Total War: ATTILA

Total War: ATTILA

CHAMPLOO's Unit Mod
169 Comments
lwhのsama Jul 27 @ 7:38pm 
可以和其他兵种mod混合用 而不会吞格子导致招募看不到;目前兵种有所丢失 东罗马几个步兵弓箭 拉赫姆的步兵反正只开了这一个mod也没有在招募建筑里发现
lwhのsama Jul 27 @ 12:03pm 
这个对日耳曼加成比较大 加了顶级的近战骑兵和冲击骑兵:steamthumbsup::steamthumbsup:
UrbanRat Mar 10, 2023 @ 4:12am 
How does this mod not have a tier 4 infantry for wre like armoured legio ???
Megarian Dec 17, 2022 @ 10:09am 
brittanic swordmasters dont have feet.
Fallen Angel Dec 6, 2022 @ 9:41am 
can you make them usable for the faction you can unlock with all faction unlock?
DoubleFishes May 24, 2022 @ 6:41am 
Does this mod have a double size submod? i cant find
Vaderming Apr 27, 2022 @ 5:10pm 
drop them in above main mod
Vaderming Apr 27, 2022 @ 5:10pm 
some of these work in the 632 mod and most in custom battles of that mod
veemoth Mar 6, 2022 @ 6:24am 
no update?
sam.pidgeon Sep 16, 2021 @ 1:19am 
for anyone that uses this mod that plays roman the heavy palatina unit is missing just open pfm and go to building units allowed add a new row with the roman military building and the unit to enable it
The Dark Ranger May 25, 2021 @ 10:40am 
Your Britannic Noble Cavalry are missing gurilla deployment.
Vanni Dec 19, 2020 @ 3:42am 
does it work with the terminus mod?
raajster Oct 26, 2020 @ 1:13am 
brother please update
MF Shroom Sep 13, 2020 @ 7:59am 
does this still work?
unitedreddevils1 Sep 6, 2020 @ 5:37am 
heavy infantry missing in grand campaign for eastern roman empire
stevec6 Jun 13, 2020 @ 11:29pm 
Do you plane to make more units for all the other factions eventually?
Saxo.dk May 23, 2020 @ 4:40am 
please update, this mod looks hot
sam.pidgeon Apr 11, 2019 @ 3:25am 
update mod make them avaliable for other factions to
Andrew_Ghrandt Mar 24, 2019 @ 8:33am 
Please update, some factions missed units :/
Alessar 🐺🦄🦅 Feb 27, 2019 @ 6:10pm 
I agree with @Ligon Flarius... they need all to be nerfed
michalooo Feb 10, 2019 @ 7:13am 
Awesome stuff, I was wondering I can use parts of your mod in some stuff I am working on now? I would ofcourse give credit and all.
행복의신 Nov 27, 2018 @ 7:45pm 
may i use your mod?
Kerovanka Oct 1, 2018 @ 6:47am 
0 slavic units( in mod
mister.monroeville Sep 19, 2018 @ 5:44am 
Sure looks cool, and your previous mods I've checked out have been top notch. I'll definitely give this a try.
Soul Tornado Aug 5, 2018 @ 5:03pm 
Can you please make a download for just the roman archers and skirmishers? Great looking mod!
Freeghost_with_Dutt Jul 22, 2018 @ 7:58am 
why slavic units are missing?
Blazingsaddlesofglory1.5 May 9, 2018 @ 11:22am 
Do the AI's have access to these units
Ligon Flarius Nov 30, 2017 @ 5:21pm 
This mod is really well made, but there is one issue which affects gameplay. Some units, like GERMANIC COFFIN SHIELDS and FUROR TEUTONICUS are available for lots of factions and thei are also THE BEST units of their categories. This cancels out any faction indentity. you COULD make generic units like these, but making them inferior to the top unit of each faction.
WarWolfSLO May 4, 2017 @ 3:22pm 
Please could you add archers (maybe crossbows) for saxons and vikings. (better misile units)
I am really pissed with the fact that saxons only have 1 archer unit, same goes for the viking factions.
Razgrizz Jan 28, 2017 @ 10:41pm 
does this mod affect replacement tech in any way?
AlviseLeone Jan 18, 2017 @ 12:35pm 
Nice work mate, but in my opinion there are some "fake" name, not so historic (I know this mod has no historic purpose, but some kinda of it appears better imho).
I love Alans: they loved (as the few we know) "Veterans" units, like the vanilla "Grey H2air". Where can I change the name of the units? Just like "Sarmatian Veteran Chataphracts" imho sound better than "Legends of the steppe", like the "Heavy Hunnic Spearman" (you have to assign them to Alans or Avars) because they didt own spears.. they lived together with their own horse!
Sorry for my bad english!
Mathimagician Jan 16, 2017 @ 11:04am 
If i may suggest as well, for the late gothic pikes, the Ostrogoths pike t2 are Heavy infantry, your late gothic pikes are t3 and VERY heavy infantry, yet they lose 10 armor on the other unit, that doesn't make much sense according to me, but that's just me nitpicking :D

