Total War: ATTILA

Total War: ATTILA

MaxRavenclaw's No Legacy Tech Disabling
21 Comments
MaxRavenclaw  [author] Jul 12, 2023 @ 10:35am 
OK, I skimmed the update notes, seems like it's a stability upgrade that doesn't change any of the pack files. All mods should continue to work just as before.
MaxRavenclaw  [author] Jul 12, 2023 @ 10:33am 
There's a new patch?!
Ecthelion75 Jul 10, 2023 @ 2:21am 
Is there a planned update for the new patch?
MaxRavenclaw  [author] Dec 31, 2019 @ 7:22am 
Yep, just checked, still works and always has.

I've reinstalled Attila and am looking at my older mods. This one is still fully functional and working as intended, to this day.
ErrrooSanin Apr 5, 2019 @ 12:06am 
its working?
franek1.dom Sep 1, 2016 @ 6:38am 
Is it working?
MaxRavenclaw  [author] Jun 18, 2016 @ 8:03am 
So, it still lists the effect of disabling the techs... strange. You sure the mod is on top? Are you using any other mod that alters technologies?
MaxRavenclaw  [author] Jun 18, 2016 @ 2:37am 
where does it say it?
Spearton Jun 13, 2016 @ 3:26pm 
I think it's not working for some reason, it still says that researching a certain tech would disable a legacy tech. :/
MaxRavenclaw  [author] Jun 12, 2016 @ 8:29am 
Yes, the mod would only works if the disabling techs had not been researched yet. Well, actually it does work even if you already researched them (if you check you'll see that the researched techs won't show the disable effect) but it won't re-enable your legacy techs. It's impossible to make it retroactive to that level. If possible, try to load a save before you researched the disabling techs.
Tiger_Eyes Jun 11, 2016 @ 9:54pm 
It seems the mod does not work for saved games with legacy techs already disabled by new techs. Sad :(
eliteforce2 Apr 24, 2016 @ 11:50am 
Really good. Works as described and seems to be compatible with other mod (unlike some other mods with the same aim).
MaxRavenclaw  [author] Dec 22, 2015 @ 12:34pm 
No need. I've seen his mod, there's nothing to update. It will work perfectly even without the update. I had the same issue with many of my mods. People expected updates, but there was no need for them. I ended up uploading the same version of the mod just to trick the Launcher.

So no worries, use his mod, it doesn't need an update. The Graeco-Roman Overhaul mod though does need an update.
TexanChiss Dec 22, 2015 @ 12:26pm 
the second sounds good. Just gotta wait till it updates.
MaxRavenclaw  [author] Dec 22, 2015 @ 12:20pm 
The other one did not conflict because it used a different way of overriding the techs. In order to have the red icon vanish completely, I had to use a more intrusive way, so I think it will not work. You have two options here:

1. You load my mod first, but it will overwrite any modifications to the tech tree your other mods will have.

2. You use the other legacy tech mod and get used to seeing that red icon in the tech.

I'd recommend the 2nd option.
TexanChiss Dec 20, 2015 @ 12:22pm 
Will it work with this mod here? The other legacy tech enabed mod did not conflict with it.

http://steamcommunity.com/sharedfiles/filedetails/?id=529870504
MaxRavenclaw  [author] Nov 1, 2015 @ 10:35am 
Haha, me too! On top of it all, the red symbol bugged me. But I think even if it's there it's probably not doing anything.

Like I said: "If you want the red icon to be completely gone, take my mod, if not, take his. It's a matter of taste, really."
Snofur Nov 1, 2015 @ 10:32am 
I already tried the other one, I liked it, but not so much because the red symbols still existed, all I wanted was for them to be removed. :)
MaxRavenclaw  [author] Nov 1, 2015 @ 10:31am 
Also, thanks!
MaxRavenclaw  [author] Nov 1, 2015 @ 10:31am 
Darktobias266's version was already here. You didn't like his? I made mine because his didn't remove the effect completely, and I wasn't sure if it worked, and I wasn't about to play 30 turns to find out so I made my own.
Snofur Nov 1, 2015 @ 10:29am 
Was waiting for something like this to appear, besides the one in Radious Total War mod.


Very nice. +1