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@Loboramdk This is a question that I and several others have asked several times. The mod creator has more or less stopped updated the mod (but we would all be very happy if he did one more update with Total Good and Total evil combo
Just wanted to know, is there any particular reason, why there isn't an option, to combine Shadowborne with Destruction, or any of the magical spheres?
This way, you'd still clutter the tab enough, and make it harder to get specific research options in exchange for the power of multiple classes, and will force more investment to achieve a larger variety of units, but will avoid having too much power but not giving infinite casting points per turn, and will, after researching the single research that allows you to make class buildings, leave the permanent to varying research options to 4/8, 5/7 and 6/6 at 2, 3 and 4 classes respectively.
then there is the fact that the other 4/9 upgrades are unit chains, of which 3 are potentially utterly useless to you, as you cannot build the class building for them. Druid and Sorcerer mostly avoid this with having only one wasted research, as all but 1 of their class units are summoned, but even so, this is both unfun and unbalanced in wasting space and not doing anything.
Heya, thanks for the great mod. I think there are some loopholes to be noted though. Now, obviously, this mod cannot act with balance fully in mind given its goal, so while having multiple classes via it results in multiple instances of the +max mana stock, +max casting points research, I understand why you'd want it to stay, even if its power is rather hefty.
Another issue, however, is class units. As while it lets you summon class units, it does not let you recruit ones from cities - or rather, it would, but you cannot build the class building for a respective class, say if you were both a Dreadnought and Warlord. If your starting class is Dreadnought, you cannot build the Warlord's building and have no point in any of the unit research the class offers, unless you get lucky and capture and opponent Warlord's city with the corresponding class building built up to the necessary level first.
I didn't play in a while, but when I did, I couldn't get that one to work ( game-creation would crash whenever Leaders with it were used - either by me, the AI or (supposedly) randomly selected by the AI ) ...
( Or might that have been a conflict with Quo's CrossClass-mod?? )
All others worked fine, though.
http://prnt.sc/thwe6q
only from tigran and frostling all work. so for goblins, draconians, high elf, dwarfs, orcs and human
too not works(. I don't know why. you made a very good mod. i am love yuor mod, but it doesn't work just right((
I AM TESTED YOUR MOD WITHOUT OTHER MODS!!!! (so nothing overlaps!!).
Just below write about it alextherus. Do yuo fix this problem?