Counter-Strike 2

Counter-Strike 2

Re-released description for URL!
740 Comments
Out man Feb 3, 2017 @ 6:54pm 
nice
Inferno Jul 9, 2016 @ 5:19am 
Top map man, thx!
Max  [author] Jan 17, 2016 @ 5:44am 
http://steamcommunity.com/sharedfiles/filedetails/?id=600728667 go to this post and comment since this is the old version : -) the level has been re-released
Max  [author] Jan 13, 2016 @ 10:30am 
Thanks Nogo : -)!
Nogo Jan 13, 2016 @ 10:06am 
Nice, nice
Zidane Jan 12, 2016 @ 2:45am 
Халявка кому надо =)
:steamhappy:
Max  [author] Jan 3, 2016 @ 12:50pm 
Haha yeah you said it!
Cfight ツ Jan 3, 2016 @ 12:46pm 
A site is totally coppied from dust 2 lel
Max  [author] Jan 1, 2016 @ 3:15am 
I will be releasing a callout sheet later I think both squeekees need to stay for obvious line of sight issues that would be caused otherwise
Big Coelacanth Dec 31, 2015 @ 7:33pm 
The squeaky doors on this map are fun to use, but B site has one too many. I was going around thinking of callouts and called both B squeaky. I suggestion opening the route from ct to B. The doors are fun, but the two being on B make it confusing for callouts, and messing w/ sound.
Max  [author] Dec 31, 2015 @ 5:03am 
Patched B -)
Big Coelacanth Dec 30, 2015 @ 3:18pm 
If you want full detail on what I have to say add me and I'll show you in game.
Big Coelacanth Dec 30, 2015 @ 3:16pm 
The main mid area, looking from t side w/ small window, is small enough for me to sneak through and knife two of the enemies and hit the last one through the door. if it was a bit bigger it would give them a better chance. also sniping is killed by an m4 or ak too easily from ct side.
Max  [author] Dec 30, 2015 @ 2:52pm 
Savior I will look into what I can do to fix this : -) any area in particular?
Atlas Dec 30, 2015 @ 2:13pm 
Add me, I'll playtest the map with you whenever. I also have some minimal experience with the Hammer level editor. ^^
Big Coelacanth Dec 30, 2015 @ 1:57pm 
Played this in a 5v5 w/ friends this time. We agreed that mid needs to be a bit bigger.
Max  [author] Dec 30, 2015 @ 5:29am 
Lol hahaha lol thanks for spam breh
beast Dec 30, 2015 @ 5:27am 
Check out my workshop items,this is cool i hope u guys like it!!!!
http://steamcommunity.com/sharedfiles/filedetails/?id=586316820
if u guys like it please HIT yes button, thx for ur support
beast Dec 30, 2015 @ 5:27am 
Check out my workshop items,this is cool i hope u guys like it!!!!
http://steamcommunity.com/sharedfiles/filedetails/?id=586316820
if u guys like it please HIT yes button, thx for ur support
beast Dec 30, 2015 @ 5:27am 
Check out my workshop items,this is cool i hope u guys like it!!!!
http://steamcommunity.com/sharedfiles/filedetails/?id=586316820
if u guys like it please HIT yes button, thx for ur support
Max  [author] Dec 30, 2015 @ 3:17am 
Patched : -)
Max  [author] Dec 30, 2015 @ 2:46am 
Thanks savior : -) I am looking into making A more fun!
Big Coelacanth Dec 29, 2015 @ 10:14pm 
Great map! only thing I have to say is A site feels to central on the rised area. It feels that it should be focoused on the car no the raised area. This can lead to some interesting tactics, being a rush through the door and rush planting. The cover on the site is fairly plain. If you could please add some diversity to A site. B site its self seems to be good how it is. Lastly in ct spawn the trash container is wall bangable, even if intended, it was acting a bit odd from certian angles. Great job! I see potential in this map.
