Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Unique Buildings for RT
22 Comments
gkarjr Dec 19, 2016 @ 8:31am 
A while back I contacted FA about the quest issue and he's gone back to mainly playing Civ V but said I should feel free to work on it if I wanted to. So I've worked up a new version that fixes this issue: Unique Buildings for RT Updated Quests .

Feel free to suggest any tweaks to how buildings or quests work.
Mr. Rainger Feb 28, 2016 @ 2:34pm 
Awesome but quest issues
Kali Feb 3, 2016 @ 4:02pm 
I think the Al Falah Al Watan defense should yield culture from tundra as well, due to tundra being very similar and practically a counter-part to desert, at least BE wise.
yskz Jan 21, 2016 @ 11:47pm 
Thouroughly enjoying the mod, but like other people said, the unique buildings don't count as their original when they're required for quests. Is it possible to write the new buildings so that they're treated as the original buildings?
cspoja Jan 21, 2016 @ 3:03pm 
I think the Al Watan Defense's quest rewards are switched. When I chose the no city intrigue option I still had covert operations in my cities but when I choose the other quest reward I don't get any intrigue in my cities. Regardless, really enjoying all your mods, thank you for all the extra content and hard work you've put into them.
kalveni Dec 21, 2015 @ 4:25pm 
The compassion shrine isn't completing the Occupational Hazard quest, which requires the alien preserve, the building the shrine relpaces
framedarchitecture  [author] Dec 13, 2015 @ 2:48am 
@manannin You can delete any of the individual buildings you don't like.
manannin Dec 13, 2015 @ 2:20am 
The Estuary Gate is a nice idea, but it does in effect make it pointless to expand on water; couldn't you make it replace another building?
Telruna Dec 13, 2015 @ 1:37am 
Great! Can't wait to try this mod.
LtMoonbeam Dec 12, 2015 @ 2:19pm 
loving the mod but Chungsu's unique Spy Agency does not count as one for any quest asking for it to be built
Jordan4 Dec 4, 2015 @ 10:33am 
How do you add art resources to the game? I can't figure it out so I can't try to make any unique unit mods.
🍁[VIK] TomekKameleon🍁 Nov 30, 2015 @ 1:16am 
super game
AaronGTI Nov 29, 2015 @ 12:10pm 
top game
juanmgpechavez Nov 29, 2015 @ 10:38am 
this mod is great, but there is a problem when you recoverd a saved game, the menu units is whipe. i used this mod whith others and alone, the problem is still present.
Democracy Delivery Service Nov 25, 2015 @ 12:27pm 
Se Sok O-Gye Academy cant complet top secret quest.
Captainbeastfeast (Rat-ee-JiK) Nov 25, 2015 @ 5:48am 
This is a great idea, I hope firaxis does something like this.
BlackKevin Nov 24, 2015 @ 12:56pm 
NICE!
framedarchitecture  [author] Nov 24, 2015 @ 9:11am 
@Woodwyrm Feel free to change the mod in any way you like.
Woodwyrm Nov 24, 2015 @ 8:50am 
as been mentioned before me, these buildings are quite OP.
framedarchitecture  [author] Nov 24, 2015 @ 8:26am 
@Marcvsiulius As in description, every building includes a new quest, which are often very different than the base building quests.
@ChicochicoCHICO I don't think Brasilia "sucks" but could probably be strengthed in the quest.
Marcvsiulius Nov 24, 2015 @ 5:28am 
Some are overpowered, although it looks good. Do they get their quests?
Chico Chico Chico Nov 23, 2015 @ 4:33pm 
Are those buldings balance based on their quests? Because AF, ARC, FI, Poly and CS buildings are very good, but Brasilia sucks.