Counter-Strike 2

Counter-Strike 2

Riviera (greybox v0.4) no cubemaps
30 Comments
TRAJAN  [author] Mar 24, 2019 @ 2:51pm 
Frozen for now :D
Furiosa Mar 7, 2018 @ 12:06am 
ggwp for high dedication making map :unionflag:
TRAJAN  [author] Mar 6, 2018 @ 10:31pm 
Need to git gud at modeling, texturing and similar stuff and when I will do it quite fast. But sounds easier than it looks.
Furiosa Mar 4, 2018 @ 1:20pm 
When are you going to finish the visual? Still on layout now.
MANAMAJEFFA Jun 1, 2017 @ 4:41am 
NICE
XD
MANAMAJEFFA Apr 21, 2017 @ 6:34am 
#MakeHostageGreatAgain
#MakeHostageGreatAgain
#MakeHostageGreatAgain
#MakeHostageGreatAgain
#MakeHostageGreatAgain
#MakeHostageGreatAgain
#MakeHostageGreatAgain
#MakeHostageGreatAgain
#MakeHostageGreatAgain
Pisk nx Apr 4, 2017 @ 11:24am 
The map looks very good but it need's more color and detail but if i had to rate i would give it a 10/10 :)
limpid ow banned Apr 3, 2017 @ 11:36am 
#MakeHostageGreatAgain :steamhappy:
Snusmumriken Mar 30, 2017 @ 2:54pm 
Very good map :) +++
I rember Mar 17, 2017 @ 4:20am 
awsome map!
MaTi5893 Mar 5, 2017 @ 11:23am 
ok, so after looking and playing on this map i think it is great. I couldn't really find any bugs, problems with layout but i gave u a some suggestions to map to make it better: http://imgur.com/a/sfUQr overall i love this map and sorry for my bad english #makeHostageGreatAgain
Christoferis Mar 5, 2017 @ 9:58am 
best map everrrr
TRAJAN  [author] Mar 3, 2017 @ 1:04pm 
Next updates: A lot of visuals + very small gameplay improvements
Fuzzgun Feb 14, 2017 @ 12:29am 
A "competitive" hostage map is a daunting task, but TRAJAN seems like hes on the right track. Good luck, and I will keep checking in on how its coming along!
TRAJAN  [author] Feb 5, 2017 @ 2:30pm 
Instead of cs_market, it will be called cs_Riviera. The file name will be changed on the next version.
KODIAK Jan 20, 2017 @ 1:55am 
Its a combination of thing, mainly, I have a lot to do, that means we can do less playtesting, and there are a lot of maps that have more potential in my oppinion. But maybe in a few months we will find the time, but I cant promise anything. Keep it up!
TRAJAN  [author] Jan 19, 2017 @ 6:54pm 
You say it needs more work or how is it? I think I finished the layout already.
TRAJAN  [author] Oct 25, 2016 @ 5:59am 
Thanks everyone.
Walton Simons Oct 24, 2016 @ 3:31am 
One initial comment before I even play the map, good work with the change logs, they're very through!
ModeDerp Oct 22, 2016 @ 9:31am 
Best hostage rescue map i've played!
TRAJAN  [author] Sep 5, 2016 @ 11:07am 
I skipped version 0.14 from uploading because it seemed not good enough and full of flaws. After some break, I recognised where I could improve and I am seeking to reach more realistic feeling, better gameplay flow and I am seeking to finish the structure faster, so I could start working on the visuals. So don't be surprised, if the map will have more dev textures.
TRAJAN  [author] Aug 20, 2016 @ 10:35am 
From 27th of July Descents joined this project to help me with theory to achieve more realistic and overall better Italy's evnirment (building's structures, interior, exterior and just the feeling of the level).
Ben May 30, 2016 @ 12:33pm 
very good map ♥:csgoa:
TRAJAN  [author] Apr 25, 2016 @ 2:07pm 
Hello everyone. Good news: V0.13 is coming really soon, it will have a top class CT spawn, it will be highly optimised and will feature some layout improvements.
Jesusofbavaria Mar 30, 2016 @ 2:47pm 
I really like that map.
It is very open and good for teamfights. It also provides advanteges and disadvanteges for T and CT. Also it brings the hostage mode to a fair level, that´s acutally the first map to do that. I hope it´ll get accepted. BTW: Han solo dies
XIII Mar 11, 2016 @ 2:55pm 
k
TRAJAN  [author] Mar 11, 2016 @ 2:24pm 
Good news! On the March 12th of 2016 we made the first competitive match on cs_market beta v0.11! The past few results were pleasantly surprising: 3 in a row matches ended up in 15:15. (At this moment, there has been already about 8 competitive matches in cs_market). I will still keep testing the latest version, to see how different players plays the map, so I could see if there is any mistakes in the gameplay zone. Currently - none. some people pointed out, that the map is too big, even though I can disagree with them. Dust2 has almost the same size passage ways and there isn't also a lot of cover. Later on, when I will start making every individual market in the map, it may become even over detailed map and the sense of openness will definitely leave. I just need to make sure the gameplay is perfect before working on visuals of the map.
TRAJAN  [author] Feb 3, 2016 @ 10:49pm 
I'm still working on this project, but mostly in the weekends. In the upcoming update, there will be huge fixes and improvements. Get ready :) Also, there will be a tutorial video on how to play cs_market, some tactics, smokes and just the basic concept of the gameplay.
TRAJAN  [author] Jan 4, 2016 @ 8:17am 
Thanks! :)
FlowishLoz Jan 3, 2016 @ 8:55am 
Awesome map, love the hostage locations as they make for interesting scenarios each round. Cant wait to see how it will evolve