Crusader Kings II

Crusader Kings II

Flogi's Techmod Trade Route Addon
160 Comments
Pseudo-Socrates Apr 28 @ 8:52am 
It was an incompatibility with https://steamcommunity.com/sharedfiles/filedetails/?id=3232897989

disabled it and it's working now
Pseudo-Socrates Apr 28 @ 8:46am 
So how do I actually build a trade post in a one of the new (internal/inland) counties that have a potential trade post? When I hover over the build tab, it has it marked as not a potential trade route county, but when I look at the map, it shows it as a possible trade route county (this is for Wien, I am archduke of austria under HRE).

I did notice that Iraq (king vassal under seljuk empire) has a functioning trade post in baghdad, so I know it's possible...
CaNaDiaN TWiN Mar 12 @ 7:09pm 
My CK2 Save games for some reason are being automatically stored in this Mod's files
Game star Dec 15, 2024 @ 2:31pm 
huh. so I take it, The entirity of your Techmod stuff will NOT work with CK2+, and I should give up trying to play both?
flogi  [author] Dec 15, 2024 @ 1:00pm 
No, the ck2 plus patch itself is not updated and I gave up updating it when ck2 plus was gone for so long.
Game star Dec 15, 2024 @ 12:30pm 
I figured it out. Its the cleanslate mod. but you need cleanslate to run CK2+. So is it possible for the CK2+ compat mod to fix the trade route problem cleanslate causes?
flogi  [author] Dec 15, 2024 @ 10:52am 
The CK 2+ Patch is not for the trade addon. And has not been updated for quite some time cause Ck2+ themselves did not update for like years at some point, so there you have the incompatibility.
Game star Dec 15, 2024 @ 9:17am 
All Im using is this, Tech and Buildings, CK2+ patch, and CK2+.
Is there some sort of thing in the settings I need to change in order for it to work right? I set the map type to use "CK2+"
flogi  [author] Dec 15, 2024 @ 3:34am 
As there was no patch for CK II, I stronly doubt that this broke. You're probably using some other incompatible mod.
Game star Dec 14, 2024 @ 9:38pm 
The trade routes are HORRIBLY messed up, covering the entire map in a buggy mess.
Freeasabird🕊 Mar 22, 2024 @ 6:04pm 
Does this mod adds inland trade depots? even in the British isles? IF SO why is the only thing i can build in the depots is a garrison?. and that's it.
Paradox Inc. Victim Apr 14, 2023 @ 1:43pm 
@Ness: Omg, I had the exact same issue with a different province (Kurzeme) and your solution worked for me too! Thanks for explaining, you're a Godsend! <3
Ness Nov 23, 2022 @ 6:07am 
or rather, and sorry for spamming the chat, it isnt that 340 wasnt present, but that a typo had been included, it says 3470 instead, which isnt a province present on the map
Ness Nov 23, 2022 @ 6:05am 
ah, I discovered what it was, the Trade_post_ress_"X" did not include palermo (province 340) in it, I have edited my own files to include it, but it may be worth updating the main buildings and technology mod if it is meant to be present in palermo
Ness Nov 23, 2022 @ 5:07am 
Seems like it may be a bug, at least from checking the scripted triggers file where 340 does show up, but the trade posts for palermo arent buildable, other than the garrison, all other provinces in sicily have their trade post buildings, but palermo doesnt; pic included
https://drive.google.com/file/d/1N9eOjQyMWBOLt0cIhE3gdYdcx3-iXWBi/view?usp=share_link
flogi  [author] May 11, 2022 @ 3:30pm 
There's no lite version no. And I won't do it at this point.
Davidenko May 11, 2022 @ 3:15pm 
Is there a light version of this mod somewhere?
When I use it I feel that there are too many counties benefiting from the trade routes, not so much from the route itself, but from the constant trading posts, one after another, one next to the other.
Is there any chance to make this a bit lighter?
flogi  [author] Feb 9, 2022 @ 1:50am 
No, the trade routes are only designed for the vanilla map.
Mr. Sunday Feb 8, 2022 @ 7:52pm 
Great work! One question: is it intended to work with HIP+SWMH? With the new map there is an excessive amount of trade routes.
Galore Apr 3, 2021 @ 5:32pm 
yeah it ain't they add a ton of new counties so ain't vanilla map sadly thanks for answering my question.
flogi  [author] Apr 3, 2021 @ 1:49pm 
If you use the vanilla map it should be compatible. You won't get HIP events for the new trade routes obviously though.
Galore Apr 3, 2021 @ 10:22am 
probably late af question but is this compatible with HIP? i know your building and tech mod is but i cant figure out if this would have conflict because i know In HIP they have special events for certain important trade routes.
Aeterny Jan 2, 2021 @ 12:58am 
Anyone know how I can edit this to get Ani and Karin to function so I can build the trade posts there?
flogi  [author] Aug 31, 2020 @ 1:25pm 
You gotta ask Paradox.
DMNerd Aug 31, 2020 @ 1:11pm 
Hello, I have a questing. In the county overview the trade zone buff in red and looks like a debuff, why? Also is it really necesairy if there already exists the icon which shows the trade zones in one tooltip?
flogi  [author] Aug 23, 2020 @ 3:08am 
@Daxter: If you use the vanilla map, there should be no issues.
Lotussy Aug 20, 2020 @ 8:35pm 
had no issues with hip so far :)
Syanary Aug 19, 2020 @ 9:51pm 
Is this compatible with HIP?
Salociin Jul 18, 2020 @ 7:05am 
OK, thanks!
flogi  [author] Jul 18, 2020 @ 5:36am 
It does work, but you won't have access to buildings added by the main mod.
Salociin Jul 18, 2020 @ 3:14am 
This is probably a dumb question, but does this work as a standalone mod, or does it require buildings?
Lotussy Jul 17, 2020 @ 1:25pm 
I dont even know how vanilla trade actually works (new to ck2, just discovered how to unlock all dlc :-p)
soo...
what does this do? i tried it with HIP and just had hundereds of traderoutes on the map :DDDD
Aranéïde Jul 14, 2020 @ 7:06pm 
@flogi: Turns out it was an incompatibility with the steam version of "Community Patch with Improved Genetics 2.0 and Other Mods", however by downloading the new version (dropbox, specified on the mod page), it seems to solve the issue. So I will call it problem solved for the time being, thanks !
flogi  [author] Jul 14, 2020 @ 2:59pm 
@Aranéïde: Maybe try only activating this and the techmod first to rule out that it is a bug with the mod.

