Source Filmmaker

Source Filmmaker

IK-Rigger v1.2
221 Comments
patzu Mar 25 @ 6:00am 
So that mean's I don't have to do anything in Blender? Blender for me is really one big piece of shite. :/
jmacaroni Sep 24, 2024 @ 9:13pm 
The rig root was acting like a pelvis bone, so I parented the hands to the root, but after I did that the elbows would still move when I moved the rig root, so I parented the elbows to the root as well, and that fixed the problem, but now there's a new problem; whenever I move the hands, the elbows move properly but their controller is left where the elbows had started and don't move with the elbows. I tried a few different things and I have no idea how to fix it.
OMG Theres A Bear In My Oatmeal!  [author] Aug 25, 2024 @ 11:33am 
adjust the x,y,z select your models root and look at the transform gimbal you should see 3 colored arrows; red =' x', blue = 'z' and green ='y'. where each arrow is pointing is its positive direction. based on which direction your models knee/elbows are facing adjust the value in the window so its in front of it
DibFish Aug 25, 2024 @ 9:30am 
Whenever i apply the rig it rotates the legs weirdly how do i fix it
OMG Theres A Bear In My Oatmeal!  [author] Aug 6, 2024 @ 4:03pm 
have all the other bones be the child of the rig root
TOXIC PSYC3R Aug 6, 2024 @ 3:25am 
how to i set it up so that the rig root actually moves the model around, for some reason it moves but the model doesn't
SnazzyDazzy Aug 2, 2024 @ 11:23pm 
You have no idea how much this helps with a new animator!:awtrophy:
Alastor Jun 8, 2024 @ 11:47pm 
@Rammzys, pardon my question, but what are doing that needs 99 bones o-o
rolan May 10, 2024 @ 4:31am 
Can you return the misc option? i want to manually limb bone like before
tonio2bcool Jan 14, 2024 @ 4:22am 
can you add jiggle bones?
Rammzys May 22, 2023 @ 5:44pm 
You're a godsend my friend, appreciate the quick response! :steamthumbsup:
OMG Theres A Bear In My Oatmeal!  [author] May 22, 2023 @ 5:22pm 
it is just add this line, without the quotes, " self.bonenum.setMaximum(999) " at line 2305. you can use a code editor like notepad++
Rammzys May 22, 2023 @ 4:34pm 
Hi! This tool was super helpful, but was wondering if it was possible to increase the bone limit past 99?
MxBlender May 17, 2023 @ 3:06pm 
It didn't fix it
OMG Theres A Bear In My Oatmeal!  [author] Apr 30, 2023 @ 7:50pm 
try to see if validating sfm files fixes the issue.
MxBlender Apr 30, 2023 @ 8:37am 
multiple, I've tried with a bunch of them
OMG Theres A Bear In My Oatmeal!  [author] Apr 29, 2023 @ 7:09pm 
is this happening with only one model or multiple models?
MxBlender Apr 29, 2023 @ 6:42pm 
nope none of the models I've tried have special ones unless you count underscores
OMG Theres A Bear In My Oatmeal!  [author] Apr 29, 2023 @ 5:21pm 
does the model have any special characters in its name or bone names?
MxBlender Apr 29, 2023 @ 5:10pm 
TraceBack (most recent call last) :
File "<string>", line 2478, in <lambda>
File "<string>", line 2213, in main
TypeError: must be unicode, not str

^^ That's the error that shows up
OMG Theres A Bear In My Oatmeal!  [author] Apr 27, 2023 @ 5:49pm 
does an error show up in the console when that happens?
MxBlender Apr 27, 2023 @ 3:02pm 
Whenever I click 'create script' no rig is made, it used to work but now it doesn't
Sir donks alot (rip my grandpa) Dec 7, 2022 @ 11:35pm 
This thing is so restrictive. I need to select spine0 so I can rig the pelvis but for some reason it's giving me a bone that doesnt exist. It has pelvis, spine0, spine1, neck and head. But for some reason it has spine1 and spine2 and there isnt even a spine2 on the model!
Sir donks alot (rip my grandpa) Dec 7, 2022 @ 11:10pm 
The most confusing thing I have ever used....
3460 - 2 478 Aug 14, 2022 @ 3:06am 
Life savior, thank you! :praisesun:
daan.scatozza Nov 10, 2021 @ 5:15am 
nvm solved it, i just unsubbed in the app, i guess there was a disagreement between that and the site
daan.scatozza Nov 9, 2021 @ 9:39am 
aight this is glitched 4 me, whenever i sub, i get a message to download from workshop, which i accept, but its not there. and when i unsub it doesnt even give me a message to remove...
only this item
nothing else
Dragusthor Jul 30, 2021 @ 10:53pm 
the video is gone. Does anyone know if they have a guide or a video tutorial?
CRISPybUUns Feb 17, 2021 @ 1:28am 
Can this work with Strider from HL2? His skeleton is very different from other creatures, i don't know how to make a rig for him. Because I need 3 leg bones, not 2.
Yaltiaj Oct 22, 2020 @ 3:48am 
I found a bug that occurs when you delete two entries of "other bones", creating a new entry after that will cause it to overlap with the bottom entry. I can recreate the issue pretty easy, happened twice while I was setting up a model.

