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armor research are only rewards from I think parlaying minor factions.
Looks like an interesting mod though, and naval combat is desperately needed for this game. I feel like it is the one major thing it lacks.
Plus, it'll make the Broken Lords have less of a grasp on the coastline. Gaining vast Dust per turn doesn't mean much to Vaulters (just research tech crazy fast and maybe pop a Glassteel resource booster if needed), but idk Dust can be really damn useful...especially for a people who EAT Dust for a living.
I have a few issues with your mod. Explorators (sorry but wtf is with that name?) cant be edited or the game crashes. Also they arn't very good; any faction with calvary or flying units early can easily replace it with, even without a +Movement charm added.
Also, seems odd to have mid to late-game technologies without any Strategic Resource cost. I recommend using Strategic Resources from earlier Eras, if you want to do that instead.