Anyways, in the end really awesome mod, it made the game much more enjoyable overall, making a lot of weak civs playable, thanls!
Mathimagician Jan 16, 2017 @ 11:00am 
Same problem can't recruit the heavy palatina and heavy sagitarii, tried to disable other mods taht might conflict with no result.

I suggest as well please, to heavily nerf the Franko-Taifaili lancers, they're OP as ♥♥♥♥, really. Insane movement speed and armor, well, everything a lancer can dream of. They're like Hunnic first wave lancers, but with INSANE armor.
They make every other lancer unit in the game pretty much obsolete.
So if it was possible to put them at Very heavy cavalry movement speed, or take away their armor, that would be awesome. (i mean, 90 movement speed, that Alans have pretty much the EXACT same unit, with 45, all stats near identical otherwise).
Lucius Verenus Dec 28, 2016 @ 10:04am 
Leonardo The Leo - There's instructions in the comment threa on how to increase the unit sizes.
Just to save you searching:

you need the tool Pack File Manager (version 3.5.0). use it to open the champloo_unit_mod.pack and go to main_units_tables.
there are two entries for the unit max size, which are "num_men" and "max_men_per_ship". double those and voilà.
now delete all other tables except for the main_units_tables. everything but this very table. then, right click the table
where it says "elite_champloo_units_main_units" and select rename. put "_" (without quotation marks) in front of it.
this will make it so that the pack file you edited will be loaded before my mod. then save the whole file under a new name
of your choice. if you ignore the last step, the file will be changed everytime i update my mod (which will happen).
then you'd have to do it again.
feel free to share it with others on the workshop
Leonardo The Leo Oct 29, 2016 @ 1:59pm 
is it compaible with dom\s 4X unit size mod?
jimbo Sep 22, 2016 @ 9:41am 
Is it compatible with Additional Units Mod (not the radious version)? Thx!
Dan the Nord King Sep 14, 2016 @ 3:09pm 
i've been able to use it and i got most of the units but not the heavy sagitarii for the eastern roman empire, for some reason.
medianempire3 Aug 16, 2016 @ 12:40am 
This is the best mod i've seen so far.
The Dark Ranger Jul 17, 2016 @ 12:34am 
compatability?
Dan the Nord King May 23, 2016 @ 2:41pm 
i got everything but the heavy sagitarii for the eastern roman empire. Why?
cedi  [author] May 23, 2016 @ 4:38am 
@All These Flavours: no, i am not going to expand this mod
Вячеслав May 19, 2016 @ 3:01am 
Играя за Лангобардов так и не увидил новых юнитов. =(
Вячеслав May 18, 2016 @ 7:10am 
Ты больше не планируешь делать моды для Аттилы? (You do not plan to make mods for Attila?)
All These Flavours Apr 30, 2016 @ 5:26am 
Are you going to expand this mod to the same scale as your Rome 2 mod?
Goran Apr 16, 2016 @ 10:14am 
Nice mod ,but those roman spearmen are so ugly.Give them proper helmets pls.Thnks
NeverBackDown Mar 24, 2016 @ 4:35pm 
This working for anyone? I don't get any of the units
Gryphonheart Mar 13, 2016 @ 2:58pm 
Wow. I'm amazed this mod hasn't made its way into the first page of the most upvoted TW:A workshop mods yet.

I'm an enthusiast of your previous work in Rome 2. It's good to see a quality unit mod coming from you for attila once more.
Warcommissar1 Mar 10, 2016 @ 8:44pm 
I dont suppose there is a way to make this compatible with the warring states mod?
ludo.76 Mar 10, 2016 @ 3:27pm 
do i need upc project to have the name in french ? by the way great job as usual :)
MACIORA Mar 10, 2016 @ 11:55am 
what about slavic units?