A work around is saving your progress and loading the script up again.
Xabin Doyarchu Oct 21, 2020 @ 10:59am 
How do I make an independent hip bone for my model? Like, to have the hips move independently of the pelvis IK rig, for hip adjustments.
OMG Theres A Bear In My Oatmeal!  [author] Oct 19, 2020 @ 6:54pm 
first default your model. then select your models root and look at the transform gimbal you should see 3 colored arrows; red =' x', blue = 'z' and green ='y'. where each arrow is pointing is its positive direction. based on which direction your models knee/elbows are facing adjust the value in the window so its in front of it. you probably have to play with the numbers a few times to find the right offset.
Xabin Doyarchu Oct 19, 2020 @ 6:11am 
How do I set up the offset so that the elbows and knees don't bend awkwardly? I'm making a rig for a humanoid form with 4 arms.
OMG Theres A Bear In My Oatmeal!  [author] Sep 14, 2020 @ 4:16am 
if there are more than 3 bones in the arm or leg, sfm cant rig it. you can only rig the first half or the second half of the limb.
Officer Sandwich Sep 14, 2020 @ 1:42am 
When making the limbs part, some models have a second bone in the hand, and the script ends up using that bone instead of the right one, and the arms can't be moved
Biggie Rocc Jun 16, 2020 @ 2:21pm 
i mean "other bone"
Biggie Rocc Jun 16, 2020 @ 2:21pm 
hmmm.... well that sounds a bit like anything that should be done automatically for anything that isn't an extra limb, right?
OMG Theres A Bear In My Oatmeal!  [author] Jun 16, 2020 @ 2:10pm 
every other bones needs to be parented to that root bone for it to work
Beaminator Jun 16, 2020 @ 12:01pm 
whenever i make a root bone, it acts as a pelvis. whats the deal here?
Biggie Rocc Apr 11, 2020 @ 6:03am 
6 bone arm? Hmmm....
OMG Theres A Bear In My Oatmeal!  [author] Apr 9, 2020 @ 8:01am 
if there are more than 3 bones in the arm or leg, sfm cant rig it. you can only rig the first half or the second half of the arm.
Dibe91 Apr 9, 2020 @ 1:24am 
I have a problem with rigs. I have a model that was made with 6 bones for the arm and I don't know how to do it
Jojira Mar 30, 2020 @ 2:28pm 
Alright, guess I'll try that.
OMG Theres A Bear In My Oatmeal!  [author] Mar 30, 2020 @ 2:26pm 
if there are more than 3 bones in the leg, sfm cant rig it. you would need to cheat a bit and make the ankle the foot and have the foot act like a toe.
Jojira Mar 30, 2020 @ 1:52pm 
Is there any way to manually choose the knee bones? I'm rigging a dinosaur model and the script chose its ankles as the knees.
OMG Theres A Bear In My Oatmeal!  [author] Mar 17, 2020 @ 8:30pm 
yes
Biggie Rocc Mar 17, 2020 @ 7:03pm 
So, can this rig models with more than one neck bone?
WaldTV Jan 19, 2020 @ 7:21pm 
I get it... And thanks answering again!
OMG Theres A Bear In My Oatmeal!  [author] Jan 19, 2020 @ 7:15pm 
sfm can only rig limbs that only have three bones in them. so theres no real way to rig a long chain limb in sfm.
WaldTV Jan 19, 2020 @ 5:01pm 
Thanks for answering. I have one more question. I managed to assemble rig on the spider model. But he has 6 bones in simble. And it turns out that the limbs interact with the body (if you move only half). Is there a way to manipulate the entire limb in rig?