Cities: Skylines

Cities: Skylines

Havel Residences
83 Comments
NuclearDystopia Dec 14, 2021 @ 5:07pm 
cool idea but its a headache when it spawns. lol
Niet_Melvin Jun 4, 2021 @ 1:18pm 
nice assets but since they spawn on a 1x1 square they keep overlapping with roads and other buildings. Unsubbed for now and do not recommend until this is fixed.
CHALLENGE! Mar 22, 2020 @ 6:57am 
"Solution": Modify the "havel-12_con45Rou" (no need to type the whole name) asset with the in game editor, to change the amount of tiles to 4 -and 1 in offset- (The other one is unfixable by us).

Then go to:
content manager -> assets -> search: havel-12_con45Lin -> turn off
and then go to:
content manager -> assets -> search: havel-12_con45Rou -> turn off the original one, leave turned on the modified one
Auro Feb 28, 2020 @ 6:07pm 
broken, not working good
rock_and_troll Nov 2, 2019 @ 12:47pm 
shite building
Aleksandri Shqiptar Jun 21, 2019 @ 10:22am 
Finnaly i can create my dreams in cities skylines. COMMIEBLOCK HEAVEN!!!
HoboG Apr 9, 2019 @ 7:01pm 
constantly clips into other buildings. Dunno why these towers are on 1x1 tiles. unsubbed for now
Pancernik Feb 26, 2019 @ 7:48am 
all of the angled buildings are 75% unzoned, causing them to always clip into other buildings or the road, for that reason- I'm out.
THRILLHO Feb 25, 2019 @ 1:26am 
many of the buildings appear to extend their tiles, often overlapping or encroaching roads and paths.

I love the design and they make for great low level high density buildings but the aforementioned problems are just to egregious for me to use the asset
Moe Lester Apr 19, 2018 @ 12:45pm 
This is good but those 1x1
Sgt. Max Cockburn Mar 10, 2018 @ 10:46am 
They pull up tp the flat and go inside, then the vehicle disappears. But the job does get done.
tobse  [author] Mar 10, 2018 @ 6:06am 
Thanks for your screenshot. I agree, I also think it's a big virtual dioarama.
The pedestrian path is already placed correctly, that should not cause the problem.

What do you mean when the service cars after they pulled up to the flat entrance? Like when the police take a stand?

Is the job of the service cars done or are they disappearing when the police are at the crime scene?
Sgt. Max Cockburn Mar 7, 2018 @ 12:14pm 
You're welcome, I'm sure it was easier than producing these assets ;-) It's fun to be able to recreate something you "know". Like someone on the web somewhere said about C:SL, it's a big virtual diorama. And the two districts I have built with your assets were a bit of a test, but I was very pleased with how lively they have become.

Anyway, I meant like this:

https://ibb.co/jq8ynn

You can connect pathways underneath those underpasses. I was thinking maybe that had something to do with the problem. But I removed most of the pathways and the problem persists.

Maybe it has to do with the way I have constructed the buildings - some of them have become a bit messy and maybe they don't connect to roads properly. I'll try and rebuild one of the districts and follow the rules so to say. If the problem persists I'll let you know. But it's probably me.
tobse  [author] Mar 7, 2018 @ 5:18am 
Hi AntonTheNotSoAgreeable,
Thank you for liking my buildings.
Your problem sounds interesting, how do you mean the paths underneath the buildings? (like a pedastrian tunnel?) As there are no paths underneath the buildings, some buildings have a passage to the inner courtyard.
Sgt. Max Cockburn Mar 6, 2018 @ 7:08am 
Used to live in a corbusier inspired neighbourhood that had these long winding honeycomb flats, so I really love this asset.

Stupid question maybe, but I see the flats allow for pedestrian underpasses, which I've used heartily in one of my districts (really brings the place to life) - which is crammed with these flats. I notice that police and other services sometimes disappear after pulling up to the flat entrance... Could this in any way be related to the many paths that go underneath the flats? Or the fact that I've crammed 60k people in a relatively small area?

This is the only neighbourhood where I have this problem and I'd like to find out what causes it. I'm planning on building an entire city made out of these buildings - the once lauded "city of the future"... So I want to know what's causing the problem. May not have anything to do with the asset of course...

Either way, lovely addition to the game :)

Modern ☭ Jan 28, 2018 @ 3:21am 
Full communism achieved.
victoria da silva Nov 6, 2017 @ 8:41pm 
Dr. Havel, I'm CIA.
Montauk Oct 14, 2017 @ 2:09am 
Ich hab immer wieder das Problem, das die 45°-Gebäude mit anderen Gebäuden überlappen oder über Straßen gebaut werden. Ich weis grad nicht ob das Problem schon behoben wurde, ich hab grad einfach mal die Mod deinstalliert und neu geladen. Mal schauen - ansonsten klasse Arbeit, der Stil gefällt mir. Einfach typisch deutscher Plattenbau. :steammocking:
Azem Aug 20, 2017 @ 8:51am 
could you make a RICO version?
Bekhor Jun 24, 2017 @ 7:12am 
PandaWaffles mods are not even called mods.
PandaWaffles Feb 22, 2017 @ 5:23pm 
Wish people would stop calling assets mods
tobse  [author] Jan 14, 2017 @ 12:51pm 
Pz.Magnus Jan 10, 2017 @ 6:09am 
That's great news Tobse, I am looking forward to it.