Max  [author] Dec 29, 2015 @ 11:40am 
<3 <3 <3 <3 <3 <3 <3 <3
if i miss I WILL KILL MYSELF!!! Dec 29, 2015 @ 11:21am 
You a Genius, I appreciate that. :)
Max  [author] Dec 29, 2015 @ 6:07am 
TheHoodedFiddle yo smart u loyal I appreciate that
(Thanks for the feedback)
if i miss I WILL KILL MYSELF!!! Dec 28, 2015 @ 6:38pm 
I like the map a lot, but i do think that bombsites can be easily taken over with snipers, the middle confuses me a bit although it's a pretty cool idea. I do have a couple of things that could be improved in my opinion, but those are nitpicks and they don't 'have to' be done so I'd rather not mention them here. Honestly Great map, very good design as well. Have a nice day.
Max  [author] Dec 28, 2015 @ 5:57am 
Patched : -)
Max  [author] Dec 27, 2015 @ 7:17pm 
Woo : -D!!
Max  [author] Dec 27, 2015 @ 7:10am 
Why does it look like ♥♥♥♥?
slicey Dec 27, 2015 @ 12:36am 
fohdeesha be all like fix your no draw noob - http://imgur.com/608CJqV -- and can you do a final compile so this map does not look like ♥♥♥♥.... thanks :2015cookie:
Max  [author] Dec 26, 2015 @ 3:08pm 
Noted B -) will be fixed for next patch
GHOST2000 Dec 26, 2015 @ 3:08pm 
add more swag pls 5/7
Max  [author] Dec 26, 2015 @ 2:09pm 
Patched B -)
Max  [author] Dec 26, 2015 @ 1:30pm 
Tackar mannen : -) patch kommer idag och gör den ännu snyggare ;)
pär automatik Dec 26, 2015 @ 3:16am 
btw den är as snygg
pär automatik Dec 26, 2015 @ 3:11am 
looks just like it in the layout :D
Max  [author] Dec 25, 2015 @ 12:26pm 
Nope
pär automatik Dec 25, 2015 @ 12:17pm 
ewmake of dust2?
Max  [author] Dec 23, 2015 @ 4:44am 
Thaks guys : -)! GCooler <3
GCooler Dec 23, 2015 @ 4:08am 
But you changed a lot of things I told you. All the problems which I had with this map were fixed. and know it is a MM map greate work again. And I have no more FPS drops on A. Great great great work. But know for me there is another issue in this map xD (not again this guy why?) you fixed mid yea thats true but know you must go to A short to come to the mid and I think thats not that good. My thoughts were that when you are going on A short that there a A guy can stop you easily to go mid. But on the other hand I think this was the right decision. You can be proud of your work.
GCooler Dec 23, 2015 @ 3:58am 
I need to say It's a pretty good map in it's current stage. I think it's playable in MM. But is this a newer version of the map or did you took a old stage because the graphics were looking mutch better in a other version of it. Great work man. I hope Valve will put this map in the next Operation I want to play it in MM.
Karl Franz (Mo) Dec 23, 2015 @ 2:21am 
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Crazy Dec 22, 2015 @ 11:56pm 
nice map
Max  [author] Dec 20, 2015 @ 4:07pm 
Patched B -)
Max  [author] Dec 20, 2015 @ 1:02pm 
Patch coming today will fix this issue
Znug_ Dec 20, 2015 @ 12:20pm 
Well atleats im not the only one getting low fps on the map?
Max  [author] Dec 20, 2015 @ 3:31am 
For you Myles? I will do it ;)
Hackerman Dec 19, 2015 @ 5:41pm 
Actually some parts are greatly optimized to where I get 300 fps and some parts I only get 50.
Hackerman Dec 19, 2015 @ 5:36pm 
looks great, but is poorly optimized and objects that should be put into the 3d skybox aren't. Objects you can't reach have collisions enabled. You should try closing off parts of the skybox so not everything is being rendered.