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Then go to:
content manager -> assets -> search: havel-12_con45Lin -> turn off
and then go to:
content manager -> assets -> search: havel-12_con45Rou -> turn off the original one, leave turned on the modified one
I love the design and they make for great low level high density buildings but the aforementioned problems are just to egregious for me to use the asset
The pedestrian path is already placed correctly, that should not cause the problem.
What do you mean when the service cars after they pulled up to the flat entrance? Like when the police take a stand?
Is the job of the service cars done or are they disappearing when the police are at the crime scene?
Anyway, I meant like this:
https://ibb.co/jq8ynn
You can connect pathways underneath those underpasses. I was thinking maybe that had something to do with the problem. But I removed most of the pathways and the problem persists.
Maybe it has to do with the way I have constructed the buildings - some of them have become a bit messy and maybe they don't connect to roads properly. I'll try and rebuild one of the districts and follow the rules so to say. If the problem persists I'll let you know. But it's probably me.
Thank you for liking my buildings.
Your problem sounds interesting, how do you mean the paths underneath the buildings? (like a pedastrian tunnel?) As there are no paths underneath the buildings, some buildings have a passage to the inner courtyard.
Stupid question maybe, but I see the flats allow for pedestrian underpasses, which I've used heartily in one of my districts (really brings the place to life) - which is crammed with these flats. I notice that police and other services sometimes disappear after pulling up to the flat entrance... Could this in any way be related to the many paths that go underneath the flats? Or the fact that I've crammed 60k people in a relatively small area?
This is the only neighbourhood where I have this problem and I'd like to find out what causes it. I'm planning on building an entire city made out of these buildings - the once lauded "city of the future"... So I want to know what's causing the problem. May not have anything to do with the asset of course...
Either way, lovely addition to the game :)
http://steamcommunity.com/sharedfiles/filedetails/?id=842363038
In the mean time I am trying out all kinds of configurations with the existing Havels. Which I configured into Rico buildings (Local).
https://steamcommunity.com/sharedfiles/filedetails/?id=836294405
https://steamcommunity.com/sharedfiles/filedetails/?id=836294367
https://steamcommunity.com/sharedfiles/filedetails/?id=836294324
Request:
Could you make the Havel-12 45 left-in (internal angle 135 degree) with an 120 degree internal angle (regular hexagon). Only thing I am missing to make a 'honeycomb' grid estate.
But these do not work well in a growable fashion because their hanging bits ocupy roads and other buildings. They should be RICO ploppable.
http://steamcommunity.com/sharedfiles/filedetails/?id=683142113
Thanks if you do it
Besides that issue, I love these buildings. :)