Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Age of Bronze
2,563 Comments
Atlas 23 hours ago 
will this mod be updated???
Atlas Nov 23 @ 9:57pm 
can i mute music from mod and to put lets say something else? mod is great but music is veryyyyy bad
dpatjgx658 Nov 15 @ 1:48am 
nah this mos bad :steamsad:
i'm pretty sure the name of sumer would more accurately be 𒋗𒈨𒊒, or šumeru
Hellseeker13 Oct 30 @ 1:39am 
@LEGACYLEO No idea. IMO, we'll still have to wait for a long time. The creator has probably a ton of issues to solve on this one. There's also external factors of life, y'know,work, family, health, all that jazz.
We can only wait and hope for the best.
LEGACYLEO Oct 29 @ 6:05pm 
When do you think we will get new faction for this mod?
-AS HE- Oct 3 @ 8:37am 
can we have a new faction for 2025 ?
dpatjgx658 Sep 13 @ 4:13am 
wher text
Mortiso Linkon Sep 12 @ 1:55am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3374952399 Hey guys hope you are doing good. As I saw in Discord the activity related to the mod is dead. If you are still interested in develope a bronze age TW mod I leave here my own proyect, in the much better new Pharaoh engine. So if you want to join please contact me. This night i'll update new version with a few more units. Thanks for all your work!
Ostrogoth2299 Sep 10 @ 9:14am 
have the crashes been fix
Hellseeker13 Sep 6 @ 1:36am 
@NuGuNz Agreed. Definitely a good adaptation of the Bronze Age era into one of the better late Total Wars. Tho the limitation of playable campaigns to Egypt and the Hittites (plus the frequent crashes and technical issues past turn 10 for me) make me prefer Pharaoh for now.
NuGuNz Sep 5 @ 2:17pm 
better than CA's bronze era entry
Mingles Aug 25 @ 1:22pm 
why only two playable factions...Assyrians would be more fun to play...
dami_pugliesi Aug 22 @ 2:54pm 
quiero saber cuando van a subir algo mas para este gran mod me gusta mucho y me gustaria que haya mas facciones jugables como Troya Micenas Ptia
costell13 Aug 22 @ 7:52am 
Just tried it, not a bad mod, I only played a few turns and I'd say it has great potential. Just one thing, lower the music a bit, it's too loud and becomes repetitive after a while.
MR. CAPSLOCK Aug 22 @ 7:37am 
when update ?
CocaIsSp33dy Aug 19 @ 11:28am 
where are the big clubs and the clunky bronze armour?
N7 Shepard Aug 14 @ 12:41am 
Aight this looks SICK
Rubino303 May 27 @ 6:56pm 
@Nomad416 not sure what their plans are for factions within the mod but historically Sicily would have been home to the Shekelesh(Sicels/Sicani), Southern Italy would have been the homeland of the Weshesh(Oscans) and the Teresh were farther north(Terramare culture). The Sherden(Nuraghe) were in Sardinia/Corsica.
This theory and it's supporting evidence comes from the Erasmus University of Rotterdam dissertation entitled "The Ethnicity of the Sea Peoples" by Dr. Fred C. Woudhuizen [1959 - 2021] published in 2006
Last Spartan May 27 @ 5:43pm 
What's the purpose of southern Italy and Sicily's presence on the map? They look to be functional provinces compared to the other unused areas.
MarsOfHades May 25 @ 6:17am 
Can we wait ''All Factions Playable''? Or something -Mycenae
-Knossos-Troy Campaigns?
Indobeast(JR) May 24 @ 2:51am 
@Benjin Any time window for the update? Appreaciate the effort and time you've been puttin in, cool mod!
Darius May 4 @ 12:18pm 
pleaseee put more faction to campaign like Troy or Assyria
MR. CAPSLOCK Apr 23 @ 12:40pm 
even though right now it is unplayable
MR. CAPSLOCK Apr 23 @ 12:40pm 
@Benjin oh man an update is coming for real ?! I cant wait This mod a great potential !
Ligma Bababooey Apr 20 @ 3:59pm 
can't wait for the update
Dzakari Apr 1 @ 1:25pm 
Great work guys.
Benjin  [author] Mar 31 @ 2:05am 
@Akhnaten
As an update to this mod.
Akhnaten Mar 30 @ 11:42pm 
@Benjin, a new update is coming? looking forward to it! Will it be uploaded on this page or will it be done like a patch-submod like Absolute Bronze?
Rubino303 Mar 30 @ 1:56pm 
This sounds great Benjin. Thank you.
Benjin  [author] Mar 30 @ 1:07pm 
@Rubino303
No, we’re not asking people to make submods to unlock factions. I’ve already unlocked them for the next update last weekend and entirely removed the "Slaves" faction from being able to spawn as that faction was one of the major sources of random crashing in the fog of war for many players due to something in their hardcoding (e.g. if the faction leader dies in battle, the game always crashes for some reason). There are still a few things I’m working on before release, but faction accessibility isn’t an issue. The only submod suggestion I made previously was for Israel since that’s something we’re not planning to do.

