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If you want me to take this update down, or upload it to your own account, just let me know.
From shield walls, to spear walls, to the "Boars head formation", Northern European warriors were highly effective combatants. (It was Germanic Cavalry, that won Ceasar's campaign in Gaul)
The myth of lacking discipline comes not from their formations, but their mentality. Barbarians, as you might call them, were often warrior societies. Bravery, ferocity, and martial prowess were highly important in their societies. Which made their warriors sometimes hotheaded, and many groups had a reputation for fighting like beasts in the sense that they fought with no sense of self preservation.
Now they were not as well drilled as the romans, no doubt. But that would be better reflected by an increased time to get into formations, or a bit more "lag" when it comes to time a comand is given vs time it is acted on. I'm not a modder, so I don't know how to reflect that. But, well, there it is.
Is your mod a 4TPY ?
Is your mod compatible with UNIT MOD pack like famous champloo's mod?
The theory here is, people didn't like these formations in Rome, so they fixed or at least improved them in Attila, so now we're bringing those stat modifiers back to the base game to improve it as well. Thanks for your question.
The Custom Battle Factions mod went with the unit types that are available or unavailable in-game (the ones that go through an upgrade process). Agree with you historically that Velites were a pre-Marian thing in reality. I've added in Rorarii and Plebs now as well.
I'm always open to specific suggestions for additions to this mod to fix those minor annoyances, keeping in mind some things aren't easy to fix. Any ideas for simple changes that improve long-term playability, without introducing unrealism, are more than welcome here or on the forum link in the description. Every single change will be clearly identified and explained in the change notes, so that people know exactly what is different, and why.
I encourage people to also look at the Patch 17 Data Typos mod, a crowdsourced effort from the Total War official forums that is also on this workshop. Those are corrections of actual typos in the original data files, whereas this mod is focussed on suggestions for improvement, not fixing bugs.