XCOM 2
Classmod
199 Comments
Alastrianna Sep 30 @ 3:39am 
Now I tested, Mod works well with WOTC <3
XenoX222p Mar 15, 2024 @ 7:48pm 
How do i get this to work for WotC?
TTV/Crimsomreaf5555 May 18, 2018 @ 9:20am 
no wotc update still
aarnold Dec 9, 2017 @ 9:16pm 
can't get to work! :( i need this.
Vano47 Oct 11, 2017 @ 11:17am 
If someone is wondering, the mod works fine in WotC. It gives 5 slots to all vanilla weapons and doesn't give any to the new faction weapons. Research that adds an extra slot also works, giving a total of 6 slots to vanilla weapons.
♥♥♥♥ OFF Oct 2, 2017 @ 1:40pm 
Please, we really need this in WOTC. Essential Mod!
Алларион Sep 10, 2017 @ 7:35am 
Please, we really need this in WOTC. Essential Mod!
[NATE] Sep 5, 2017 @ 10:15pm 
Please, we really need this in WOTC. Essential Mod!:necroheart:
SergeyFRAY Sep 5, 2017 @ 5:05am 
Please, we really need this in WOTC. Essential Mod!
Seva Aug 31, 2017 @ 10:15am 
Please, we really need this in WOTC. Essential Mod!
DERPKING1991 Aug 30, 2017 @ 2:36pm 
Yeah having 5 is a must nowadays lol.
But the thing is now is figureing out how to ignore the breakthroughs that add a slot to each weapon in covert actions
BloodRaven Aug 30, 2017 @ 6:37am 
@Stiltman
Man,,, I need this mod updated =_=
I need it baddddddd. at least teach me how to add 5 attachments .loool
frankiemojica01 Aug 29, 2017 @ 1:15am 
needs update for WOTC
DERPKING1991 Aug 27, 2017 @ 1:02pm 
Oh im so excited to have this with the new dlc. I hope you get to this first after you play
DERPKING1991 Jul 21, 2017 @ 4:02pm 
Hell yeah
Stiltman  [author] Jul 21, 2017 @ 2:09pm 
Hey!, havnt had time to play much xcom for a while, work and all that! i am looking forward for the DLC and will be back for that since its around vacation time! thanks to all the people that use this and given thumbs up!
DERPKING1991 Jul 21, 2017 @ 9:39am 
Well just imagine now that you can add the spark guns to this when the dlc come out for the peeps that want to change it from 3 to 5
DERPKING1991 Jul 18, 2017 @ 6:18pm 
hope this comes to the new dlc
wedajm Jun 13, 2017 @ 9:30am 
Does this one work with LW2 ?
Black Mane Lion Feb 7, 2017 @ 9:00pm 
hope you upgrade this for LW2! great mod
DERPKING1991 Jan 19, 2017 @ 1:24pm 
Sadly its not right now, i hope he updates this soon
voice of enigma Jan 19, 2017 @ 11:25am 
compatible with the mod Long War 2?
Elentári Jan 14, 2017 @ 10:20pm 
Unfortunately breaks the game when combined with "mod everything"!
(graphics engine heavily bugged)
Grimahlnik Oct 2, 2016 @ 9:53pm 
Does this also apply to SMG's?
Shacks Sep 17, 2016 @ 8:05am 
I no longer have the option to add 5 mods to a gun.
TXBroncoBBQ May 27, 2016 @ 4:09am 
Anyone else have a problem not being able to use grenade launchers anymore? I can equip them but the ability is gone.
soldado159 May 13, 2016 @ 9:57pm 
is there any way that you can make this apply to weapons introduced by other mods?
mammey May 9, 2016 @ 6:54am 
@ Xavier L. Wulf

You can adjust your little problem on your own.

Find the place where your SteamApps - Common - XCOM 2 - XCOM Game - Config - DefaulGameData-WeaponData is.
Open this file and find the part with "Core properties and variables for XCom weapons"

There are all the weapon stats:
AssaultRifle_Conventional_Aim = 0
AssaultRifle_Conventional_CritChance = 0
..........
AssaultRifle_Conventional_iPoints = 0

Now you write this

AssaultRifle_Conventional_UPGRADESLOTS = 5

under every weapon you want to have upgrade slots, ! But with the proper name for every weapon ! 5 = slots

It should look like this:

