Reassembly

Reassembly

Blood Angels
52 Comments
Adamus  [author] Jul 2, 2019 @ 11:15am 
You're welcome :dwarfbeer:
Ajourus Jun 28, 2019 @ 7:53pm 
-steals technology-
That one Weeb Jul 5, 2017 @ 7:52pm 
Any reason why i can't move into different areas when traveling through a wormhole?
Down Badicus May 31, 2017 @ 10:22am 
How do you copy the templates
Inviktys Sep 25, 2016 @ 2:25pm 
That does, thank you!
Adamus  [author] Sep 25, 2016 @ 2:23pm 
As for the ships, the game gives you a few templates to begin with but you must copy templates from ships you encounter to fill out the fleet screen using command mode. Once you have the necessary upgrades these can then be used.

Hope that helps :unshakeable:
Adamus  [author] Sep 25, 2016 @ 2:23pm 
The blood angels tears and the building growth system have been an issue since the inception of this mod. It works for some people, but not for others. The only way to fix this for those some people has been discussed in this thread, repeated here for your convenience;

"My hunch is that if you try running the mod local it will sort itself out. Find the mod in your steam folder under C:\Program Files (x86)\Steam\SteamApps\workshop\content, you'll have to sift through meaningless folder designations. Copy the contents of the mod folder to the following directory;

C:\Users\USER NAME\Saved Games\Reassembly\mods\Blood Angels"

This should work and I'm not sure why. It was hard to get the building spawning to work for myself and once I did I've been reluctant to fiddle with it much...
Inviktys Sep 22, 2016 @ 11:24pm 
This is a great faction, thanks for this!

How do the blood angel tears work, I deploy them but they don't do anything

some of the ships are missing, do you have to unlock all of the parts first?
Adamus  [author] Jul 24, 2016 @ 1:20pm 
:) Welcome :unshakeable:
Nathan the Dwarven Shark Jul 19, 2016 @ 9:18am 
Im going To Start Making A Imperial Navy Faction. Thx For The Inspiration
Kropolis Jul 8, 2016 @ 1:56pm 
I tested the Hercules faction on them. I killed quite a few until they actually killed me. A max tier hercules faction battlecruiser, m8. That's just insane. The issue is how many of the large ships spawn. Wouldn't be so bad if that wasn't a issue.
Adamus  [author] Jul 8, 2016 @ 4:28am 
I hear ya; ultimately whatever I do when you've reached the stage of fielding the Red Tear nothing can beat you. Farming using the drop pods is a bit easy but it was the only way I could get that mechanism to work. I might tone down the weapons at some point but we are talking about space marines here; whoopin' ass is what they do :unshakeable:
Kropolis Jul 7, 2016 @ 5:56am 
Just wanna let you know that this faction needs to nerfed like shit. xD
Adamus  [author] Jun 10, 2016 @ 4:10am 
Great stuff, glad that sorted it out even though I can't explain why! :) :KneelingBow: :unshakeable:
Cake-San Jun 9, 2016 @ 8:26am 
Ok, so that all worked. Also, apparently i never had sufficient reactor power to generate them either. haha, so that's sorted out. can't wait to see how this will affect those strong-shielded Tyranids. BTW thats a cool mod too, those alpha hive ships are hard to kill ;-; thanks!!
Adamus  [author] Jun 9, 2016 @ 5:06am 
Sorry those values for grow rate are 3.3 equivalent to every 7.7 seconds and 60 to every 0.2 seconds...
Adamus  [author] Jun 9, 2016 @ 5:04am 
Sorry for being slow Cake-San, glad you like the mod!

Your issue is a new one for me and I'm not sure about the parameter "regen rate"; in the code it is "grow rate" which has a preset default of 3.3 (equivalent to 7.7 per second). The launcher should spawn cyclonic warheads at this rater which, upon firing, detach and deposit multiple cyclonic torpedoes with "grow rate" 60 (0.2 per second). If you find the blocks.lua file the cyclonic warhead launcher is item ID 37063 if you want to check the code though I doubt this is the problem.

