Team Fortress 2

Team Fortress 2

Highground (CP)
12 Comments
Stix  [author] Nov 18, 2015 @ 6:45pm 
Incase you have not been looking at the other stuff i have done. Here is a message.

This map is on highatus and may not be continued without major overhaul.

If you would like to see the map I am currently (and actively) working on. Look for cp_gofer or look on my workshop uploads.
Dillon Nov 18, 2015 @ 12:36pm 
Thx
Stix  [author] Nov 8, 2015 @ 9:49pm 
@truthy4 OHHH! that! nah sorry only valve maps are on the offline practice. there is one way to play with bots. see what i said below
Dillon Nov 8, 2015 @ 6:28pm 
I mean when I press "Training" and then "Offline Practice"
Stix  [author] Nov 7, 2015 @ 8:16pm 
@truthy4 what do you mean bot maps? if you mean mvm just look up mvm. if it isnt that then i have no idea
Dillon Nov 7, 2015 @ 7:34pm 
Also, I have other Workshop maps but I cant find the maps in my bot maps
Dillon Nov 7, 2015 @ 7:32pm 
I can't open console when i press ~
Stix  [author] Nov 7, 2015 @ 5:57pm 
@Truthy4 mmmm yes and no, if you have sv_cheats set to 1 and then type nav_generate in to console. the game will lag servily and then restart the map. once its restarted, type tf_bot_add (number) to add the bots. it makes a VERY simple navigation mesh for the bots, they will work but dont expect them to use certain paths (soldiers will not rocket jump and most bots will not use flanking routes)
Vitamin Celsius Nov 7, 2015 @ 11:50am 
Alright.
Dillon Nov 7, 2015 @ 10:25am 
Is this avaible with bots???
Stix  [author] Nov 7, 2015 @ 1:52am 
*Ahem A1* But still next update should get lighting, at the moment im just trying to get level design down first. easyer to then put lights in ya' see
Vitamin Celsius Nov 6, 2015 @ 2:15pm 
Lighting is pretty high priority, without it, it looks quite ugly regardless of anything else.