Project Zomboid

Project Zomboid

Dynamo Flashlight - No more batteries! :D
41 Comments
Pet Mudstone Jan 23, 2022 @ 1:25pm 
@Jeo Xhong
Workshop ID is 525379658
Mod ID is MechanicalFlashlight
Jeo Xhong Jan 20, 2022 @ 7:06pm 
ModID and Workshop ID?
Vanaukas Nov 20, 2021 @ 2:38pm 
The mod indeed works with 41.56 but have several issues, including being unable to use it with some belts and when you press F and have a lighter on any bag, your character will use the ligther first instead this flashlight
JCGemX Oct 23, 2021 @ 5:08am 
Did it work KrispyPixel?
LyraLux Aug 23, 2021 @ 1:29pm 
@AlienJaes I'll add it to my game and test it and get back to you when I find the materials in game. Might take a while as I'm a CDDA addict.
SeQwin Apr 10, 2020 @ 5:30pm 
Probably too little too late, but is this mod still supported? I'm looking for something like this
Dwarden Aug 29, 2018 @ 11:04am 
usage of this type of flashlight shall make sound and thus reveal the user
also dynamo flashlight w/o battery is really poor flicker mess
but who knows, maybe someone made way better one than i seen
sabreking Apr 22, 2018 @ 10:36am 
agree with acecool
Acecool Sep 7, 2017 @ 8:58am 
The problem is that it isn't useful at all... And yes, I have used dynamo flashlights - they charge a BATTERY which is used for illumination. It actually doesn't matter the type of lamp, but an LED would use less battery power and thereby last longer.

The only downside on a dynamo flashlight would either be a long tube with a magnet that goes through them with uneven weight distribution, or an electric motor which can be spun by a handle - the motor would be smaller but add more weight than the tube option.

Either way, the cons don't affect the output of the device - only the battery can do that if using a non-led bulb - with an led bulb, as power dies down it'll do what a starter does - flicker and die when below illumination energy requirement - when just above the flickering is caused by drawing the power then the next phase being too low and so on...

You should've made it weigh more and take longer to recharge the device instead of making it heavier and useless.
VUK FARKAS Sep 6, 2017 @ 10:22am 
Will someone update this? It doesnt seem to be working with current version, and it is in fact an awesome idea!
GKV2403 Nov 16, 2016 @ 1:10am 
Can U make dynamo generator? and water pump etc
Acecool Sep 16, 2016 @ 6:59pm 
I have, but even they can be useful with the proper lamp or LED, certainly a lot more useful than what is given which is a tiny spot which doesn't seem to point in the right direction etc...

The cons far outweigh the pros of being able to recharge it; I would've preferred one that could be recharged but took a long time ( because using this type of charging circuit you can charge batteries and with an LED you can have good brightness.. one of the issues with dynamo devices is poor batteries that fail after a very short time and don't hold a charge ). This is why I don't bother with it, the normal flashlight needs batteries but a battery can last a long time so finding new ones isn't a big deal.. What is missing is a decent way to recharge them when electricity is running, via a generator or using a dynamo charger.
Doc Croc Sep 16, 2016 @ 2:26pm 
+Acecool have you ever used a real Dynamo Flashlight? they are absolute Garbage unless it is held 2 feet away from something, all in all i think if he wanted it more accurate to half the distance. in conclusion it is hard to make things reach the speed of light, and this mod doesnt fully replace battery powered flashlights and instead adds an alternative with appropriate Pros and Cons
Acecool Jun 18, 2016 @ 6:08pm 
Has the lighting issue been fixed? Ie it shows less light than default flashlight and much much less than a flashlight should show..
WidoLobox Dec 29, 2015 @ 5:24am 
Does it need a new save to work or I can put it in and play one of my current runs? .3.
rei1gn Nov 24, 2015 @ 12:30pm 
Good mod. Works perfectly and the recipe is very successful. Not too easy and not too difficult.. gj
MisterInSayne  [author] Oct 10, 2015 @ 7:34am 
@Macho Man You need to craft it for now! I've been so caught up in my current mod project that I haven't had the chance to do much updating on my others. The recipe for it is in the mods description. I hope that clears it up. :)
You can get electronic scrap by taking apart things like earbuds and cd-players.
Macho Man Oct 10, 2015 @ 6:48am 
This mod seems amazing but in my 15 hours of playing after I have installed this mod I have yet to encounter it
МАКТРАХЕР Oct 4, 2015 @ 1:19am 
Oh God, this should be in Vanilla PZ:spiffo:
MisterInSayne  [author] Oct 2, 2015 @ 2:38pm 
@Freeasabird Thank you for the feedback! :D I've adjusted the description ^__^

