
I knew there was a reason I thought my first run on Vet/Normal felt too damned easy. Of course, I'm never playing normal again... so... off to my legend game!
Pungent Raindeer King Feb 11, 2016 @ 2:39pm 
@PixelNuts, this mod makes the game harder. Despite how people like to complain, XCOM only ever cheats the RNG to help the player. This mod removes that cheating, so hit percentages are always what they're supposed to be.
[KDS]Iceblink Feb 10, 2016 @ 5:16pm 
COuld you add this mod to Nexus Mods
Nagumo Feb 10, 2016 @ 2:58pm 
WTF, the game is cheating :( Then they could resign showing the ToHit % at all :(

Anyway, thx for the Info and the mod. I think i will use it in my second playthrough.
Kami Feb 9, 2016 @ 10:25pm 
@tiger's eye sounds like just bad luck (or bad play, you didn't say how many times you were shot at, tbh you shouldn't even have been shot at 5 times in Gatecrasher). It's the same aim as legend and you can do flawless gatecrasher pretty easily on legend despite there being an extra pod as well.
David Feb 9, 2016 @ 3:27pm 
Where was this in EU/EW? It's the first time I've seen it.
BB Shockwave Feb 9, 2016 @ 12:36pm 
Huh. How did you even figure out these are there?
MacroNova Feb 8, 2016 @ 5:48pm 
Good catch, Rabid. I posted a PSA on reddit and linked to your mod. Hope that's OK.

https://www.reddit.com/r/Xcom/comments/44u8u7/psa_rng_cheats_in_your_favor_on_all_difficulties/
Lemistio Feb 8, 2016 @ 3:31pm 
WHY THIS GAME CANNOT HAVE NORMAL RNG
RaaaahMan Feb 8, 2016 @ 1:35pm 
Thanks fo pointing that out, started to feel like the luckiest b***ard on earth...
TheHoboJoe Feb 8, 2016 @ 12:33pm 
Great mod, makes the entire expereince feel far more genuine
PixelNuts Feb 8, 2016 @ 12:07pm 
Does it makes harder or easier?? Didn't understand
David Feb 8, 2016 @ 12:00am 
Quick question: Does anyone know if a miss or hit streak in this case, is a single miss/hit, or 2 misses/hits?

@mertius it looks like none are active on Legendary and the only one active on Commander you probably won't be affected by if you stick to making sure shots. I don't think I've missed more than once in a row on Commander, and that might be due to an accuracy boost if it starts at one miss.
David Feb 7, 2016 @ 11:39pm 
Sindri I think it might be the other way around, especially say it says Minimum and not Maximum.

So 50%+ shots get aim assist, while <50% don't. I imagine this is to reduce frustration in missing shots that are 50% on higher difficulties, for people that expect them to hit. Nobody vents when they miss a 20% shot, as opposed to missing an 80% shot.

I wonder if it matters whether or not the shot that missed was above or below 50%.
sindri42 Feb 7, 2016 @ 8:23pm 
Okay, so it looks lik the baseline aim assist values are:
1.2x displayed accuracy for all xcom shots on diff 0, 1.1x on 1, none higher
+10 xcom accuracy after a miss streak on diff 0 or 1, +15 on 2, 0 on 3
-10 alien accuracy after a hit streak on difficulty 0, none higher
+15 xcom accuracy with less than 4 soldiers on 0, +10 on 1, none on 2-3
-10 alien accuracy with less than 4 soldiers on 0-1, none on 2-3

but above that it says
ReasonableShotMinimumToEnableAimAssist=50
which would seem to imply that a shot with higher than 50% hit chance doesn't get any aim assist? So a displayed 65% is still a 65% on all difficulties, but like a 30% is actually 36% in easy mode, or 51% if you've lost men.
Mertius Feb 7, 2016 @ 5:33pm 
Wait, so are any of these bonuses active on Legendary?
Tiger's Eye Feb 7, 2016 @ 3:21pm 
First mission after enabling the mod (Gatecrasher): Five hits behind full cover, two of them marked, one of the non-marked was hunkered down. Was this just really bad luck or are these assits in the game because the enemy aim is just to damn high?

@PuerNoctis Thanks you.
Spacedad Feb 7, 2016 @ 2:24pm 
I'd like to see an alternative to this mod that makes the aim assets visible ingame. Because it's clear why they added in these hidden play balance tweaks. It can be justified with stuff like 'characters are adjusting sights after consecutive misses' or 'characters are being more cautious after their squad has taken casualties.'
PuerNoctis Feb 7, 2016 @ 10:20am 
@Tiger: The Default.ini files are the ones that serve as a "template" with all the default values which will be copied to the users folder, which are these XCom.ini files. The latter are the ones that will be used by the game, so edit the XCom.ini.
Tiger's Eye Feb 7, 2016 @ 10:17am 
Is there any difference between the XCom.ini files in documents and the Default.ini files in the game folder? And does it matter which ones I mod?
Gray Death Feb 7, 2016 @ 3:22am 
Wow, didn´t know that, thank you. wonder how hard I will get my butt kicked now on Commander dif.
PuerNoctis Feb 7, 2016 @ 2:56am 
@arkanium77: It is in your "C:\Users\<User>\Documents\My Games\XCOM2\XComGame\Config" folder. The one you posted is the folder where all the files with the default values are copied from.
arkanium77 Feb 7, 2016 @ 2:51am 
What is XComGameCore.ini? Where is it?
...\Steam\steamapps\common\XCOM 2\XComGame\Config\ ? I haven't this file
PuerNoctis Feb 7, 2016 @ 2:37am 
You should mention, that people installing the mod will have a disadventage on "Commander" difficulty. The only thing that is different from "neutral" aim on that difficulty is the "Added aim for Xcom after consecutive misses", which gives a bonus of +15. Otherwise people may install it and think it gets easier on that difficulty whereas it actually gets harder.
^4Pony Slaystation Feb 7, 2016 @ 2:15am 
@Wandering Broom Salesman I wasn't talking about the same action. If the system exists then it would make sense for what I'm saying to be that. Though, I was not doing the same actions. I was moving around and shooting with diffferent soldiers. I know what you are saying with the saves and maybe it's tied to that in some way.
Alyce nChaynes Feb 7, 2016 @ 1:34am 
I think i'll have a try, i just want the aliens to have exact same slate chance.

@Wandering Broom Salesman
Is there a way to diable this random see all together in Xcom 2?
"Save scumming Protection" is a wate in a game that allows console and has commands for invincibility, free movement, unlimited ammo and all resources + killing all ai to win...

I want a fair game, chances, numbers, everything being on the fly, i dont want my Future written each turn at all.