My hunch is that if you try running the mod local it will sort itself out. Find the mod in your steam folder under C:\Program Files (x86)\Steam\SteamApps\workshop\content, you'll have to sift through meaningless folder designations. Copy the contents of the mod folder to the following directory;

C:\Users\USER NAME\Saved Games\Reassembly\mods\Blood Angels

Now unsubscribe and check it out in game. Hope that works, report back :KneelingBow:
Cake-San Jun 8, 2016 @ 2:34pm 
please help ;-; i want teh ultimate weapons of destructions ;-;
:melon::bored::Pizza::pillow::SBpenguin:
Cake-San Jun 8, 2016 @ 11:41am 
*blood angels, not tears
Cake-San Jun 8, 2016 @ 11:31am 
Whenever i play as the Tears, the cyclonic warheads don't load the missles. Is teh missile regen rate *supposed* to be 0 per second? is there any way i can fix this locally? BTW i fracking love this mod mang its amazeballs
:bandit:
Adamus  [author] May 29, 2016 @ 1:51pm 
Good shout GsaGenDavid; so running it local rather than through Steam subscription improves the function. You can also modify the mod to your hearts content from there if you're that way inclined :KneelingBow:
GsaGenDavid May 29, 2016 @ 11:41am 
I've found a way to fix the issue with the blood angel tears not building the actual buildings.

First you go to Local Disk C:/ Users/(Your User Profile)/Saved Games/Reassembly and create a folder named mods. Inside this folder make a new one and name it what you'd like, I named it Blood.

Then go to were this mod is found Steam/ Steamapps/ workshop/ content/ 329130/ 613894190 (It might differ, just check with the png inside the folder, it should have the blood angel screen shot)


Take all of the content, and move it over to a folder inside of the mods folder you created.

Next launch up the game and you should see in mods the new folder, in my case Blood, enable that and disable this mod, then go ahead and start a new game and everything should work as it should.
Nathaniel_Fallcrest Mar 14, 2016 @ 8:14pm 
ah cool ^^ I'll see if it works
Adamus  [author] Mar 12, 2016 @ 6:05am 
I've discovered that by having a lower P cost the drop pods work better in my game, as they weren't producing all of available buildings. I would be interested to know if this fixes your problem [OV]DWC so I've updated the mod making the Blood Angels Tears cheaper to buy and install (450C to purchase, 50P hard point cost).

The downside is that this makes the drop pod launcher, and unlimited credits, available very early in the game. Sod it though, there is so much to buy for this faction I think it still plays well.
Nathaniel_Fallcrest Mar 11, 2016 @ 11:55pm 
Oh its just a ^_^ smile
Adamus  [author] Mar 11, 2016 @ 9:27pm 
What does ^^ mean btw? I've seen this a few times and am still left wondering
Nathaniel_Fallcrest Mar 11, 2016 @ 8:24pm 
ah I see thanks ^^
Adamus  [author] Mar 11, 2016 @ 4:15am 
If you want to have a go at this cheat method then;

1) create a 'mods' folder in yourusername/saved games/reassembly/

2) inside the mods folder create a folder for a new mod, something like 'game data', so that you have the directory yourusername/saved games/reassembly/mods/game data

3) create a .txt file called cvars.txt inside your new 'game data' mod folder

4) add the following command line to cvars.txt; kStartingC = 500000

When you start the game this mod will now appear in the mod screen loadout. There are many commands you can add to this cvars.txt that superceed the inbuilt commands, a good place for a modder to start. Have a go!
Adamus  [author] Mar 11, 2016 @ 3:55am 
You mean reinstall the game? Steam should save your games on the cloud so they'll be protected but still I don't know if it'll work. It's a good sign you're getting credits for the drop pod and usually this value is related to the total points value of the structure blueprint (chosen at random). Weird, then, that the building still doesn't grow from that point.

I've found in my tests here that if I cheat and make the game start me with 500000C so I can buy all upgrades then it seems to work perfectly. There seems to be a link I'm not quite understanding yet...
Nathaniel_Fallcrest Mar 10, 2016 @ 7:04pm 
well new info, they give me resource. but I've resubed and still no buildings appear :( I think maybe I should reinstall the full thing.
Adamus  [author] Mar 10, 2016 @ 3:55pm 
You're welcome, I do need this to work for the Tyranid faction I'm working on so it is very relevant!
Nathaniel_Fallcrest Mar 9, 2016 @ 12:10am 
Hehe ok, thanks for your attention ^^
Adamus  [author] Mar 8, 2016 @ 8:39pm 
Nah it should just build one of the available structures; structures are defined by having now engines and use the drop pod as a foundation, so as far as I can see I've done everything I need to. You could try resubscribing but no promises.

