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The combat dynamics are quite good, fight lasts much longer frontally allowing for more interesting flanking play. The archers are also interesting, next to useless frontally and surprisingly, against each other. Also, the HP system is quite pronounced, maybe more then in the other mods - casualties are low in the beginning of an engagement and then rise sharply in a more prolonged shotout. It works well.
If there is something I'd like to add, it is that the movement speed is still quite high. I didn't come to the later, heavier units, but for now, it is common to see cavalry with speed up to 100, which is blazingly fast. This makes it super easy to outflank AI (which uses double lines of infantry, so has a shorter battle line).
I'll be playing more in the coming days, so far so good :)
The high armour values are so high because of the way total stats are calculated in game and as such are quite a usless representation of what the stats acctually mean spesifically. dose 94 armour mean full plate or a good shield? dose it protect against arrows better or from swords? you can't tell from that number alone.
What dose matter in this mod in refrence to armour is the positioning of your troops, the size and shape of the shield and what cover they grant. Stats do not tell you this nor can they.
However i will be editing this mod in late October to re evaluate what units acctually use what armour as it is listed due to my suspission that CA has reused values to be applyed to units that may not posess the acctual visual equipment of those values.
Pity as a lot of the other ideas in it are good ones (especially like cavalry being less effective in rough terrain and skirmishers being more effective in them).
https://steamcommunity.com/sharedfiles/filedetails/?id=1267025627
For medieval knights it was diffrent as they did do this but where pretty much invulnrable both in armour and politically, they where very valuable allive so where often pulled from there horses and sold back to the enemy. You see evidance of this in the artwork and weaponry used at the time such as the bill hook.
In any other period cavalry simply not as suicidal as knights where. but i think its where the idea comes from.
And a nimble peron with a club or dagger isn't much of a force against a large horse that can kick and bite while standing still (which is what war horses do) together with a guy holding a spear that outranges your club/dagger
Anyway, thanks for the fast respons and keep up the modding work since I can't ;)
I will look into this again. Thanks
Bit of a rant here - I've alwayse had a bit of a problem with how the perception of cavalry has been handeled in total war games and media as a whole really. A guy on a horse isn't going to stand there and 1v1 anyone and not expect him self or his horse to die 99% of the time. Especialy against skirmishers.
Units sometimes just keep going untill they are completly killed of and other times run after sustaining 20% casualties.
I do play this with anitquity wich is an overhaul mod
The main issue with the norse factions comes from the armor values thay are linked to especialy erly game, they have poor base stats no armor and weak weapons, to make them stronger using my method for compatibility reasons it would make other factions simply more powerful. i will have a deeper look into it right now acctually. You might see an update later today.
One issue i have noticed is that nordic factions erly tier units are extreemly useless with this mod active (and in vanilla) so i will adress that in an upcoming update.
The Seax (sax, sæx, sex, latinized - sachsum) is the primary weapon norse band use and was one of the first steel weapons, made from traded damascan steel and iron constructed in a similar fashion to the conservative japanese katana. This weapon was an exelent side arm and tool.
So i can justify it being alittle more powerful than it currnetly is.
For tactical lovers I can only recommend this mod and battles are much more enjoyable.
Thanks for the mod !
The mod is updated and working correctly now :) Thank you for your time