AssaultRifle_Conventional_iPoints = 0
AssaultRifle_Conventional_UPGRADESLOTS = 5

AssaultRifle_Magnetic_Aim = 0

mammey May 9, 2016 @ 6:42am 
This mod will not work, when you use "Tactical Advent Officer - Do you fear grenades?"-mod at the same time.
Xavier L. Wulf Apr 11, 2016 @ 1:37pm 
Any chance this could be updated so that the user can manually change how many weapon mods can be attached to any given weapon? (Decreasing it to 3, increasing it to 7, etc.)
Larania Mar 28, 2016 @ 5:34am 
@Corvis.. no it won't affect it. i got tygan just now with this mod on, THIS helped a lot.. i killed all avatar and most of my enemis via insta kills...
Corvis Mar 22, 2016 @ 2:13pm 
Is it possible that this mod makes the "Who needs Tygan?" achievement unobtainable?

Because I tried it 3 times now and I made sure that it wasn't a mistake on my part. So it must be one of the mods.
Dewrill Mar 1, 2016 @ 2:28am 
i indeed agree with Niiyu, splendid work, but there are a few combinations missing. i would also love to equip my Sniper with a Shotgun for CQC reasons (gunslinger needs a Shotgun) Or maybe even a very own Gunslinger Class? with Pistols as Primary ? would love that.
Lulunii Feb 27, 2016 @ 2:35pm 
I cannot equip my sharpshooter with a shotgun, no matter how hard I try. Please help! Loving your mod btw! <3
Battle Feb 27, 2016 @ 5:33am 
Added weapons have their own ini you can change as it pertains to weapon mods. This one is strictly for the base game weapons.
Loso3svk Feb 27, 2016 @ 2:15am 
you can very easly mod the smgs yourself if you look at its ini
Xavier L. Wulf Feb 26, 2016 @ 7:55pm 
Any chance you will make this mod able to affect mods that add weapons? (Such as LW's SMGs)
Battle Feb 14, 2016 @ 4:11pm 
Disregard. I have learned that "It Will Take More Bullets" is conflicting with this mod.
Battle Feb 14, 2016 @ 3:31pm 
I am a little confused. Are these five slots not avaliable at the start? Or is this something that gets unlocked later?
cniht Feb 14, 2016 @ 12:12pm 
@Chusabi

Actually someone managed to do this mod without the UI bug showing up. Saw it on another mod that was adjusting the values for the actual attachments in the author's photos. I put a message in his comments asking where he got it.

@voodoo

Don't know where to do the adjustments in the game file. I'm going to have to do some learning it seems though. See how much tinkering I can do. Guy just managed to do an upgrade to the Gurella Warfare Unit to add squad expansions beyond 6. Can't be that much more difficult to do a research/Proving Grounds upgrade to add the extra expansion slots.
an.shot.first Feb 13, 2016 @ 7:29pm 
You should decrease amount of attachments to 4 so there's no UI bug.
Paddon Feb 13, 2016 @ 4:40pm 
Can you allow more attachments on the SMGs?
dskpnk Feb 12, 2016 @ 8:53pm 
Weapons slot are cool but should need researches to unlock ! But good work !
Oh for Fox Sake Feb 12, 2016 @ 4:19pm 
It seems I still only have two slots to pick from. I really like having my sharpshooter use a rifle! Thank you.
Goggles Feb 11, 2016 @ 7:32pm 
Hey thanks for the mod...I just have one question....are you going to make it so you can use all 7 weapon mods?
Apache49 Feb 11, 2016 @ 11:43am 
I have to ask: Where do you find this many weapon addons? Great mod all the same, just saying.
Pilgrim Feb 10, 2016 @ 5:17pm 
@cniht

Too bad you can only pick 5 is there any file i can edit to allow weapons to have all 6?

@Azrealxx1

That and the gent that made the ADVENT rifle
Azrealxx1 Feb 10, 2016 @ 10:52am 
Any plans to add this to the SMG from the long war guys? Or any advice on how to implement it ourselves if we have that added weapon?
Rad Feb 10, 2016 @ 8:43am 
@cniht
Since early reloaders looked like two duct taped mags I thought they also used the magazine slot.
cniht Feb 10, 2016 @ 2:38am 
@Rad

Actually you can use all 6. Repeater, Scope, Reloader, Magazine, Stock, Trigger. You could argue if you use the Mag you don't need the reloader or vice/versa at superior level. Honestly you should have 6 slots, but they should be research items, broken out by weapon. Tech tree is way too short as it is. Need research sinks in it.