As for submods in general, I’d love to see ones that expand the depth of the mod, like Absolute Bronze, which introduces population mechanics and a tin/copper/bronze system. That kind of thing enhances the experience rather than just unlocking content that’s already in the works.
Rubino303 Mar 30 @ 12:54pm 
They want you guys to make submods for this mod that will unlock other factions and finish the work they no longer seem interested in other than Benjin maybe.
I was looking forward to the factions outside of the areas available to play in TW:Pharaoh,Dynasties, but im not gonna hold my breath.
Even if some brave soul did start unlocking other factions to play as, they wont be able to finish the mod with the weird tribal no man's land outside of the map areas they thought we shouldnt be reaching or whatever the thought process there was.
Joey Freshwater Mar 30 @ 11:42am 
Interested. When the other nations become available I will definately be subbing to this.
Texian45 Mar 26 @ 7:11pm 
i wish i could play other nations other then just 2 MAN
is there an ost? i love the ost of this mod so much
Kelly Bomaye Mar 18 @ 6:08pm 
@beowulf; Egypt is rich it just takes time to build it up. If you recruit a navy in Sais, you can send it around and get a lot of money for trade rights + the income for trade is higher.

Also, I’d recommend using the absolute bronze submod, the additional copper/tin global market system adds more economic potential. And it has the script which helps major factions and makes late game more fun. It was removed from the base mod for some reason
Beowulf45 Mar 18 @ 1:02pm 
my honest opinion about the mod, looks great factions are interesting and units look cool. settkements look awesome. but it is less emersive for the settlements when there are still a few "hellenistic" buildings scattered about. however, playing as egypt is extremly painful. everyone around you except for 1 or 2 factions absolutely hate you and i get declared war on by 4-5 factions around be by turn 10. ive replayed egypt on very hard, hard, and normal with the same thing happening. the economy is very much lacking to be able to effectivly support armies strong enough to fight all of that at the start of the gamre. in comparison to base game egypt or DEI egypt, the starting territories dont exactly feel rich and egypt feels rather very weak. i recommend either revamping the economy from buildings to increase income atleast in egypt or improving the opinions of some of the factions around you to prevent a bunch of people declaring war on you right out the gate.
GLADIATOR SICULUS Mar 12 @ 7:49am 
also why no new factions why only 2
GLADIATOR SICULUS Mar 12 @ 7:48am 
sea people as faction would be cool
Benjin  [author] Mar 7 @ 10:19am 
@Airstoxenus
I think the best option would be if someone did a submod for AoB that included them. One very easy way - without having to edit the startpos - would be to either re-brand the existing emergent faction for the province of Canaan to be something like that, or potentially use one of the placeholder "bro_raider_##" factions (we left a few unused to allow players to do extra things with them for generated random events) to be a newly spawned faction designated as the "Habiru", "Israelites" or whatever other name given to them to spawn via a special event (either one-time at a certain turn time, within a range of turns or be dynamic via scripts - up to the mod author as to how complicated it should be). This way it can stay historical as a base but bring in the "what if" via player choice.
Coffeetime Mar 5 @ 7:56pm 
The Israelites were either in Egypt or had already left but hadn't settled in Canaan in this time period. 2 million strong by then. Should be a rebel faction at the least. -Coffee
Gyrosmeister  [author] Mar 5 @ 4:44pm 
@Aristoxenus, read the "Historical FAQ" section, this is a question that has been asked a lot
Vaskonios 3 Mar 5 @ 4:41pm 
The Israelites could be an emerging faction, if possible to do, they were cousins of the Arameans, which the latter called them "Habiru" (Meaning "Hebrew")
J10J12 Mar 3 @ 5:12am 
When are the other factions playable?
Benjin  [author] Feb 27 @ 12:46pm 
@Degenerate Weeb
Okay but don't worry, I've had that bug you've got before and I'm sure it's fixable. If I run into it again I'll let you know what the solution is.
Degenerate Weeb Feb 27 @ 12:32pm 
@Benji, Nah man, I just launched the mod and only the mod, even verified game files and then turned the mod off as well and base game ran smooth, then ran DEI, which ran smooth. I have no clue what the issue is.
Benjin  [author] Feb 27 @ 2:17am 
@Mathicsatem
Thanks I'll check this out.
Mathicsatem Feb 27 @ 2:16am 
Map error: ORKOMENOS, Campaign, Hittites.
I’m working on a thrilling beach assault scenario, but the map you're using is set too far inland from the shoreline. As a result, my ship units end up stranded on dry land, turning invisible, and the game inevitably crashes.

@Benjin
Benjin  [author] Feb 26 @ 12:49pm 
@Degenerate Weeb
Are you using any other mods (e.g. Absolute Bronze)? I've had that happen to me once.
Degenerate Weeb Feb 26 @ 12:47pm 
No clue what's wrong with the mod but the turn times take so ♥♥♥♥♥♥♥ long that it's unplayable, can't really go past turn 5 without losing interest since it takes so damn long. Never had an issue with turn times with DEI or raidus so im just confused.