@XDDestroy: No, if you could build every building in every post, it would be quite op.
Zαgre Jul 13, 2020 @ 10:53pm 
I can only build a garrison in every trade post I build in the mod's trade routes. Is that a glitch?
Aranéïde Jul 13, 2020 @ 3:06pm 
Hello,
I've started a new game with your mod and I wanted to take full advantage of the new trade routes. I am duke of Optimates just at the east of Constantinople and I wanted to build a tradepost in the Nicomedia county as the commercial map displays it. However I can not because there is one unfufilled condition telling me that I could only build a tradepost in specific counties of the silk road. I have quite some other mods but I should have not one that modify this so I'm a bit clueless. Do you have any idea from where this could come ? If you have at least a file to give me, I may want to try to modify it myself if needed.
flogi  [author] Apr 15, 2020 @ 8:57am 
There are no special adjustment for EU Conversion, but that would be an EU IV Mod anyway. But you can convert your saves.
PoKa Apr 15, 2020 @ 5:42am 
has any compatibility with eu4 converter?
flogi  [author] Apr 9, 2020 @ 3:49am 
Probably, yeah.
Siberian Frontier Apr 9, 2020 @ 3:14am 
I seen some buildings at coastal countries which has many silk,spice, velvet, wine etc. Is this mod does that?
flogi  [author] Mar 21, 2020 @ 5:52pm 
The buildings are id specific, so thats the reason for that.
Landskinken Mar 21, 2020 @ 5:37pm 
I have an issue with trade posts. I have altered the trade route of the Hanse zone to go through Jutland. Now im left with the issue of not being able to build any buildings in the trade posts of Aarhus and Varde. The only building thats left is garrison.

The issue doesnt seem to occur in the provinces of Skagen(Jutland) and Slesvig.

Any suggestions?
AVE Mar 20, 2020 @ 4:22pm 
Idk lol, I dont mean to be picky when I don't know much about modding, the last thing is at the beginning of the game it seems like venice controls pretty much all trade in the world and pisa controls a little bit, im not sure if its supposed to progress to looking like it does in the screenshot but is it supposed to be like that?
flogi  [author] Mar 20, 2020 @ 4:18pm 
How much less powerful would you suggest?
AVE Mar 20, 2020 @ 3:59pm 
Can we get a really light version that makes the trade routes much less powerful? Otherwise this is one of the mods I've been looking for in my game.
flogi  [author] Feb 18, 2020 @ 3:08am 
Because corruption is from another mod?!
Pasheda Feb 17, 2020 @ 9:56pm 
100% corruption in almost all provinces. Why?
schuylerdl Jan 20, 2020 @ 9:32am 
Hey everyone! Flogi, your mod caught my attention as I've been having so much trouble with trade posts lately. So I edited in 2 more branches of the Silk Road to end it in Sweden. Every county I added highlights in Trade Zone view and allow me to build a trade post. The problem I have run into now though is that once they are built, the upgrade window for all the added posts stays empty. Plus a few of them say 0 base income. I've been researching for days and can't figure it out. Any help is appreciated!
Obscure-Reference Jan 7, 2020 @ 11:27am 
Byzantium too. If you control Ragusa and or Venice as well as most of the Byzantine tradeports and upgrade them you can max tech really fast and build a great work every few years.
Ossa Oct 19, 2019 @ 10:31pm 
This mod made the abbasids in 1040 have 39k cash with an income of over 1000... seems more balance is needed. Rest of europe is fine.