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I map as well for CS:GO, You can add me friends to keep in toucb about SDK stuff!
ENG: Choose the one that's on the list and write in my profile, I will answer the same!
+Rep Nice Aim💜
+Rep Only Headshot
+Rep 💜
+Rep Aimbot detected
+Rep Good Teammate 🎮
+Rep Friendly Person💜
+Rep Headmachine 👊
+rep Great Player 💛
+rep Killing Machine 😈
+rep Nice to Meet You! 💢
+rep Top Player 🔝
Нихуя нет
текстуры просвечиваются играть нормально не возможно
I can't practise with BOT.
Ich habe mich durchgerungen, diese Map zu Bewerten und ein Feedback zu Scheiben.
Meine Wenigkeit, findet diese Map außérordentlich gelungen, dazu kommt es im Deathmatch 5vs5 sehr gelegen. (Es bringt einen Schönen Schub an Energy).
Vielen Liben Dank mfg; HouseOrdnung
Soooo... i'll think about it in next maps. Ty for comment
1v1 means Skill vs Skill so
1-RAMS ARE BAD IN EVERY 1V1:
every one goes up the ramp where you can see ther head only, and that not skill vs skill, it who can get lucky and hit the head.
2-LACK OF WALLBANGS:
there is no were to wallbang in this map and a fuck ton of 1v1 maps out there.
3-OP SPOTS:
any cover that only your head is showing is bad.
like I saw a 1v1 USP map, but it has stone covers, where you head was only showing and you could crouch behide the cover if you dont want to be shot
but here is the problem EVERY ONE STAYS, CAN CAMP BEHIDE THAT COVER
I'm not saying you should not make a cover that only your head is showing, but when you do, you have to do it right.
any cover that only your head is should be WALLBANG-ABLE
a good example is banana in Inferno.
you can take cover behide car, but you will be wallbanged, but next to the car there is a wall which you can only wallbang with snipers.
that whats what a good cover.