In the mean time I am trying out all kinds of configurations with the existing Havels. Which I configured into Rico buildings (Local).

https://steamcommunity.com/sharedfiles/filedetails/?id=836294405
https://steamcommunity.com/sharedfiles/filedetails/?id=836294367
https://steamcommunity.com/sharedfiles/filedetails/?id=836294324
tobse  [author] Jan 9, 2017 @ 7:06am 
@ Pz.MAgnus-THX, about the request I will upload several new buildings, with this new buildings you can create a honeycomb town :). A special 120° piece I would like create later and release in a new package.
Pz.Magnus Dec 28, 2016 @ 12:38pm 
Thank you a lot for these buildings.

Request:
Could you make the Havel-12 45 left-in (internal angle 135 degree) with an 120 degree internal angle (regular hexagon). Only thing I am missing to make a 'honeycomb' grid estate.
Killm1ster | Portugal Dec 11, 2016 @ 12:36pm 
First, thanks for your amazing work.
But these do not work well in a growable fashion because their hanging bits ocupy roads and other buildings. They should be RICO ploppable.
RaketenRonny Aug 16, 2016 @ 1:01am 
please make it rico compatible
remix Jul 26, 2016 @ 10:27pm 
glitchy
GordonDry Jul 13, 2016 @ 5:51am 
I second that, please RICOfy them.
ZDIGVO Jun 11, 2016 @ 2:01am 
This would be amazing with RICO.
agusingnavy May 12, 2016 @ 3:11pm 
Waiting for the new stuff @tobse, come on !!! :chirp:
tentof May 11, 2016 @ 11:13am 
Can you upload them for the RICO mod ? It would be awesome. They are beautiful and it would be à lot easier with à RICO version
Thanks if you do it
Makadon May 11, 2016 @ 1:32am 
Sticks out onto roads and overlaps other buildings. Unsubbed..
ConureGuy_411 Apr 28, 2016 @ 8:32pm 
I wish the back porches didn't have the random different colors, it doesn't look good asthetically. Usually porches all match each other.
Madeushipurpants Apr 7, 2016 @ 7:57pm 
guy u can control the how to plant the buildings....... just need 2 mods. 1 is control level up cause u got to keep these buildings as a level 1........ 2nd mod u need is serch box mod. with serh box mod all u do is serch for havel...... after u serched for it and it pops up pause ur game place the buildings how u want then zone high des the dark green for high rises. make sure u pause ur game before the buildings start to grow and zone it also. then control the level up cause these r all level 1 buildings..... and bam u got ur havels
ConureGuy_411 Apr 1, 2016 @ 3:02pm 
This would be so awesome if it were RICOd.
[KAR]Strudelkopf Mar 24, 2016 @ 4:07pm 
RICO please!
Sotrax Mar 21, 2016 @ 12:04pm 
It would make it A LOT easier to use and the best if you could make RICO buildings out of this. This way you could control the stats and just .. plop where you want them. Would be really awesome.
b2kill Feb 29, 2016 @ 5:43am 
Please open your profile so I can subscribe to your assets. This is amazing, I will create a satellite town with it, complete without police so it will get realistic crime, haha.
eat ass Jan 15, 2016 @ 2:06am 
I really wished you could just zone that big like in simcity 4
markus.thomas2 Nov 27, 2015 @ 10:15am 
Nice! Can you make the Sony Center from Berlin please?
JernBesta Nov 15, 2015 @ 11:40am 
You guys need to use it correct. It's alot of work but it looks really nice whn done correctly. Eyedropper tool and place buildings where they should be. Look in the description!
❆🎄Douglas 🎁 🎂 Nov 14, 2015 @ 5:43pm 
Yes it grow over roads. Too bad, the buildings look so nice, but like this is hard to use.
EugeneFreedom Nov 14, 2015 @ 5:37am 
Some buildings grow on 1x1 place, and they grow on a roads and other bildings. Fix tis pls =)
Excrucian Nov 5, 2015 @ 8:03am 
I don't know if it's just me, but they seem to grow over roads, ploppables and other buildings. I onced had 3 of them phasing through each other...

Besides that issue, I love these buildings. :)
imperstar Nov 1, 2015 @ 11:51am 
Plattenbauten sind so verdammt sexy, geile Arbeit<3
poopkis Oct 31, 2015 @ 6:37am 
This set is pretty cool. I chose not to use the building level up or eyedropper tool just to see what would grow, and I now have a smallish district that keeps filling itself in more and more. It's kind of like a population generator. I'll play around with the tools to make it actually look good at some point.
Jorundr Oct 31, 2015 @ 3:43am 
I love it! It's working perfectly with the mods you described. I've been using them already for a while but it's great seeing modders taking advantage of the tools. Well done good sir/madam!
Oabutre Oct 30, 2015 @ 11:34am 
This looks f*ckin awesome