Freeasabird🕊 Oct 2, 2015 @ 2:21pm 
Neat mod dude, :) But why does cranking the flahlight Fatigue you? but not enough to actually do anything. shouldn't it just make a bit of noise like one of them wind up Flashlights and then it'll work for one minute or so of constant use?. a bit of noise should be its drawback not barely noteworthy fatigue usage. Just a thought..
Jonny Oct 2, 2015 @ 8:00am 
Woopsie, haven#t tried it yet, just made wild assumptions, sry;) Cool stuff!
MisterInSayne  [author] Oct 2, 2015 @ 7:53am 
@Jonny That should already be working :)
Jonny Oct 2, 2015 @ 6:38am 
How about adding noise to the recharging procedure, so that it attracts zombies hearing you?
Star-Colonel Georg Stromberg Oct 2, 2015 @ 2:46am 
Can you put it to the lamp posts to lighten up your entrance at night?
McMuffin Sep 30, 2015 @ 5:22pm 
Haven't tested this yet but gotta say I love people who find original ways to make PZ slightly easier while keeping within the spirit of the game. Neat idea!
MisterInSayne  [author] Sep 30, 2015 @ 4:44pm 
@Sergio di Napoli I haven't added it to the loot distribution list yet, so for now it's a craft only item, I'll try and update it somewhere this week <3 Have fun! and thank you :D
Sergio di Napoli Sep 30, 2015 @ 4:41pm 
@inSayne, thank you for your detailed answer :-) ! I will subscribe right-away your mod and test it (hope to find or build one!).
MisterInSayne  [author] Sep 30, 2015 @ 4:32pm 
@Sergio di Napoli It's reversible, you can even turn it on and off ingame using the mod browser. It doesn't hinder it in any way, Project Zomboid's server systems automatically disable any mods that aren't used on their server, and enable (if you have them) the ones it does use. :)
When you stop using the mod, or turn it off, and still have the item on your character, the game will treat it as an 'unknown item' which doesn't cause any errors. ^__^

I have to say, I'm very proud that I get to break your mod-usaging-virginity hahaha :D I hope you enjoy it! ^__^
Sergio di Napoli Sep 30, 2015 @ 2:57pm 
@inSayne thanks for your prompt reaction!!! Aplauses for you! I never installed a mod in my entire STEAM life :-) ... if I install it, will it be reversible? Will it hinder my online games with other people who do not have it?
MisterInSayne  [author] Sep 30, 2015 @ 11:22am 
Hahahaha <3
Thane Sep 30, 2015 @ 10:57am 
And he said, let there be wind-up light and so there was. Praise InSayne
MisterInSayne  [author] Sep 30, 2015 @ 9:08am 
@Sergio di Napoli: Indeed, they're quite common in europe and it's surroundings. Mainly because of the second world war.
Very good point on the drawback! I have indeed implemented this! :D and fully charged they don't last as long as the battery version, but seeing you can recharge them on the go, their shorter livespan shouldn't be an issue.
The sound I used is from the 'zipper' sound that the game uses for opening bags, but a little slower. So it even sounds like the real thing ;) I haven't fully had the time to test the sound range, but it should be less than the range of chopping trees. ^__^ Basicly, make sure you don't wind it up when trying to sneak past a horde :P

Update info: I'm planning to make them work on the 'reload' button, so you won't have to right click it in your inventory all the time :P
Sergio di Napoli Sep 30, 2015 @ 8:41am 
In Italy they are relatively common. Also here in Brazil. They have a big drawback tough: they make noise when used! If you implemented this, the mod would acquire great realism and would improve the pro/cons balance.
cpc8472 Sep 29, 2015 @ 8:10am 
@inSayne Okay, no rush. Take your time to make sure it works right. It was just a suggestion. Hope all goes well and I look forward to your other mods. And thank you for taking the time to make these and share them with the community. It is much appreciated by many of us. Keep up the good work! :)
MisterInSayne  [author] Sep 29, 2015 @ 7:36am 
@cpc8472 I will, but... I'm working on 4 mods at the moment, and only started with modding and lua coding 5ish days ago :P It might take a few days, at the most a week or 2. My plan is to eventually combine the mods I made together, aside from the npc companion mod. For now, I ask for your patience, but know that it will be findable and updated!
here is a link to the official forum post for the mod: http://theindiestone.com/forums/index.php/topic/16572-dynamo-flashlight-no-more-batteries-d/


@LazyDwarf I fully agree. If I recall correctly, they aren't that common in america, but over here I'm pretty sure everyone has heard of them, and they've been around since the 1800s (the first ones where used by coal miners). I for one know how to make them myself, and have a miniature one on my key ring at all times <3 specifically this one, which also has a solar cell: http://www.sorbo.cn/google/images/Gift_1.gif
So I was actually surprised it implimented before now :O
cpc8472 Sep 29, 2015 @ 7:21am 
If possible, make it so you can also find them, but be uncommon to rare at best. This would make sense as in the real world some folks bought survival gear back when they thought the world was going to go to hell in 2012 (and some still think that it will), so you should be able to find items like this when looting.
FilthyDorf Sep 29, 2015 @ 5:58am 
Ah, finally. Some may call this OP, but that would be like calling real life OP. I'm definetly grabbing this. :spiffo:
MisterInSayne  [author] Sep 29, 2015 @ 5:20am 
You can't find them, you can craft them with 1 flashlight, 3 electronic scrap and a a screwdriver, also you need an electricity skill of 2, which I may change. It'll be updated soon, I'm currently working on a mod that allows you to move furnature (because I hate waiting) and an NPC companion. I'll upload the movable furnature one in a bit actually!
Fallout Sep 27, 2015 @ 10:35pm 
also how rare are these?
Fallout Sep 27, 2015 @ 10:34pm 
If this works,you are the best modder known to man