Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So far the only disappointing thing is I didn't find this sooner.
On my first play though with the crew we happened to escape with less than 10 seconds on the countdown. Everything came together in the most dramatic way organically. We had just made it to the elevator and were waiting for the last guy, who took a wrong turn. As he got his bearings and approached us, a smoker pulled him back and we had to rush out of the elevator to go retrieve him in time. It was almost too perfect.
conflicts with your campaign causing the bug that i reported earlier.
Disabling it solves the problem. Greetings.
Очень заходит , отсылки (мое почтение карта атмосферы сайлент хилла это было пиздец как круто)
Карта не просто кишка , твой коридор вечно закрытый и ты идёшь в слепую , наугад и это очень играет на атмосферу .
Это самое крутое не официальное дополнение в которое я играл , однозначно всем попробовать стоит .
Some serious horror stuff right here.
Only complaint I have is the self destruct timer is a bit aggressive. It took me by surprise on my first run. Even with that grace period where no zombies spawn, there's almost no room for error - especially if playing with only bots that sometimes have issues pathfinding. I'd like to have either a few additional "mercy seconds" after the countdown ends, or a more clear indication that you'll have to make a near-perfect sprint to the finish.
Outside of that, I really enjoyed this map.