I'm looking into it anyway, proper temperamental this seeding malarky!
Nathaniel_Fallcrest Mar 8, 2016 @ 7:00pm 
Well they bond correctly, they fire correctly, though they only don't build. thats the only problem I can see. Though I'm wondering if I have to build a blueprint to use it which honestly I'm not sure how to do.
Adamus  [author] Mar 8, 2016 @ 5:53am 
One thing you might like to try is copying the mod folder in your steam directory to your local game folder as this may allow the game to better locate the buildings. It may not work though so only try if you feel confident mucking around with the game's data files. I'm still working on this sytem to understand it fully so bear with me on this one, it's not as simple as I had hoped!
Adamus  [author] Mar 8, 2016 @ 5:53am 
That's annoying; the seed mechanism has presented a number of irritations in trying to code it to function properly. First I should ask, did you start a new game after I added the drop pod update? If you're using an old save prior to this then it simply won't work. Not sure why.

If the above isn't helpful then I'm at a loss, I'm finding this mechanism very troublesome. A few Q's; Does the Blood Angels Tears actually produce drop pods? Do these fire properly? Do they bond to asteroid surfaces? If these are all yes then the game is obviously having difficulty locating the building blueprints (all saved in the mod's 'ships' folder). The pods bind to a surface and just sit there doing nothing. I've had similar problems with my own tests, particularly when buying the Blood Angel's Tears early on before other upgrades, and I haven't yet been able to determine why the game acts like this...
Nathaniel_Fallcrest Mar 7, 2016 @ 7:14pm 
uh...the drop pods aren't working for me...what do I do? am I just not waiting long enough?
Dexious Emera Feb 20, 2016 @ 8:58pm 
Well...universe is screwed now
PROMETHIA Feb 20, 2016 @ 8:16pm 
Thought so. The more I thought about it, the more I remembered the space marines and blood angels and such.
Adamus  [author] Feb 20, 2016 @ 5:14pm 
Aye it's from 40k, a loose rendition in reassembly space anyway
PROMETHIA Feb 20, 2016 @ 5:11pm 
Is this from 40k? I assume so, but it's been a while since I played, so I don't remember the plot much.
Adamus  [author] Feb 20, 2016 @ 3:27am 
I'm considering it Jonis193. I would want Tyranids to have the ability to deposit growing spores on asteroids, which I'm still attempting to learn how to do properly...
jonis193 Feb 20, 2016 @ 2:51am 
All hail the tyranid hive fleets!

(ps please make them if you have time/feel like it. thanks)
Adamus  [author] Feb 15, 2016 @ 12:12pm 
Thanks TheVeryStickyDemo, appreciate that comment :)
test Feb 14, 2016 @ 6:33am 
This mod needs more recognition
Adamus  [author] Feb 4, 2016 @ 6:20am 
Aye I'm pretty active on this as it's my first and I realise I may have uploaded it prematurely! I'm learning...
unsword Feb 4, 2016 @ 4:02am 
Yea i was wondering whatsup with colors when i got to test it out ingame, didn't except that quick update, and yeah it looks much better
Adamus  [author] Feb 4, 2016 @ 3:55am 
Agree with all your points, literally just uploaded an update that deals with many of these issues I hope. I aim to work on the buildings next and I haven't changed the skull drones yet, that's definitely next. They're essentially copies of laser drones from a borg mod; http://steamcommunity.com/sharedfiles/filedetails/?id=506779215&searchtext=borg

I acted on your earlier advice and changed the colour scheme, I think it's a big improvement and blocks don't pulse with two tone any more.

A point on it being overpowered; I still find in tournament games that this faction gets beaten, typically crystal will overpower it and the sentinel nukes can be a big killer too. The black diamond scourge mod faction decimates everything I've tested them against, now that's OP!

A new update will happen in a day or so, and I'll fix those drones :)
unsword Feb 4, 2016 @ 3:27am 
Also~ buildings have way too many weapons, if they weren't as deadly the zone would turn into spikey plant lag region
unsword Feb 4, 2016 @ 3:22am 
Okay there we go, laser drones are broken, they literally melt everything on their path, love the idea of boosters for cannons, might steal it from you later :taloslol:, you can make the shields more transparent by using darker colors with 20% alpha, the nuclear derpgun shoots way too fast and way too often. hull and shields seem fine, weapons are op ;)