Reassembly

Reassembly

Blood Angels
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Update: Mar 12, 2016 @ 5:56am

V2.9

A quick change to the Blood Angels Tears making its points cost 50P. This seems to make the drop pods function better allowing the game to find all the building blueprints. I still haven't fathomed why this should be but I hope this works for everyone :)

Update: Feb 25, 2016 @ 8:19am

V2.8

Possibly my final update to this mod, barring any suggestions that I think will work well or things I've missed from the vast arsenal of ships and weapons used by space marine legions. Here I have;

- Added Cyclonic Warhead superweapon; launches a warhead that splits into multiple payloads for devastating entire worlds. Costs 54000C to acquire and 6000P to equip.

- Modified the Misericorde to make the design look better and improved weapon loadouts. Made a version II with cyclonics.

- Made a Red Tear version II with 2 cyclonic warhead launchers giving it a total points cost of ~ 32000P

- Added the Melta Gun and modified the Thunderhawk II to utilise this. Also made Maelstrom Falcon III and Fire Raptor II to use this weapon.

- Added the melta cannon and modified the Europae to utilise it. Also modified the design of the Europae a bit in the process.

Update: Feb 22, 2016 @ 7:45pm

V2.7

- Added the Avenger Gatling Cannon, a size 1 rotary cannon for small ships. The large size 3 is now called the Maelstrom Gatling Cannon.

- With the above weapon, I've added the Fire Raptor gun ship which employs Avengers, Bolter Turrets and Missile Launchers

- Modified the Thunderhawk designs for increased thrust

Update: Feb 22, 2016 @ 11:45am

V2.6.3

Quick change to the Blood Angels Tears, increasing its P value to make it harder to acquire. This is because gaining credits is fast when you start bringing asteroids to compliance and I want to keep the early game a bit more steady.

Update: Feb 22, 2016 @ 11:04am

V2.6.2

Been farting about with the seeding mechanism and finally managed to get the drop pod launcher working, pretty pleased with myself obviously. Thanks go to the Pheonix Empire faction for having the answer hidden in its code. For this to work you must start a whole new game, regenerating the world didn't do it with my saves....

Update: Feb 22, 2016 @ 6:18am

V2.6.1

- Modified the Stormbird, repositioning the bolter turrets to stop them making the ship spin wildly

- Introduced a range of ballast blocks (sizes 1 to 3 are now available) for small ships experiencing annoying recoil; slows them considerably though...

- Modified the Sanguine Tear to be more powerful and maneuverable but still just under 8000P

- Slightly increased thruster force for ion, plasma and hydrogen engines

- Added the Tempest Cruiser II, a much more powerful version. I do love a good missile storm.

Update: Feb 20, 2016 @ 3:01pm

Forgot to update the blocks.lua

Update: Feb 20, 2016 @ 2:53pm

V2.5

Noticed alot of activity today thanks to being up on the reassembly workshop front page, as a treat I therefore present a little update;

- Changed the hull plating, renaming it Adamantium Plating and increasing its durability

- Added the Storm Bird gunship (1815 P); uses 6 bolter turrets and 4 missile launchers

- Made the bolter turret a bit better

- Improved the defensive capabilities of the Space Arcology

Update: Feb 16, 2016 @ 9:03am

V2.4

- Added the Bolter Turret and modified a number of ship designs to include this ubiquitous Astartes weapon. Thanks for the suggestion Servbot2000! Disappointed in myself that I overlooked that one...

- Reduced ballast mass; it doesn't need to be so heavy since the both the anti-matter cannon and railgun have been balanced

- Reduced asteroid engine power slightly

Update: Feb 8, 2016 @ 2:24pm

V2.3

- Developed the Misericorde battle barge design (now 13000P and looks better)

- Added Mechanicum Manufactories to the Space Arcology so that it actually appears as a station. Duh!

- Reduced lifetime and increased growth time of drones

- Added a Support Frigate (4000P)

- Reduced P value of booster cell