Total War: ATTILA

Total War: ATTILA

A More Aggressive AI
149 Comments
Kralrambo Jul 1 @ 8:35am 
Is this mod compatible with medieval 1212?
2427665207 Jan 4 @ 7:49pm 
CAN NOT WORK
Guvenoren Jul 6, 2024 @ 2:54am 
Is it just me, or does the AI hate occupying?
broncos1600 Apr 24, 2024 @ 5:09pm 
mk1212?
Thunder Bagel  [author] Feb 20, 2024 @ 7:00am 
I play with this mod myself and it is not broken. It works with any mod that doesn't change AI behavior
Megarian Feb 20, 2024 @ 2:59am 
Is this mod working with TERMINUS mod ? I tried it and i dont see any diference.
MoldyToe Jun 24, 2023 @ 7:44am 
Mod is broken ;-(
Dean-G Jun 9, 2023 @ 12:52pm 
Same I don't see this mod doing anything mod is loaded and manager says it's loaded and active but 10 turns in and AI is still just dancing around avoiding any sort of engagement if odds of winning are not in their favor AI still wants peace in 10 turns I got 14 peace proposals after declaring war on most of factions

Its either mod author went too soft on ai changes or this mod doesn't work
Guvenoren Apr 5, 2023 @ 4:24pm 
I noticed that the Huns are playing very cheesy and avoids attacking settlements but instead raids. Any idea how I can make them attack settlements more?
Montecalm Aug 25, 2022 @ 9:52am 
Mod is broken
IoannesConstantinus Jan 9, 2022 @ 8:04am 
This mod doens't work.
𝕯𝖊𝖆𝖙𝖍 Dec 23, 2021 @ 5:53am 
good job.
oleksandrvecir Oct 4, 2021 @ 4:46am 
Does this mod still work?
Thunder Bagel  [author] Aug 28, 2021 @ 8:20am 
yes it does
♠ FallenSoul [O.S.S] Aug 26, 2021 @ 8:06pm 
@Turquoise-Falcon Does this mod still work?
super_sandwich Feb 4, 2021 @ 8:34am 
Does this still work?
Montecalm Nov 14, 2020 @ 11:35am 
mod is broken
TheOreoSlayer Nov 8, 2020 @ 12:19am 
Did a Frank play through, and noticed the norsemen would move 4 stacks south and never attack, most ai act weird, turns without moving armies, Lango's never left their settlement regardless of having 5 enemies.
Thunder Bagel  [author] Oct 21, 2020 @ 3:16pm 
Yes
rcorse Oct 21, 2020 @ 2:29am 
does this mod allow AI to be more agressive with AI factions?
Khars Oct 19, 2020 @ 9:10pm 
Holy wow I didn't think you would answer or any one would still be active
Thunder Bagel  [author] Oct 15, 2020 @ 2:23pm 
While it won't crash the game, I'm not sure if it would have a positive effect. Many overhauls like 1212ad also significantly changes how the AI behaves. Using it in conjunction with my mod will overwrite their AI changes. It might be for the better or worse. I have no idea
Avery J. Johnson Oct 14, 2020 @ 8:01pm 
Does this work for 1212 ad? x2

(very good question)
Khars Sep 15, 2020 @ 7:14pm 
Does this work for 1212 ad?
napoli Nov 15, 2019 @ 4:49pm 
Thank you
𝓕𝒖𝒏𝒌𝒚 Sep 28, 2019 @ 2:01am 
playing as WRE and the AI across the map will always try to declare war on me and send troops to go through 1/3 of the world just to attack and sack my towns without reasons. I don't see them be passive at all :|
danwright405 Sep 13, 2019 @ 2:30pm 
is this mod work with Ancient Empires mod?
Soban Jul 28, 2019 @ 2:36pm 
Is this compatible with 'Better Ai recruitment composition' mod or 'Ai will colonize the burned WORLD!' mod ? Great mod by the way. I love this one
Nanoman Mar 22, 2019 @ 4:10pm 
could we also have your more ai armies into attila?
Nanoman Mar 18, 2019 @ 1:36pm 
can we also your even more aggressive version?
Sheph Feb 6, 2019 @ 5:48pm 
@Camora: No change. It makes enemies much more likely to walk across the entire map and attack the ERE even when they have a slightly lesser enemy next door.
Sheph Feb 6, 2019 @ 5:47pm 
Why did you stop and only mod 2% of the AI files? Does it need an update?
Hex: Camping Jan 27, 2019 @ 4:49am 
Does this mod change the eastern roman empires behavior in regards to expanding their empire too? Bc they where always just sitting there, watching their cities get sacked and razed or captured, and never conquer them back which actually makes them useless.
Ligon Flarius Dec 17, 2018 @ 5:02pm 
Does this mod really increase the sensation of difficulty? It doesn't chance a lot in the game apart from likepyhood of AI declaring WAR on other factions, is that correct? If so, it probably doesn't mess with the game. Have you guys tested it?
J May 31, 2018 @ 7:28am 
Amazing! Thanks so much!
Thunder Bagel  [author] May 31, 2018 @ 2:38am 
No
J May 30, 2018 @ 9:19pm 
J May 28, 2018 @ 6:28pm 
Cool Thanks!
Thunder Bagel  [author] May 28, 2018 @ 4:25pm 
Yeah it should work
Thunder Bagel  [author] Dec 19, 2017 @ 11:19am 
I'm not sure, to be honest
Fanstar1 Dec 19, 2017 @ 11:08am 
does this work with radious?
Thunder Bagel  [author] Nov 7, 2017 @ 7:16am 
No. I’ve worked with him thought
Scholae Nov 7, 2017 @ 6:41am 
PMarricks=you??
Thunder Bagel  [author] Oct 29, 2017 @ 1:39pm 
Great. Good luck
projectcornergundam Oct 29, 2017 @ 1:38pm 
Wow many thanks. I sent you a friend request. I will let you know if I have any other questions :)
Thunder Bagel  [author] Oct 29, 2017 @ 1:36pm 
its ok if two mods change the same table if at least one of the files has a different name. For example, lets say both mod A and mod B both change the faction_table file. If they both leave the file name "faction_table", the mod will not be compatible but if one of them changes it to, say, ModA_faction_table, it will be compatible.

Also, obviously, if two mods changes the exact same values, they will not be compatible

Hope this helps. Let me know if you have any more questions or you can friend request me and we can chat that way, if you prefer
projectcornergundam Oct 29, 2017 @ 1:20pm 
Thanks a lot for the reply. I am glad that I can use both mods.

I am actually a novice in modding. Just then I used pfm to try looking into both mods, but I am still confused. Could you teach me how to determine whether 2 mods would conflict? Like changing the same table?
Thunder Bagel  [author] Oct 29, 2017 @ 1:12pm 
hello, this mod does not do that and is compatible with the referenced mod.
projectcornergundam Oct 29, 2017 @ 11:14am 
Hi, may I know if this mod affects AI's tendency to recolonize the razed land? If not, is it compatible with the "AI recolonizing the burned world" mod?